ref: 56147227bf950b6bd6d16d033ad0e75e31df470d
parent: 0e77bca8d56825756c965f9788d3758722caf3a0
author: Iliyas Jorio <[email protected]>
date: Tue Jul 28 19:26:07 EDT 2020
Make 1-bit masks 8-bit for nvidia compat on linux
--- a/src/SDLU.cpp
+++ b/src/SDLU.cpp
@@ -22,7 +22,6 @@
static SDL_Surface* s_acquireList[k_acquireMax];
// for initsurface
-static SDL_Palette* s_oneBitPalette;
static SDL_Palette* s_grayscalePalette;
// for button and getmouse
@@ -145,14 +144,6 @@
{
SDL_SetEventFilter(SDLUi_EventFilter, NULL);
- // Initialize one bit palette.
- static const SDL_Color k_oneBitColors[2] = { { 0xFF, 0xFF, 0xFF, 0x00 },
- { 0x00, 0x00, 0x00, 0x00 } };
-
- s_oneBitPalette = SDL_AllocPalette(2);
-
- SDL_SetPaletteColors(s_oneBitPalette, k_oneBitColors, 0, arrsize(k_oneBitColors));
-
// Initialize eight bit grayscale ramp palette.
SDL_Color grayscaleColors[256];
for (int index=0; index<256; index++)
@@ -168,49 +159,6 @@
}
-static void SDLUi_Blit8BitTo1Bit( SDL_Surface* surface8, SDL_Rect* rect8,
- SDL_Surface* surface1, SDL_Rect* rect1 )
-{
- // NOTE: for now this copy assumes that we're copying the whole thing.
- // That's true for everything I'm doing.
-
- int x, y, across, down;
- SDL_Color* palette8;
-
- (void) rect8; // is unused for now
-
-// ASSERTN( surface8->format->BitsPerPixel == 8, surface8->format->BitsPerPixel );
-// ASSERTN( surface1->format->BitsPerPixel == 1, surface8->format->BitsPerPixel );
-// ASSERT( rect8->w == rect1->w );
-// ASSERT( rect8->h == rect1->h );
-
- palette8 = surface8->format->palette->colors;
- down = rect1->h;
- across = (rect1->w + 7) & ~7;
-
- for( y=0; y<down; y++ )
- {
- unsigned char* src = (unsigned char*) surface8->pixels + (y * surface8->pitch);
- unsigned char* dst = (unsigned char*) surface1->pixels + (y * surface1->pitch);
-
- for( x=0; x<across; x+=8 )
- {
- *dst = (palette8[src[0]].r? 0: 0x80) |
- (palette8[src[1]].r? 0: 0x40) |
- (palette8[src[2]].r? 0: 0x20) |
- (palette8[src[3]].r? 0: 0x10) |
- (palette8[src[4]].r? 0: 0x08) |
- (palette8[src[5]].r? 0: 0x04) |
- (palette8[src[6]].r? 0: 0x02) |
- (palette8[src[7]].r? 0: 0x01) ;
-
- dst += 1;
- src += 8;
- }
- }
-}
-
-
SDL_Rect* SDLU_MRectToSDLRect( const MRect* in, SDL_Rect* out )
{
int t = in->top, l = in->left, b = in->bottom, r = in->right;
@@ -240,14 +188,6 @@
int SDLU_BlitSurface( SDL_Surface* src, SDL_Rect* srcrect,
SDL_Surface* dst, SDL_Rect* dstrect )
{
- if( src->format->BitsPerPixel == 8 && dst->format->BitsPerPixel == 1 )
- {
- // SDL BUG!! SDL cannot blit 8-bit to 1-bit surfaces.
- SDLUi_Blit8BitTo1Bit( src, srcrect,
- dst, dstrect );
- return 0;
- }
-
// Let SDL handle this.
return SDL_BlitSurface( src, srcrect,
dst, dstrect );
@@ -324,17 +264,6 @@
0, 0, 0, 0 );
SDL_SetSurfacePalette(surface, s_grayscalePalette);
- break;
-
- case 1:
- surface = SDL_CreateRGBSurface(
- SDL_SWSURFACE,
- rect->w,
- rect->h,
- 1,
- 0, 0, 0, 0 );
-
- SDL_SetSurfacePalette(surface, s_oneBitPalette);
break;
default:
--- a/src/SDLU.h
+++ b/src/SDLU.h
@@ -21,6 +21,8 @@
#define BITS_PER_3CHANNELS 24
#define BYTES_PER_PIXEL 4
+#define BYTES_PER_MASK_PIXEL 1
+#define MASK_DEPTH 8
void SDLU_Init();
SDL_Rect* SDLU_MRectToSDLRect( const MRect* in, SDL_Rect* out );
--- a/src/blitter.cpp
+++ b/src/blitter.cpp
@@ -117,7 +117,6 @@
const MRect* objectRect, const MRect* maskRect, const MRect* destRect )
{
int startX = 0, startY = 0, endX, endY, x, y, srcRowBytes, mskRowBytes, dstRowBytes;
- unsigned int bit, startBit, maskBits;
unsigned char *src, *msk, *dst;
MRect destBounds;
@@ -142,7 +141,7 @@
dstRowBytes = dest->pitch;
src += (objectRect->top * srcRowBytes) + (objectRect->left * BYTES_PER_PIXEL);
- msk += (maskRect->top * mskRowBytes) + (maskRect->left / 8);
+ msk += (maskRect->top * mskRowBytes) + (maskRect->left * BYTES_PER_MASK_PIXEL);
dst += (destRect->top * dstRowBytes) + (destRect->left * BYTES_PER_PIXEL);
if( destRect->left < destBounds.left ) startX -= destRect->left - destBounds.left;
@@ -150,8 +149,7 @@
if( destRect->top < destBounds.top ) startY -= destRect->top - destBounds.top;
if( destRect->bottom > destBounds.bottom ) endY -= destRect->bottom - destBounds.bottom;
- startBit = 0x80000000 >> (startX & 31);
- msk += (mskRowBytes * startY) + ((startX & ~31) / 8);
+ msk += (mskRowBytes * startY) + (startX * BYTES_PER_MASK_PIXEL);
src += (srcRowBytes * startY) + (startX * BYTES_PER_PIXEL);
dst += (dstRowBytes * startY) + (startX * BYTES_PER_PIXEL);
@@ -159,18 +157,16 @@
{
unsigned char *tSrc = src, *tDst = dst, *tMsk = msk;
- maskBits = SDL_SwapBE32( *(unsigned int *)msk );
- bit = startBit;
-
for( x=startX; x<endX; x++ )
{
- if( maskBits & bit )
+ if( *msk )
{
*(COLOR_T*)dst = *(COLOR_T*)src;
}
- if( !(bit >>= 1) ) { msk += 4; maskBits = SDL_SwapBE32( *(unsigned int *)msk ); bit = 0x80000000; }
- src += BYTES_PER_PIXEL; dst += BYTES_PER_PIXEL;
+ src += BYTES_PER_PIXEL;
+ dst += BYTES_PER_PIXEL;
+ msk += BYTES_PER_MASK_PIXEL;
}
src = tSrc + srcRowBytes;
@@ -192,7 +188,6 @@
int r, int g, int b, int weight )
{
int startX = 0, startY = 0, endX, endY, x, y, mskRowBytes, dstRowBytes;
- unsigned int bit, startBit, maskBits;
unsigned char *msk, *dst;
MRect destBounds;
@@ -214,7 +209,7 @@
mskRowBytes = mask->pitch;
dstRowBytes = dest->pitch;
- msk += (maskRect->top * mskRowBytes) + (maskRect->left / 8);
+ msk += (maskRect->top * mskRowBytes) + (maskRect->left * BYTES_PER_MASK_PIXEL);
dst += (destRect->top * dstRowBytes) + (destRect->left * BYTES_PER_PIXEL);
if( destRect->left < destBounds.left ) startX -= destRect->left - destBounds.left;
@@ -222,8 +217,7 @@
if( destRect->top < destBounds.top ) startY -= destRect->top - destBounds.top;
if( destRect->bottom > destBounds.bottom ) endY -= destRect->bottom - destBounds.bottom;
- startBit = 0x80000000 >> (startX & 31);
- msk += (mskRowBytes * startY) + ((startX & ~31) / 8);
+ msk += (mskRowBytes * startY) + (startX * BYTES_PER_MASK_PIXEL);
dst += (dstRowBytes * startY) + (startX * BYTES_PER_PIXEL);
r *= weight;
@@ -236,12 +230,9 @@
unsigned char *tMsk = msk, *tDst = dst;
int work, workB, workG, workR;
- maskBits = SDL_SwapBE32( *(unsigned int *)msk );
- bit = startBit;
-
for( x=startX; x<endX; x++ )
{
- if( maskBits & bit )
+ if( *msk )
{
work = *(COLOR_T*)dst;
workB = ((((work ) & CHANNEL_MASK)*weight) + b) >> BITS_PER_1CHANNEL;
@@ -251,8 +242,8 @@
*(COLOR_T*)dst = (workR & RED_MASK) | (workG & GREEN_MASK) | (workB & BLUE_MASK);
}
- if( !(bit >>= 1) ) { msk += 4; maskBits = SDL_SwapBE32( *(unsigned int *)msk ); bit = 0x80000000; }
dst += BYTES_PER_PIXEL;
+ msk += BYTES_PER_MASK_PIXEL;
}
msk = tMsk + mskRowBytes;
@@ -356,7 +347,6 @@
{
int startX = 0, startY = 0, endX, endY, x, y,
srcRowBytes, alfRowBytes, mskRowBytes, dstRowBytes, bckRowBytes;
- unsigned int bit, startBit, maskBits;
unsigned char *bck, *src, *alf, *msk, *dst;
MRect destBounds;
@@ -389,7 +379,7 @@
src += (sourceRect->top * srcRowBytes) + (sourceRect->left * BYTES_PER_PIXEL);
alf += (alphaRect->top * alfRowBytes) + (alphaRect->left * BYTES_PER_PIXEL);
dst += (destRect->top * dstRowBytes) + (destRect->left * BYTES_PER_PIXEL);
- msk += (maskRect->top * mskRowBytes) + (maskRect->left / 8);
+ msk += (maskRect->top * mskRowBytes) + (maskRect->left * BYTES_PER_MASK_PIXEL);
if( destRect->left < destBounds.left ) startX -= destRect->left - destBounds.left;
if( destRect->right > destBounds.right ) endX -= destRect->right - destBounds.right;
@@ -400,8 +390,7 @@
src += (srcRowBytes * startY) + (startX * BYTES_PER_PIXEL);
alf += (alfRowBytes * startY) + (startX * BYTES_PER_PIXEL);
dst += (dstRowBytes * startY) + (startX * BYTES_PER_PIXEL);
- msk += (mskRowBytes * startY) + ((startX & ~31) / 8);
- startBit = 0x80000000 >> (startX & 31);
+ msk += (mskRowBytes * startY) + (startX * BYTES_PER_MASK_PIXEL);
for( y=startY; y<endY; y++ )
{
@@ -408,12 +397,9 @@
unsigned char *tSrc = src, *tAlf = alf, *tDst = dst, *tBck = bck, *tMsk = msk;
int pixS, pixB, weightS, weightB, work, workB, workG, workR;
- maskBits = SDL_SwapBE32( *(unsigned int *)msk );
- bit = startBit;
-
for( x=startX; x<endX; x++ )
{
- if( maskBits & bit )
+ if( *msk )
{
work = *(COLOR_T*)alf;
workB = ((((work ) & CHANNEL_MASK)*inWeight) ) >> BITS_PER_1CHANNEL;
@@ -445,11 +431,11 @@
}
}
- if( !(bit >>= 1) ) { msk += 4; maskBits = SDL_SwapBE32( *(unsigned int *)msk ); bit = 0x80000000; }
src += BYTES_PER_PIXEL;
alf += BYTES_PER_PIXEL;
bck += BYTES_PER_PIXEL;
dst += BYTES_PER_PIXEL;
+ msk += BYTES_PER_MASK_PIXEL;
}
bck = tBck + bckRowBytes;
--- a/src/gworld.cpp
+++ b/src/gworld.cpp
@@ -40,10 +40,9 @@
boardSurface[1] = LoadPICTAsSurface( picBoard, 32 );
// Get blob worlds
-
blobSurface = LoadPICTAsSurface( picBlob, 32 );
- maskSurface = LoadPICTAsSurface( picBlobMask, 1 );
- charMaskSurface = LoadPICTAsSurface( picCharMask, 1 );
+ maskSurface = LoadPICTAsSurface( picBlobMask, MASK_DEPTH );
+ charMaskSurface = LoadPICTAsSurface( picCharMask, MASK_DEPTH );
// Get blast worlds
--- a/src/opponent.cpp
+++ b/src/opponent.cpp
@@ -37,7 +37,7 @@
opponentSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &bigRect, &sdlRect ), 32 );
bigRect.bottom *= kGlows + 1;
- opponentMaskSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &bigRect, &sdlRect ), 1 );
+ opponentMaskSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &bigRect, &sdlRect ), MASK_DEPTH );
opponentWindowZRect.top = opponentWindowZRect.left = 0;
opponentWindowZRect.bottom = opponentWindowZRect.right = 64;
--- a/src/pause.cpp
+++ b/src/pause.cpp
@@ -1040,7 +1040,7 @@
// Get some graphics that we're going to need
logoSurface = LoadPICTAsSurface( picLogo, 32 );
logoAlphaSurface = LoadPICTAsSurface( picLogoAlpha, 32 );
- logoMaskSurface = LoadPICTAsSurface( picLogoMask, 1 );
+ logoMaskSurface = LoadPICTAsSurface( picLogoMask, MASK_DEPTH );
// Get a copy of the current game window contents
backSurface = SDLU_InitSurface( &fullSDLRect, 32 );
--- a/src/score.cpp
+++ b/src/score.cpp
@@ -48,7 +48,7 @@
numberSurface = LoadPICTAsSurface( picNumber, 32 );
- numberMaskSurface = LoadPICTAsSurface( picNumberMask, 1 );
+ numberMaskSurface = LoadPICTAsSurface( picNumberMask, MASK_DEPTH );
displayedScore[0] = displayedScore[1] = 0;
score[0] = score[1] = 0;