shithub: choc

Download patch

ref: 040ca1cfb5a3e1be7d05bcd90eaa4f01fb68437a
parent: e76b5678bfcac6fc7a42b2f581192ae08831728e
author: Simon Howard <[email protected]>
date: Sat Mar 29 17:23:29 EDT 2014

doom: Eliminate use of unsafe string functions.

Eliminate use of strcpy, strcat, strncpy, and use the new safe
alternatives.

--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -659,6 +659,7 @@
         
         if (deh_sub != banners[i])
         {
+            size_t gamename_size;
             int version;
 
             // Has been replaced.
@@ -665,16 +666,21 @@
             // We need to expand via printf to include the Doom version number
             // We also need to cut off spaces to get the basic name
 
-            gamename = Z_Malloc(strlen(deh_sub) + 10, PU_STATIC, 0);
+            gamename_size = strlen(deh_sub) + 10;
+            gamename = Z_Malloc(gamename_size, PU_STATIC, 0);
             version = G_VanillaVersionCode();
             sprintf(gamename, deh_sub, version / 100, version % 100);
 
             while (gamename[0] != '\0' && isspace(gamename[0]))
-                strcpy(gamename, gamename+1);
+            {
+                memmove(gamename, gamename + 1, gamename_size - 1);
+            }
 
             while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1]))
+            {
                 gamename[strlen(gamename) - 1] = '\0';
-            
+            }
+
             return gamename;
         }
     }
--- a/src/doom/d_net.c
+++ b/src/doom/d_net.c
@@ -32,6 +32,7 @@
 #include "d_main.h"
 #include "m_argv.h"
 #include "m_menu.h"
+#include "m_misc.h"
 #include "i_system.h"
 #include "i_timer.h"
 #include "i_video.h"
@@ -59,8 +60,8 @@
     // Do this the same way as Vanilla Doom does, to allow dehacked
     // replacements of this message
 
-    strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg));
-    exitmsg[sizeof(exitmsg) - 1] = '\0';
+    M_StringCopy(exitmsg, DEH_String("Player 1 left the game"),
+                 sizeof(exitmsg));
 
     exitmsg[7] += player_num;
 
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -955,7 +955,11 @@
 					 
 		  case BTS_SAVEGAME: 
 		    if (!savedescription[0]) 
-			strcpy (savedescription, "NET GAME"); 
+                    {
+                        M_StringCopy(savedescription, "NET GAME",
+                                     sizeof(savedescription));
+                    }
+
 		    savegameslot =  
 			(players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT; 
 		    gameaction = ga_savegame; 
@@ -1512,7 +1516,7 @@
 
 void G_LoadGame (char* name) 
 { 
-    strcpy (savename, name); 
+    M_StringCopy(savename, name, sizeof(savename));
     gameaction = ga_loadgame; 
 } 
  
@@ -1574,13 +1578,13 @@
 void
 G_SaveGame
 ( int	slot,
-  char*	description ) 
-{ 
-    savegameslot = slot; 
-    strcpy (savedescription, description); 
-    sendsave = true; 
-} 
- 
+  char*	description )
+{
+    savegameslot = slot;
+    M_StringCopy(savedescription, description, sizeof(savedescription));
+    sendsave = true;
+}
+
 void G_DoSaveGame (void) 
 { 
     char *savegame_file;
@@ -1631,7 +1635,7 @@
     rename(temp_savegame_file, savegame_file);
     
     gameaction = ga_nothing; 
-    strcpy(savedescription, "");
+    M_StringCopy(savedescription, "", sizeof(savedescription));
 
     players[consoleplayer].message = DEH_String(GGSAVED);
 
--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -38,6 +38,7 @@
 #include "hu_stuff.h"
 #include "hu_lib.h"
 #include "m_controls.h"
+#include "m_misc.h"
 #include "w_wad.h"
 
 #include "s_sound.h"
@@ -610,11 +611,11 @@
 		HU_queueChatChar(*macromessage++);
 	    HU_queueChatChar(KEY_ENTER);
 	    
-	    // leave chat mode and notify that it was sent
-	    chat_on = false;
-	    strcpy(lastmessage, chat_macros[c]);
-	    plr->message = lastmessage;
-	    eatkey = true;
+            // leave chat mode and notify that it was sent
+            chat_on = false;
+            M_StringCopy(lastmessage, chat_macros[c], sizeof(lastmessage));
+            plr->message = lastmessage;
+            eatkey = true;
 	}
 	else
 	{
@@ -632,11 +633,11 @@
 	    if (c == KEY_ENTER)
 	    {
 		chat_on = false;
-		if (w_chat.l.len)
-		{
-		    strcpy(lastmessage, w_chat.l.l);
-		    plr->message = lastmessage;
-		}
+                if (w_chat.l.len)
+                {
+                    M_StringCopy(lastmessage, w_chat.l.l, sizeof(lastmessage));
+                    plr->message = lastmessage;
+                }
 	    }
 	    else if (c == KEY_ESCAPE)
 		chat_on = false;
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -41,9 +41,10 @@
 #include "i_system.h"
 #include "i_timer.h"
 #include "i_video.h"
-#include "z_zone.h"
+#include "m_misc.h"
 #include "v_video.h"
 #include "w_wad.h"
+#include "z_zone.h"
 
 #include "r_local.h"
 
@@ -515,15 +516,15 @@
 
     for (i = 0;i < load_end;i++)
     {
-        strcpy(name, P_SaveGameFile(i));
+        M_StringCopy(name, P_SaveGameFile(i), sizeof(name));
 
 	handle = fopen(name, "rb");
-	if (handle == NULL)
-	{
-	    strcpy(&savegamestrings[i][0], EMPTYSTRING);
-	    LoadMenu[i].status = 0;
-	    continue;
-	}
+        if (handle == NULL)
+        {
+            M_StringCopy(savegamestrings[i], EMPTYSTRING, SAVESTRINGSIZE);
+            LoadMenu[i].status = 0;
+            continue;
+        }
 	fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
 	fclose(handle);
 	LoadMenu[i].status = 1;
@@ -580,7 +581,7 @@
 {
     char    name[256];
 	
-    strcpy(name, P_SaveGameFile(choice));
+    M_StringCopy(name, P_SaveGameFile(choice), sizeof(name));
 
     G_LoadGame (name);
     M_ClearMenus ();
@@ -645,8 +646,8 @@
     saveStringEnter = 1;
     
     saveSlot = choice;
-    strcpy(saveOldString,savegamestrings[choice]);
-    if (!strcmp(savegamestrings[choice],EMPTYSTRING))
+    M_StringCopy(saveOldString,savegamestrings[choice], SAVESTRINGSIZE);
+    if (!strcmp(savegamestrings[choice], EMPTYSTRING))
 	savegamestrings[choice][0] = 0;
     saveCharIndex = strlen(savegamestrings[choice]);
 }
@@ -1594,12 +1595,13 @@
 		savegamestrings[saveSlot][saveCharIndex] = 0;
 	    }
 	    break;
-				
-	  case KEY_ESCAPE:
-	    saveStringEnter = 0;
-	    strcpy(&savegamestrings[saveSlot][0],saveOldString);
-	    break;
-				
+
+          case KEY_ESCAPE:
+            saveStringEnter = 0;
+            M_StringCopy(savegamestrings[saveSlot], saveOldString,
+                         SAVESTRINGSIZE);
+            break;
+
 	  case KEY_ENTER:
 	    saveStringEnter = 0;
 	    if (savegamestrings[saveSlot][0])
@@ -1986,21 +1988,28 @@
 	{
 	    int foundnewline = 0;
 
-	    for (i = 0; i < strlen(messageString + start); i++)
-		if (messageString[start + i] == '\n')
-		{
-		    memset(string, 0, sizeof(string));
-		    strncpy(string, messageString + start, i);
-		    foundnewline = 1;
-		    start += i + 1;
-		    break;
-		}
-				
-	    if (!foundnewline)
-	    {
-		strcpy(string, messageString + start);
-		start += strlen(string);
-	    }
+            for (i = 0; i < strlen(messageString + start); i++)
+            {
+                if (messageString[start + i] == '\n')
+                {
+                    M_StringCopy(string, messageString + start,
+                                 sizeof(string));
+                    if (i < sizeof(string))
+                    {
+                        string[i] = '\0';
+                    }
+
+                    foundnewline = 1;
+                    start += i + 1;
+                    break;
+                }
+            }
+
+            if (!foundnewline)
+            {
+                M_StringCopy(string, messageString + start, sizeof(string));
+                start += strlen(string);
+            }
 
 	    x = 160 - M_StringWidth(string) / 2;
 	    M_WriteText(x, y, string);
--- a/src/doom/r_data.c
+++ b/src/doom/r_data.c
@@ -36,6 +36,7 @@
 #include "w_wad.h"
 
 #include "doomdef.h"
+#include "m_misc.h"
 #include "r_local.h"
 #include "p_local.h"
 
@@ -491,19 +492,19 @@
 
     
     // Load the patch names from pnames.lmp.
-    name[8] = 0;	
+    name[8] = 0;
     names = W_CacheLumpName (DEH_String("PNAMES"), PU_STATIC);
     nummappatches = LONG ( *((int *)names) );
-    name_p = names+4;
+    name_p = names + 4;
     patchlookup = Z_Malloc(nummappatches*sizeof(*patchlookup), PU_STATIC, NULL);
-    
-    for (i=0 ; i<nummappatches ; i++)
+
+    for (i = 0; i < nummappatches; i++)
     {
-	strncpy (name,name_p+i*8, 8);
-	patchlookup[i] = W_CheckNumForName (name);
+        M_StringCopy(name, name_p + i * 8, sizeof(name));
+        patchlookup[i] = W_CheckNumForName(name);
     }
     W_ReleaseLumpName(DEH_String("PNAMES"));
-    
+
     // Load the map texture definitions from textures.lmp.
     // The data is contained in one or two lumps,
     //  TEXTURE1 for shareware, plus TEXTURE2 for commercial.
--- a/src/doom/wi_stuff.c
+++ b/src/doom/wi_stuff.c
@@ -29,6 +29,7 @@
 
 #include "z_zone.h"
 
+#include "m_misc.h"
 #include "m_random.h"
 
 #include "deh_main.h"
@@ -1692,17 +1693,15 @@
 
     if (gamemode == commercial)
     {
-	strncpy(name, DEH_String("INTERPIC"), 9);
-        name[8] = '\0';
+        M_StringCopy(name, DEH_String("INTERPIC"), sizeof(name));
     }
     else if (gamemode == retail && wbs->epsd == 3)
     {
-	strncpy(name, DEH_String("INTERPIC"), 9);
-        name[8] = '\0';
+        M_StringCopy(name, DEH_String("INTERPIC"), sizeof(name));
     }
     else
     {
-	DEH_snprintf(name, 9, "WIMAP%d", wbs->epsd);
+	DEH_snprintf(name, sizeof(name), "WIMAP%d", wbs->epsd);
     }
 
     // Draw backdrop and save to a temporary buffer