ref: 00b50443326b087a2a947d7aa00b868856555130
parent: f880f58ded09e7c0ab121f8e2a969f841512edf3
author: Simon Howard <[email protected]>
date: Sat Mar 18 18:19:14 EST 2006
Catch failures to initialise SDL_mixer properly, and fail gracefully rather than crashing the game. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 425
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.c 338 2006-01-23 01:40:24Z fraggle $
+// $Id: i_sound.c 425 2006-03-18 23:19:14Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -128,7 +128,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_sound.c 338 2006-01-23 01:40:24Z fraggle $";
+rcsid[] = "$Id: i_sound.c 425 2006-03-18 23:19:14Z fraggle $";
#include <stdio.h>
#include <stdlib.h>
@@ -552,6 +552,7 @@
if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0)
{
fprintf(stderr, "Error initialising SDL_mixer: %s\n", SDL_GetError());
+ return;
}
Mix_AllocateChannels(NUM_CHANNELS);