shithub: choc

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ref: 02c50cf81858d900e8f30299eb24d9aa04eb3f71
parent: ec8ab9e6a3fbcdc57a42cc7bd61b944f589da597
author: Simon Howard <[email protected]>
date: Sat Jul 23 13:46:19 EDT 2005

Import bouncing lost soul fix from prboom

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 14

--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_mobj.c 8 2005-07-23 16:44:57Z fraggle $
+// $Id: p_mobj.c 14 2005-07-23 17:46:19Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.3  2005/07/23 17:46:19  fraggle
+// Import bouncing lost soul fix from prboom
+//
 // Revision 1.2  2005/07/23 16:44:56  fraggle
 // Update copyright to GNU GPL
 //
@@ -35,7 +38,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: p_mobj.c 8 2005-07-23 16:44:57Z fraggle $";
+rcsid[] = "$Id: p_mobj.c 14 2005-07-23 17:46:19Z fraggle $";
 
 #include "i_system.h"
 #include "z_zone.h"
@@ -301,7 +304,19 @@
 	// Note (id):
 	//  somebody left this after the setting momz to 0,
 	//  kinda useless there.
-	if (mo->flags & MF_SKULLFLY)
+	//
+	// cph - This was the a bug in the linuxdoom-1.10 source which
+	//  caused it not to sync Doom 2 v1.9 demos. Someone
+	//  added the above comment and moved up the following code. So
+	//  demos would desync in close lost soul fights.
+	// Note that this only applies to original Doom 1 or Doom2 demos - not
+	//  Final Doom and Ultimate Doom.  So we test demo_compatibility *and*
+	//  gamemission. (Note we assume that Doom1 is always Ult Doom, which
+	//  seems to hold for most published demos.)
+	
+	int correct_lost_soul_bounce = gamemission != doom2;
+
+	if (correct_lost_soul_bounce && mo->flags & MF_SKULLFLY)
 	{
 	    // the skull slammed into something
 	    mo->momz = -mo->momz;
@@ -322,6 +337,16 @@
 	    mo->momz = 0;
 	}
 	mo->z = mo->floorz;
+
+
+	// cph 2001/05/26 -
+	// See lost soul bouncing comment above. We need this here for bug
+	// compatibility with original Doom2 v1.9 - if a soul is charging and
+	// hit by a raising floor this incorrectly reverses its Y momentum.
+	//
+
+        if (!correct_lost_soul_bounce && mo->flags & MF_SKULLFLY)
+            mo->momz = -mo->momz;
 
 	if ( (mo->flags & MF_MISSILE)
 	     && !(mo->flags & MF_NOCLIP) )