ref: 00d2024fec6136457981680e0b0422acf0eb1850
parent: 2b6357b106899d01c3d058e9f9cbfe370ca5b6cd
author: Fabian Greffrath <[email protected]>
date: Fri Nov 22 16:29:48 EST 2019
doom: correctly determine the par time for MAP33 The par time for MAP33 is read from beyond the cpars[] array and corresponds to the first four bytes ("Gamm") of the GAMMALVL0 string literal interpreted as a 32-bit integer. This has been checked and proven for the three regular DOOM.EXEs (i.e. 1.9, Ultimate, Final). Fixes #1209. Thanks @turol for the pointer to use memcpy() instead of pointer casting. While at it, change the data type for leveltime and partime to type short in the statdump code to match the output of the DOS executable.
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -38,6 +38,7 @@
#include "i_system.h"
#include "i_timer.h"
#include "i_input.h"
+#include "i_swap.h"
#include "i_video.h"
#include "p_setup.h"
@@ -1460,10 +1461,15 @@
// statcheck regression testing.
if (gamemode == commercial)
{
- // map33 has no official time: initialize to zero
+ // map33 reads its par time from beyond the cpars[] array
if (gamemap == 33)
{
- wminfo.partime = 0;
+ int cpars32;
+
+ memcpy(&cpars32, DEH_String(GAMMALVL0), sizeof(int));
+ cpars32 = LONG(cpars32);
+
+ wminfo.partime = TICRATE*cpars32;
}
else
{
--- a/src/doom/statdump.c
+++ b/src/doom/statdump.c
@@ -268,7 +268,7 @@
static void PrintStats(FILE *stream, wbstartstruct_t *stats)
{
- int leveltime, partime;
+ short leveltime, partime;
int i;
PrintLevelName(stream, stats->epsd, stats->last);