shithub: cursedfs

Download patch

ref: ebc87ef165d107747d2f7267e8ed12e55f782bff
parent: 113de1e06a4945445ce898388092b174fe40f2ba
author: henesy <[email protected]>
date: Fri Mar 11 03:21:44 EST 2022

screen resized and draws in 81x25

--- a/screen.c
+++ b/screen.c
@@ -5,40 +5,37 @@
 #include <event.h>
 #include "fs.h"
 
-void moveball(void);
-void initball(void);
 
-Image *ball;
+Point p;	// unused?
+Font *ourfont;						// VGA
+Image *brush;						// For drawing the text
+Rune *s = L"☺☹σπß";	// for testing
+int bwidth = 4;						// border width of window
+Rune **sbuf;						// screen buffer
+usize sheight = 25, swidth = 80;	// screen height, width
+Lock slock;							// screen buffer lock
 
-Point p;
-Font *ourfont;
-Image *brush;
-Rune *s = L"☺☹σπß";
-
 /* Menus */
 char *buttons[] = {"exit", 0};
 Menu menu = { buttons };
 
-/* Radius of ball */
-int r = 20;
-int borderWidth = 4;
-
-
-
-/* Change direction of ball if collision
- * else move the ball and draw to screen
- * The new ball image draws over the previous image
- * so there is no need to redraw the whole screen */
-
+// Render the active buffer on a timer
 void
-moveball()
+renderbuf(void)
 {
-
-	Point out;
-	out = runestring(
-			screen, screen->r.min, display->black, ZP,
-		    ourfont, s
-	);
+	int i;
+	lock(&slock);
+	Point out, p;
+	Point at = screen->r.min;
+	for(i = 0; i < sheight; i++){
+		p = runestringsize(ourfont, sbuf[i]);
+		out = runestring(
+			screen, at, display->black, ZP,
+		    ourfont, sbuf[i]
+		);
+		at.y += p.y;
+	}
+	unlock(&slock);
 	flushimage(display, 1);
 }
 
@@ -56,51 +53,30 @@
 	p = Pt(Dx(screen->r), Dy(screen->r));
 
 	/* Draw the background DWhite */
-	draw(screen, insetrect(screen->r, borderWidth), 
+	draw(screen, insetrect(screen->r, bwidth), 
 			allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, DWhite), 
 			nil, ZP);
 }
 
-
-// Center font rendering at a point?
-// from faces(1)
-/*
+// Initialize the screen buffer
 void
-center(Font *f, Point p, char *s, Image *color)
+initbuf(void)
 {
-	int i, n, dx;
-	Rune rbuf[32];
-	char sbuf[32*UTFmax+1];
-
-	dx = stringwidth(f, s);
-	if(dx > Facesize){
-		n = torune(rbuf, s, nelem(rbuf));
-		for(i=0; i<n; i++){
-			dx = runestringnwidth(f, rbuf, i+1);
-			if(dx > Facesize)
-				break;
-		}
-		sprint(sbuf, "%.*S", i, rbuf);
-		s = sbuf;
-		dx = stringwidth(f, s);
-	}
-	p.x += (Facesize-dx)/2;
-	string(screen, p, color, ZP, f, s);
-}
-*/
-
-/* Draw red ball inside a square of white background
- * When ball is drawn at new position, background will
- * blot out the previous image */
-
-void
-initball()
-{
 	Point out;
+	int y, x;
 	ourfont = openfont(display, "/lib/font/bit/vga/unicode.font");
 
 	p = runestringsize(ourfont, s);
 
+	lock(&slock);
+	sbuf = calloc(sheight, sizeof (Rune*));
+	for(y = 0; y < sheight; y++){
+		sbuf[y] = calloc(swidth+1, sizeof (Rune));
+		for(x = 0; x < swidth; x++)
+			sbuf[y][x] = L'☺';
+	}
+	unlock(&slock);
+
 	out = runestring(
 			screen, screen->r.min, display->black, ZP,
 		    ourfont, s
@@ -129,10 +105,26 @@
 	/* Simulate a resize event to draw the background
 	 * and acquire the screen dimensions */
 
-	eresized(0);
 
-	initball();
+	initbuf();
 
+	// Set the screen size (after initbuf)
+	//echo resize -dx 100 -dy 100 > /dev/wctl
+	// TODO - broken
+	int fd;
+	char *str;
+	fd = open("/dev/wctl", OWRITE);
+	usize width = (ourfont->width * swidth) + 2*bwidth +1;
+	usize height = (ourfont->height * sheight) + 2*bwidth +1;
+	str = smprint("resize -dx %ld -dy %ld\n", width, height);
+	int out = write(fd, str, strlen(str));
+	if(out < 1)
+		sysfatal("err: /dev/wctl write failed → %r");
+	close(fd);
+	free(str);
+
+	eresized(0);
+
 	/* Main event loop */
 
 	for(;;){
@@ -147,7 +139,7 @@
 			(emenuhit(3, &ev.mouse, &menu) == 0)) threadexitsall(nil);
 		else 
 			if(e == timer)
-				moveball();
+				renderbuf();
 	}
 }