ref: 13aedf6a9faab2fe48c45278cd8280c76ec3816b
dir: /Source/graphics.h/
// graphics.h #include "SDL.h" void DrawSpriteBlobs( int player, int type ); void EraseSpriteBlobs( int player ); void CleanSpriteArea( int player, MRect *myRect ); void CalcBlobRect( int x, int y, MRect *myRect ); void DrawBackdrop( void ); void ShowTitle( void ); void InitBackdrop( void ); void OpeningProgress( int current, int total ) ; extern SDL_Surface* backdropSurface; enum { blobBlinkAnimation = 0, blobJiggleAnimation, blobCryAnimation };