ref: e7c1ece8a7b2c7b7a37c3654861cef1da9876e6f
parent: ae730c8d493b92bcc630806267532f063bad35f4
author: Iliyas Jorio <[email protected]>
date: Fri Jun 23 18:01:15 EDT 2023
CMakeLists.txt: Unix install target (#1)
--- /dev/null
+++ b/.editorconfig
@@ -1,0 +1,6 @@
+root = true
+
+[*.{c,cpp,h,hpp,txt}]
+charset = utf-8
+indent_style = tab
+indent_size = 4
--- a/.github/workflows/release-appimage-aarch64.yml
+++ b/.github/workflows/release-appimage-aarch64.yml
@@ -5,7 +5,7 @@
env:
SDL2_VERSION: "2.26.3"
APPIMAGETOOL_VERSION: "13"
- GAME_SHORTNAME: "CandyCrisis"
+ GAME_SHORTNAME: "candycrisis"
GAME_LONGNAME: "Candy Crisis"
jobs:
--- a/.github/workflows/release-appimage-x86_64.yml
+++ b/.github/workflows/release-appimage-x86_64.yml
@@ -5,7 +5,7 @@
env:
SDL2_VERSION: "2.26.3"
APPIMAGETOOL_VERSION: "13"
- GAME_SHORTNAME: "CandyCrisis"
+ GAME_SHORTNAME: "candycrisis"
GAME_LONGNAME: "Candy Crisis"
jobs:
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -6,9 +6,14 @@
cmake_minimum_required(VERSION 3.16)
endif()
-set(GAME_TARGET "CandyCrisis")
+if(APPLE OR WIN32)
+ set(GAME_TARGET "CandyCrisis")
+else()
+ set(GAME_TARGET "candycrisis")
+endif()
set(GAME_FRIENDLY_NAME "Candy Crisis")
set(GAME_BUNDLE_ID "io.jor.candycrisis")
+set(GAME_DATA_DIR "CandyCrisisResources")
set(GAME_MAC_COPYRIGHT "https://github.com/jorio/CandyCrisis")
# Apply macOS deployment target and architectures to all subprojects
@@ -15,7 +20,6 @@
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "Minimum macOS deployment version")
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "Target macOS architectures")
-set(CMAKE_CXX_STANDARD 20)
if (${CMAKE_VERSION} VERSION_LESS "3.21")
set(CMAKE_C_STANDARD 11)
else()
@@ -23,7 +27,7 @@
endif()
project(${GAME_TARGET} LANGUAGES C
- VERSION 3.0.0)
+ VERSION 3.0.1)
# Create an option to switch between a system sdl library and a vendored sdl library
option(BUILD_SDL_FROM_SOURCE "Build SDL from source" OFF)
@@ -97,7 +101,7 @@
# EXECUTABLE TARGET
#------------------------------------------------------------------------------
-file(GLOB_RECURSE GAME_SOURCES CONFIGURE_DEPENDS ${GAME_SOURCE_DIR}/*.cpp ${GAME_SOURCE_DIR}/*.c ${GAME_SOURCE_DIR}/*.h)
+file(GLOB_RECURSE GAME_SOURCES CONFIGURE_DEPENDS ${GAME_SOURCE_DIR}/*.c ${GAME_SOURCE_DIR}/*.h)
if(WIN32)
list(APPEND GAME_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/packaging/app.exe.rc)
@@ -206,6 +210,7 @@
target_compile_options(${GAME_TARGET} PRIVATE
/W4
/wd5105 # see https://developercommunity.visualstudio.com/t/1249671
+ /we4013 # treat warning as error: undefined function (assuming extern returning int)
/MP # multiprocessor build
/Zi # output info to PDB
)
@@ -246,11 +251,11 @@
if(APPLE)
set(GAME_DATA_TARGET_LOCATION "$<TARGET_FILE_DIR:${GAME_TARGET}>/../Resources")
else()
- set(GAME_DATA_TARGET_LOCATION "$<TARGET_FILE_DIR:${GAME_TARGET}>/CandyCrisisResources")
+ set(GAME_DATA_TARGET_LOCATION "$<TARGET_FILE_DIR:${GAME_TARGET}>/${GAME_DATA_DIR}")
endif()
add_custom_command(TARGET ${GAME_TARGET} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/CandyCrisisResources" "${GAME_DATA_TARGET_LOCATION}")
+ COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/${GAME_DATA_DIR}" "${GAME_DATA_TARGET_LOCATION}")
# Copy SDL2 DLL for convenience (WARNING: TARGET_RUNTIME_DLLS requires CMake 3.21, so this copy command was separated from the command above.)
if(WIN32)
@@ -265,4 +270,11 @@
# Install Windows-specific libraries (cmake --install): copy Visual Studio redistributable DLLs to install location
if(WIN32)
include(InstallRequiredSystemLibraries)
+elseif(APPLE)
+ # no-op
+else()
+ install(TARGETS ${GAME_TARGET} DESTINATION bin)
+ install(FILES ${CMAKE_SOURCE_DIR}/packaging/${GAME_TARGET}.desktop DESTINATION share/applications/)
+ install(FILES ${CMAKE_SOURCE_DIR}/packaging/${GAME_TARGET}.png DESTINATION share/icons/hicolor/128x128/apps/)
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/${GAME_DATA_DIR}/ DESTINATION share/${GAME_TARGET}/)
endif()
binary files a/packaging/candycrisis-desktopicon.png /dev/null differ
--- a/packaging/candycrisis.desktop
+++ b/packaging/candycrisis.desktop
@@ -2,8 +2,9 @@
Type=Application
Version=1.0
Name=Candy Crisis
-Comment=Candy Crisis
-Icon=candycrisis-desktopicon
-Exec=CandyCrisis
+Comment=An exciting combination of pure action and puzzle gaming!
+Comment[fr]=Une combinaison palpitante d’action et de réflexion !
+Icon=candycrisis
+Exec=candycrisis
Terminal=false
Categories=Game;
binary files /dev/null b/packaging/candycrisis.png differ
--- a/packaging/prepare_appimage_appdir.sh
+++ b/packaging/prepare_appimage_appdir.sh
@@ -11,14 +11,15 @@
APP_DIR="build/${APP_NAME}.AppDir"
mkdir -p "${APP_DIR}/usr/bin"
+mkdir -p "${APP_DIR}/usr/share"
# Copy executable and assets
cp "${EXE_PATH}" "${APP_DIR}/usr/bin"
-cp -r CandyCrisisResources "${APP_DIR}/CandyCrisisResources"
+cp -r CandyCrisisResources "${APP_DIR}/usr/share/candycrisis"
# Copy XDG stuff
cp "packaging/${APP_NAME_LOWERCASE}.desktop" "${APP_DIR}"
-cp "packaging/${APP_NAME_LOWERCASE}-desktopicon.png" "${APP_DIR}"
+cp "packaging/${APP_NAME_LOWERCASE}.png" "${APP_DIR}"
# Copy AppImage kicker script
cp "packaging/AppRun" "${APP_DIR}"
binary files a/src/main.c b/src/main.c differ
--- a/src/version.h
+++ b/src/version.h
@@ -1,7 +1,7 @@
#pragma once
-#define PROJECT_VERSION "3.0.0"
+#define PROJECT_VERSION "3.0.1"
#define PROJECT_VERSION_MAJOR 3
#define PROJECT_VERSION_MINOR 0
-#define PROJECT_VERSION_PATCH 0
+#define PROJECT_VERSION_PATCH 1