ref: 13aedf6a9faab2fe48c45278cd8280c76ec3816b
dir: /Source/gameticks.cpp/
// gameticks.c #include "SDL.h" #include "gameticks.h" unsigned long baseTickCount, freezeTickCount; int freezeLevel; unsigned long MTickCount() { return (unsigned long) ((float)SDL_GetTicks() * 0.06f); } void InitGameTickCount( void ) { baseTickCount = freezeTickCount = 0; freezeLevel = 0; } void FreezeGameTickCount( void ) { if( freezeLevel == 0 ) { freezeTickCount = MTickCount( ); } freezeLevel--; } void UnfreezeGameTickCount( void ) { freezeLevel++; if( freezeLevel >= 0 ) { freezeLevel = 0; baseTickCount += MTickCount( ) - freezeTickCount; } } unsigned long GameTickCount( void ) { if( freezeLevel < 0 ) return freezeTickCount - baseTickCount; return MTickCount( ) - baseTickCount; }