ref: def29be003fc02173a96f61f6942e769914b8144
parent: f43923be18b8a246b8d5783f5df3288019b2d690
author: Iliyas Jorio <[email protected]>
date: Fri Jun 23 18:35:30 EDT 2023
Use SDL's built-in string functions
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1,6 +1,5 @@
// graphics.c
-#include <stdlib.h>
#include "version.h"
#include "SDLU.h"
#include "main.h"
--- a/src/gworld.c
+++ b/src/gworld.c
@@ -7,10 +7,6 @@
#include "blitter.h"
#include "graphics.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
#define STBI_ONLY_JPEG
#define STBI_ONLY_PNG
#define STB_IMAGE_IMPLEMENTATION
--- a/src/hiscore.c
+++ b/src/hiscore.c
@@ -2,10 +2,6 @@
#include "SDLU.h"
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-
#include "main.h"
#include "gworld.h"
#include "graphics.h"
@@ -210,8 +206,8 @@
// If the user holds delete while opening the high scores,
// clear the high score table.
- memcpy( &scores, &defaultScores, sizeof( scores ) );
- memcpy( &best, &defaultBest, sizeof( best ) );
+ SDL_memcpy( &scores, &defaultScores, sizeof( scores ) );
+ SDL_memcpy( &best, &defaultBest, sizeof( best ) );
}
hiScoreSurface = LoadPICTAsSurface( picBackdrop + (100 * RandomBefore(kLevels)), 32 );
@@ -273,7 +269,7 @@
dPoint.h = 470;
- stringLength = sprintf( myString, "%d", scores[count].score );
+ stringLength = SDL_snprintf( myString, sizeof(myString), "%d", scores[count].score );
for( length=0; length < stringLength; length++ )
{
SurfaceBlitCharacter( font, myString[length], &dPoint, r, g, b, 1 );
@@ -313,7 +309,7 @@
if( in->value > best.value && in->value > evenBetter.value )
{
PlayMono( kContinueSnd );
- memcpy( &evenBetter, in, sizeof( Combo ) );
+ SDL_memcpy( &evenBetter, in, sizeof( Combo ) );
}
}
@@ -337,7 +333,7 @@
levelCap = kLevels;
if( (level < 1 || level > levelCap) && level != kTutorialLevel )
{
- memcpy( &best, &defaultBest, sizeof(best) );
+ SDL_memcpy( &best, &defaultBest, sizeof(best) );
showStartMenu = true;
return;
}
@@ -354,9 +350,9 @@
{
SurfaceBlitCharacter( font, *scan, &dPoint, 255, 255, 255, 1 );
}
-
- sprintf( bestInfo, "%s (%d points)", best.name, best.value );
+ SDL_snprintf( bestInfo, sizeof(bestInfo), "%s (%d points)", best.name, best.value );
+
font = GetFont(widescreen ? picFont : picHiScoreFont);
dPoint.v = widescreen? 388: 410;
dPoint.h = 320 - (GetTextWidth( font, bestInfo ) / 2);
@@ -368,7 +364,7 @@
SDLU_ReleaseSurface( backdropSurface );
- memcpy( grid[0], best.grid, kGridAcross * kGridDown );
+ SDL_memcpy( grid[0], best.grid, kGridAcross * kGridDown );
ResolveSuction( 0 );
RedrawBoardContents( 0 );
RefreshAll( );
@@ -411,8 +407,8 @@
for( count=0; count<=9; count++ )
{
if( score >= scores[count].score )
- {
- sprintf( rank, "%d points", score );
+ {
+ SDL_snprintf( rank, sizeof(rank), "%d points", score );
highScoreLevel = count;
break;
}
@@ -429,7 +425,7 @@
if( evenBetter.value > best.value && highScoreLevel != -1 )
{
- sprintf( text, "You got a high score and the best combo!" );
+ SDL_snprintf( text, sizeof(text), "You got a high score and the best combo!" );
highScoreText = text;
highScoreRank = rank;
@@ -440,8 +436,8 @@
{
highScoreName[kNameLength] = '\0';
- memcpy( &best, &evenBetter, sizeof(Combo) );
- strcpy( best.name, highScoreName );
+ SDL_memcpy( &best, &evenBetter, sizeof(Combo) );
+ SDL_strlcpy( best.name, highScoreName, sizeof(best.name) );
for( item=8; item>=highScoreLevel; item-- )
{
@@ -449,7 +445,7 @@
}
scores[highScoreLevel].score = score;
- strcpy( scores[highScoreLevel].name, highScoreName );
+ SDL_strlcpy( scores[highScoreLevel].name, highScoreName, sizeof(scores[highScoreLevel].name) );
}
}
@@ -457,7 +453,7 @@
else if( evenBetter.value > best.value )
{
- sprintf( text, "Congratulations! %s got best combo!", playerName );
+ SDL_snprintf( text, sizeof(text), "Congratulations! %s got best combo!", playerName );
highScoreText = text;
highScoreRank = "";
@@ -468,8 +464,8 @@
{
highScoreName[kNameLength] = '\0';
- memcpy( &best, &evenBetter, sizeof(Combo) );
- strcpy( best.name, highScoreName );
+ SDL_memcpy( &best, &evenBetter, sizeof(Combo) );
+ SDL_strlcpy( best.name, highScoreName, sizeof(best.name) );
}
}
@@ -488,11 +484,11 @@
for( item=8; item>=highScoreLevel; item-- )
{
- memmove( &scores[item+1], &scores[item], sizeof( HighScore ) );
+ SDL_memmove( &scores[item+1], &scores[item], sizeof( HighScore ) );
}
scores[highScoreLevel].score = score;
- strcpy( scores[highScoreLevel].name, highScoreName );
+ SDL_strlcpy( scores[highScoreLevel].name, highScoreName, sizeof(scores[highScoreLevel].name) );
}
}
}
--- a/src/keyselect.c
+++ b/src/keyselect.c
@@ -2,9 +2,6 @@
#include "SDLU.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
#include <ctype.h>
#include "main.h"
--- a/src/level.c
+++ b/src/level.c
@@ -1,6 +1,5 @@
// level.c
-#include <stdlib.h>
#include <math.h>
#include "SDLU.h"
@@ -156,7 +155,7 @@
#endif
redo:
- memcpy(titleItems, k_titleItemDefs, sizeof(titleItems));
+ SDL_memcpy(titleItems, k_titleItemDefs, sizeof(titleItems));
combo[0] = combo[1] = 0;
comboBright[0] = comboBright[1] = 0;
@@ -226,7 +225,7 @@
item->rect.left = dPoint.h;
item->rect.top = dPoint.v - 6;
item->rect.bottom = dPoint.v + 16 + 6;
- int nameLength = (int) strlen(item->name);
+ int nameLength = (int) SDL_strlen(item->name);
for (int charNo = 0; charNo < nameLength; charNo++)
{
char c = item->name[charNo];
@@ -367,7 +366,7 @@
{
char number[16] = { 0 };
char* scan;
- sprintf( number, "%d", combo[count] );
+ SDL_snprintf( number, sizeof(number), "%d", combo[count] );
dPoint.v = meterRect[count].y + 3;
dPoint.h = meterRect[count].x;
binary files a/src/main.c b/src/main.c differ
--- a/src/music.c
+++ b/src/music.c
@@ -1,6 +1,5 @@
// music.c
-#include <string.h>
#include "main.h"
#include "music.h"
#include "gworld.h"
--- a/src/opponent.c
+++ b/src/opponent.c
@@ -3,8 +3,6 @@
#include "SDLU.h"
#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
#include "main.h"
#include "level.h"
--- a/src/pause.c
+++ b/src/pause.c
@@ -8,10 +8,6 @@
#include "SDLU.h"
#include <math.h>
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <ctype.h>
#include "main.h"
#include "gameticks.h"
@@ -547,9 +543,9 @@
static int lastCountdown = 0;
int index, countdown, fade;
int r, g, b;
-
- sprintf( line[3], "%d credit%c", credits, (credits != 1)? 's': ' ' );
+ SDL_snprintf( line[3], sizeof(line[3]), "%d credit%c", credits, (credits != 1)? 's': ' ' );
+
SDLU_AcquireSurface( drawSurface );
for( index=0; index<4; index++ )
@@ -644,7 +640,7 @@
SurfaceBlitCharacter( dashedLineFont, '.', &dashedLinePoint, 0, 0, 0, 0 );
}
- nameLength = (int) strlen(highScoreName);
+ nameLength = (int) SDL_strlen(highScoreName);
for( index = 0; index < nameLength; index++ )
{
SurfaceBlitCharacter( bigFont, highScoreName[index], &hPoint, 255, 255, 255, 1 );
@@ -830,7 +826,7 @@
static MBoolean HiScoreSelected( int *item, unsigned char inKey, SDL_Keycode inSDLKey )
{
- int nameLength = (int) strlen(highScoreName);
+ int nameLength = (int) SDL_strlen(highScoreName);
// return (SDL key)
if( inSDLKey == SDLK_RETURN )
@@ -907,7 +903,7 @@
case kControlsReset:
PlayMono(kClick);
- memcpy(playerKeys, defaultPlayerKeys, sizeof(playerKeys));
+ SDL_memcpy(playerKeys, defaultPlayerKeys, sizeof(playerKeys));
break;
}
}
--- a/src/players.c
+++ b/src/players.c
@@ -23,9 +23,6 @@
#include "score.h"
#include "hiscore.h"
-#include <string.h>
-#include <stdlib.h>
-
unsigned int boredTime[2], hintTime[2], fadeCharTime[2], animTime[2], shadowDepth[2], hintGlow, messageTime;
int emotions[2];
int glowColors[][3] = { { 0, 0, 0},
@@ -833,7 +830,7 @@
if( control[player] == kPlayerControl )
{
- memcpy( potentialCombo[player].grid, grid[player], kGridAcross * kGridDown );
+ SDL_memcpy( potentialCombo[player].grid, grid[player], kGridAcross * kGridDown );
potentialCombo[player].a = colorA[player];
potentialCombo[player].b = colorB[player];
potentialCombo[player].m = magic[player];
--- a/src/random.c
+++ b/src/random.c
@@ -1,7 +1,5 @@
// random.c
-#include <stdlib.h>
-
#include "main.h"
#include "random.h"
--- a/src/score.c
+++ b/src/score.c
@@ -2,9 +2,6 @@
#include "SDLU.h"
-#include <stdio.h>
-#include <string.h>
-
#include "main.h"
#include "score.h"
#include "gworld.h"
@@ -95,7 +92,7 @@
if( control[player] != kNobodyControl )
{
- sprintf( myString, "%d", displayedScore[player] );
+ SDL_snprintf( myString, sizeof(myString), "%d", displayedScore[player] );
SDLU_AcquireSurface( scoreSurface );
@@ -113,7 +110,7 @@
myRect = scoreWindowZRect;
myRect.right -= 2;
myRect.left = myRect.right - kNumberHorizSize;
- for( count = (int) strlen(myString) - 1; count >= 0; count-- )
+ for( count = (int) SDL_strlen(myString) - 1; count >= 0; count-- )
{
DrawCharacter( myString[count], &myRect );
OffsetMRect( &myRect, -kNumberHorizSize - 1, 0 );
--- a/src/soundfx.c
+++ b/src/soundfx.c
@@ -1,7 +1,6 @@
// soundfx.c
#include "support/cmixer.h"
-#include <stdio.h>
#include "main.h"
#include "soundfx.h"
--- a/src/tutorial.c
+++ b/src/tutorial.c
@@ -16,9 +16,6 @@
#include "opponent.h"
#include "keyselect.h"
-#include <string.h>
-#include <stdio.h>
-
AutoPattern tutorialPattern[] =
{
{ kMessage, 0, 0, "Welcome to the\nCandy Crisis\ntutorial!" },
@@ -392,10 +389,10 @@
SDL_Rect balloonSDLRect, balloonContentsSDLRect;
MRect balloonContentsRect;
- strcpy( balloonMsg, message );
+ SDL_strlcpy( balloonMsg, message, sizeof(balloonMsg) );
for( replace=0; replace<4; replace++ )
{
- search = strstr( balloonMsg, match[replace] );
+ search = SDL_strstr( balloonMsg, match[replace] );
if( search )
{
char temp[256];
@@ -402,8 +399,8 @@
search[0] = '%';
search[1] = 's';
- sprintf( temp, balloonMsg, SDL_GetKeyName( playerKeys[1][replace] ) );
- strcpy( balloonMsg, temp );
+ SDL_snprintf( temp, sizeof(temp), balloonMsg, SDL_GetKeyName( playerKeys[1][replace] ) );
+ SDL_strlcpy( balloonMsg, temp, sizeof(balloonMsg) );
}
}
--- a/src/victory.c
+++ b/src/victory.c
@@ -23,9 +23,6 @@
#include "pause.h"
#include "font.h"
#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
MTicks winTime, loseTime;
int winStage, loseStage;
@@ -268,7 +265,7 @@
char seconds[20];
char *scan = seconds;
- sprintf( seconds, "%d", (endTime - startTime) / 60 );
+ SDL_snprintf( seconds, sizeof(seconds), "%d", (endTime - startTime) / 60 );
while( *scan )
{
SurfaceBlitCharacter( zapFont, *scan++, &dPoint, 255, 255, 255, 1 );
@@ -322,7 +319,7 @@
char points[20];
char *scan = points;
- sprintf( points, "%d", bonus );
+ SDL_snprintf( points, sizeof(points), "%d", bonus );
while( *scan )
{
SurfaceBlitCharacter( zapFont, *scan++, &dPoint, 255, 255, 255, 1 );
--- a/src/zap.c
+++ b/src/zap.c
@@ -2,8 +2,6 @@
#include "SDLU.h"
-#include <stdio.h>
-
#include "main.h"
#include "players.h"
#include "zap.h"
@@ -22,7 +20,6 @@
#include <stdlib.h>
#include <math.h>
-#include <stdio.h>
signed char death[2][kGridAcross][kGridDown];
int zapIteration[2];
@@ -52,7 +49,7 @@
zapScoreG[player] = glowColors[c][1];
zapScoreB[player] = glowColors[c][2];
- sprintf( zapScore[player], (multiplier == 1)? "%d": "%d*%d", amount, multiplier );
+ SDL_snprintf( zapScore[player], sizeof(zapScore[player]), (multiplier == 1)? "%d": "%d*%d", amount, multiplier );
zapScoreWidth[player] = 0;
scan = zapScore[player];