shithub: candycrisis

Download patch

ref: cf21a2e6eaceb08275be5be29f330078c69f8684
parent: 54ea6bebeb3effbfc25b3790f4b1d8c49fa441bd
author: Iliyas Jorio <[email protected]>
date: Sun Jan 8 14:48:02 EST 2023

Prefer system mouse cursor (for beyond pillarbox)

--- a/src/level.cpp
+++ b/src/level.cpp
@@ -84,6 +84,7 @@
 
 extern MBoolean useNewTitle;
 
+#if USE_CURSOR_SPRITE
 static void InsertCursor( MPoint mouseHere, SDL_Surface* scratch, SDL_Surface* surface )
 {
 	SkittlesFontPtr cursorFont = GetFont( picFont );
@@ -114,6 +115,7 @@
 	SDLU_BlitSurface( scratch, &cursorBackSDLRect,
 	                  surface, &cursorFrontSDLRect );
 }
+#endif
 
 static void GameStartMenuRepaint()
 {
@@ -126,7 +128,9 @@
 	// multiple times in a row, thanks to "redo". Put initializations after redo.
     SDL_Surface*    gameStartSurface;
     SDL_Surface*    gameStartDrawSurface;
+#if USE_CURSOR_SPRITE
     SDL_Surface*    cursorBackSurface;
+#endif
 	SDL_Rect        backdropSDLRect = { 0, 0, 640, 480 };
 	SDL_Rect        cursorBackSDLRect = { 0, 0, kCursorWidth, kCursorHeight };
 	SDL_Rect        destSDLRect;
@@ -181,8 +185,12 @@
 	black = SDL_MapRGB( gameStartSurface->format, 0, 0, 0 );
 
 	// make cursor backing store
+#if USE_CURSOR_SPRITE
 	cursorBackSurface    = SDLU_InitSurface( &cursorBackSDLRect, 32 );
 	SDL_FillRect( cursorBackSurface, &cursorBackSDLRect, black );
+#else
+	SDL_ShowCursor( 1 );
+#endif
 	
 	// make drawing surface
 	gameStartDrawSurface = SDLU_InitSurface( &backdropSDLRect, 32 );
@@ -279,11 +287,13 @@
 		SDLU_AcquireSurface( gameStartDrawSurface );
 	
 		// Take the cursor out of the scene
+#if USE_CURSOR_SPRITE
 		RemoveCursor( mouse, cursorBackSurface, gameStartDrawSurface );
 		drawRect[kCursor].top    = mouse.v;
 		drawRect[kCursor].left   = mouse.h;
 		drawRect[kCursor].bottom = mouse.v + kCursorHeight;
 		drawRect[kCursor].right  = mouse.h + kCursorWidth;
+#endif
 		
 		// Inverted rectangles mean "nothing to do."
 		drawRect[kLeftSide].top    = drawRect[kRightSide].top    = drawRect[kGlow].top    = 
@@ -486,11 +496,13 @@
 		}
 
 		// Reinsert the cursor into the scene
+#if USE_CURSOR_SPRITE
 		InsertCursor( mouse, cursorBackSurface, gameStartDrawSurface );
 		drawRect[kCursor].top    = min<short>( drawRect[kCursor].top,    mouse.v );
 		drawRect[kCursor].left   = min<short>( drawRect[kCursor].left,   mouse.h );
 		drawRect[kCursor].bottom = max<short>( drawRect[kCursor].bottom, mouse.v + kCursorHeight );
 		drawRect[kCursor].right  = max<short>( drawRect[kCursor].right,  mouse.h + kCursorWidth );
+#endif
 
 		// Copy down everything		
 		if( shouldFullRepaint )
@@ -534,6 +546,12 @@
 	{
 		selected = kTitleItemQuit;
 	}
+	else
+	{
+#if !USE_CURSOR_SPRITE
+		SDL_ShowCursor( 0 );
+#endif
+	}
 	
 	switch( selected )
 	{
@@ -547,7 +565,9 @@
 
 	SDL_FreeSurface( gameStartSurface );
 	SDL_FreeSurface( gameStartDrawSurface );
+#if USE_CURSOR_SPRITE
 	SDL_FreeSurface( cursorBackSurface );
+#endif
 	
 	QuickFadeOut( NULL );
 
binary files a/src/main.cpp b/src/main.cpp differ
--- a/src/pause.cpp
+++ b/src/pause.cpp
@@ -462,6 +462,7 @@
 	return animationStageComplete;
 }
 
+#if USE_CURSOR_SPRITE
 static void DrawDialogCursor( MRect *pauseRect, int *shade )
 {
 	MPoint p, q;
@@ -482,6 +483,7 @@
 	
 	SDLU_ReleaseSurface( drawSurface );
 }
+#endif
 
 static void DrawDialogLogo( MRect *pauseRect, int shade )
 {
@@ -1051,6 +1053,10 @@
 	lastPauseRect.bottom = lastPauseRect.right = -9999;
 
 	SDLU_StartWatchingTyping();
+
+#if !USE_CURSOR_SPRITE
+	SDL_ShowCursor( 1 );
+#endif
 	
 	DoFullRepaint = ItsTimeToRedraw;
 
@@ -1076,6 +1082,10 @@
 			
 			if( DialogSelected[dialogType]( &dialogItem, inASCII, inSDLKey ) )
 			{
+#if !USE_CURSOR_SPRITE
+				SDL_ShowCursor( 0 );
+#endif
+
 				dialogStage = kClosing; 
 				dialogTarget = 0;
 			}
@@ -1121,9 +1131,11 @@
 			
 			// ... and animation is complete so add content			
 			DialogDraw[dialogType]( &dialogItem, dialogShade );
-			
+
+#if USE_CURSOR_SPRITE
 			// ... and cursor
 			DrawDialogCursor( &pauseRect, &dialogShade );
+#endif
 		}
 
 		SurfaceCurveEdges( drawSurface, &pauseRect );