ref: e608a3e0d2a49c157e4b7af6d8d5d45601ef87ae
parent: 271106133a2e3e3e434f21fb81a3599381fd047f
author: David Turner <[email protected]>
date: Tue May 2 06:53:11 EDT 2000
moved the smooth renderer to the base layer directory it is compiled as a separate object, and its interface is available in "include/ftgrays.h"
--- /dev/null
+++ b/src/base/ftgrays.c
@@ -1,0 +1,1481 @@
+/*****************************************************************************/
+/* */
+/* ftgrays.c - a new 'perfect' anti-aliasing renderer for FreeType 2 */
+/* */
+/* Copyright 2000 by The FreeType Project */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used */
+/* modified and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/* This is a new anti-aliasing scan-converter for FreeType 2. The */
+/* algorithm used here is _very_ different from the one in the standard */
+/* "ftraster.c". Actually, "ftgrays.c" computes the _exact_ coverage of */
+/* the outline on each pixel cell. */
+/* */
+/* It is based on ideas that I initially found in Raph Levien's excellent */
+/* LibArt graphics library (see www.levien.com/libart for more information, */
+/* though the web pages do not tell anything about the renderer, you'll */
+/* have to dive in the source code to understand how it works..) */
+/* */
+/* Note however that this is a _very_ different implementation from */
+/* Raph's. Coverage information is stored in a very different way, */
+/* and I don't use sorted vector paths. Also, it doesn't use floating */
+/* point values.. */
+/* */
+/* This renderer has the following advantages: */
+/* */
+/* - doesn't need an intermediate bitmap. Instead, one can supply */
+/* a callback fuction that will be called by the renderer to */
+/* draw gray spans on any target surface.. You can thus do direct */
+/* composition on any kind of bitmap, provided that you give the */
+/* renderer the right callback.. */
+/* */
+/* - perfect anti-aliaser, i.e. computes the _exact_ coverage on */
+/* each pixel cell */
+/* */
+/* - performs a single pass on the outline (the 'standard' FT2 */
+/* renderer performs two passes). */
+/* */
+/* - can easily be modified to render to _any_ number of gray levels */
+/* cheaply.. */
+/* */
+/* - faster than the standard renderer for small (< 20) pixel sizes */
+/* */
+
+#include <ftgrays.h>
+
+#if 1
+#include <string.h> /* for memcpy */
+#endif
+
+#define ErrRaster_Invalid_Outline -1
+
+#ifdef _STANDALONE_
+#error "implementation of FT_Outline_Decompose missing !!!"
+#else
+#include <freetype.h> /* to link to FT_Outline_Decompose */
+#endif
+
+/* define this to dump debugging information */
+#define xxxDEBUG_GRAYS
+
+/* as usual, for the speed hungry :-) */
+#ifndef FT_STATIC_RASTER
+
+ #define RAS_ARG PRaster raster
+ #define RAS_ARG_ PRaster raster,
+
+ #define RAS_VAR raster
+ #define RAS_VAR_ raster,
+
+ #define ras (*raster)
+
+#else
+
+ #define RAS_ARG
+ #define RAS_ARG_
+ #define RAS_VAR
+ #define RAS_VAR_
+
+ static TRaster ras;
+
+#endif
+
+/* must be at least 6 bits !! */
+#define PIXEL_BITS 8
+
+#define ONE_PIXEL (1L << PIXEL_BITS)
+#define PIXEL_MASK (-1L << PIXEL_BITS)
+#define TRUNC(x) ((x) >> PIXEL_BITS)
+#define SUBPIXELS(x) ((x) << PIXEL_BITS)
+#define FLOOR(x) ((x) & -ONE_PIXEL)
+#define CEILING(x) (((x)+ONE_PIXEL-1) & -ONE_PIXEL)
+#define ROUND(x) (((x)+ONE_PIXEL/2) & -ONE_PIXEL)
+
+#if PIXEL_BITS >= 6
+#define UPSCALE(x) ((x) << (PIXEL_BITS-6))
+#define DOWNSCALE(x) ((x) >> (PIXEL_BITS-6))
+#else
+#define UPSCALE(x) ((x) >> (6-PIXEL_BITS))
+#define DOWNSCALE(x) ((x) << (6-PIXEL_BITS))
+#endif
+
+/* define if you want to use more compact storage, this increases the number */
+/* of cells available in the render pool but slows down the rendering a bit */
+/* useful when you have a really tiny render pool */
+#define xxxGRAYS_COMPACT
+
+
+
+/****************************************************************************/
+/* */
+/* TYPE DEFINITIONS */
+/* */
+
+typedef int TScan; /* integer scanline/pixel coordinate */
+typedef long TPos; /* sub-pixel coordinate */
+
+/* maximum number of gray spans in a call to the span callback */
+#define FT_MAX_GRAY_SPANS 32
+
+
+#ifdef GRAYS_COMPACT
+typedef struct TCell_
+{
+ short x : 14;
+ short y : 14;
+ int cover : PIXEL_BITS+2;
+ int area : PIXEL_BITS*2+2;
+
+} TCell, *PCell;
+#else
+typedef struct TCell_
+{
+ TScan x;
+ TScan y;
+ int cover;
+ int area;
+
+} TCell, *PCell;
+#endif
+
+
+typedef struct TRaster_
+{
+ PCell cells;
+ int max_cells;
+ int num_cells;
+
+ TScan min_ex, max_ex;
+ TScan min_ey, max_ey;
+
+ int area;
+ int cover;
+ int invalid;
+
+ TScan ex, ey;
+ TScan cx, cy;
+ TPos x, y;
+
+ TScan last_ey;
+
+ FT_Vector bez_stack[32*3];
+ int lev_stack[32];
+
+ FT_Outline outline;
+ FT_Bitmap target;
+
+ FT_Span gray_spans[ FT_MAX_GRAY_SPANS ];
+ int num_gray_spans;
+
+ FT_Raster_Span_Func render_span;
+ void* render_span_data;
+ int span_y;
+
+ int band_size;
+ int band_shoot;
+ int conic_level;
+ int cubic_level;
+
+ void* memory;
+
+} TRaster, *PRaster;
+
+
+
+
+/****************************************************************************/
+/* */
+/* INITIALIZE THE CELLS TABLE */
+/* */
+static
+void init_cells( RAS_ARG_ void* buffer, long byte_size )
+{
+ ras.cells = (PCell)buffer;
+ ras.max_cells = byte_size / sizeof(TCell);
+ ras.num_cells = 0;
+ ras.area = 0;
+ ras.cover = 0;
+ ras.invalid = 1;
+}
+
+
+/****************************************************************************/
+/* */
+/* COMPUTE THE OUTLINE BOUNDING BOX */
+/* */
+static
+void compute_cbox( RAS_ARG_ FT_Outline* outline )
+{
+ FT_Vector* vec = outline->points;
+ FT_Vector* limit = vec + outline->n_points;
+
+ if ( outline->n_points <= 0 )
+ {
+ ras.min_ex = ras.max_ex = 0;
+ ras.min_ey = ras.max_ey = 0;
+ return;
+ }
+
+ ras.min_ex = ras.max_ex = vec->x;
+ ras.min_ey = ras.max_ey = vec->y;
+ vec++;
+
+ for ( ; vec < limit; vec++ )
+ {
+ TPos x = vec->x;
+ TPos y = vec->y;
+
+ if ( x < ras.min_ex ) ras.min_ex = x;
+ if ( x > ras.max_ex ) ras.max_ex = x;
+ if ( y < ras.min_ey ) ras.min_ey = y;
+ if ( y > ras.max_ey ) ras.max_ey = y;
+ }
+
+ /* truncate the bounding box to integer pixels */
+ ras.min_ex = ras.min_ex >> 6;
+ ras.min_ey = ras.min_ey >> 6;
+ ras.max_ex = ( ras.max_ex+63 ) >> 6;
+ ras.max_ey = ( ras.max_ey+63 ) >> 6;
+}
+
+
+/****************************************************************************/
+/* */
+/* RECORD THE CURRENT CELL IN THE TABLE */
+/* */
+static
+int record_cell( RAS_ARG )
+{
+ PCell cell;
+
+ if (!ras.invalid && (ras.area | ras.cover))
+ {
+ if ( ras.num_cells >= ras.max_cells )
+ return 1;
+
+ cell = ras.cells + ras.num_cells++;
+ cell->x = (ras.ex - ras.min_ex);
+ cell->y = (ras.ey - ras.min_ey);
+ cell->area = ras.area;
+ cell->cover = ras.cover;
+ }
+ return 0;
+}
+
+
+/****************************************************************************/
+/* */
+/* SET THE CURRENT CELL TO A NEW POSITION */
+/* */
+static
+int set_cell( RAS_ARG_ TScan ex, TScan ey )
+{
+ int invalid, record, clean;
+
+ /* move the cell pointer to a new position. We set the "invalid" */
+ /* flag to indicate that the cell isn't part of those we're interested */
+ /* in during the render phase.. This means that: */
+ /* */
+ /* the new vertical position must be within min_ey..max_ey-1. */
+ /* the new horizontal position must be strictly less than max_ey */
+ /* */
+ /* Note that we a cell is to the left of the clipping region, it is */
+ /* actually set to the (min_ex-1) horizontal position */
+ /* */
+ record = 0;
+ clean = 1;
+ invalid = ( ey < ras.min_ey || ey >= ras.max_ey || ex >= ras.max_ex );
+ if (!invalid)
+ {
+ /* all cells that are on the left of the clipping region go to the */
+ /* min_ex-1 horizontal position.. */
+ if (ex < ras.min_ex)
+ ex = ras.min_ex-1;
+
+ /* if our position is new, then record the previous cell */
+ if (ex != ras.ex || ey != ras.ey)
+ record = 1;
+ else
+ clean = ras.invalid; /* do not clean if we didn't move from */
+ /* a valid cell.. */
+ }
+
+ /* record the previous cell if needed (i.e. if we changed the cell */
+ /* position, of changed the 'invalid' flag..) */
+ if ( (ras.invalid != invalid || record) && record_cell( RAS_VAR ) )
+ return 1;
+
+ if (clean)
+ {
+ ras.area = 0;
+ ras.cover = 0;
+ }
+
+ ras.invalid = invalid;
+ ras.ex = ex;
+ ras.ey = ey;
+ return 0;
+}
+
+
+
+/****************************************************************************/
+/* */
+/* START A NEW CONTOUR AT A GIVEN CELL */
+/* */
+static
+void start_cell( RAS_ARG_ TScan ex, TScan ey )
+{
+ if (ex < ras.min_ex)
+ ex = ras.min_ex-1;
+
+ ras.area = 0;
+ ras.cover = 0;
+ ras.ex = ex;
+ ras.ey = ey;
+ ras.last_ey = SUBPIXELS(ey);
+ ras.invalid = 0;
+
+ (void)set_cell( RAS_VAR_ ex, ey );
+}
+
+
+/****************************************************************************/
+/* */
+/* RENDER A SCANLINE AS ONE OR MORE CELLS */
+/* */
+static
+int render_scanline( RAS_ARG_ TScan ey, TPos x1, TScan y1,
+ TPos x2, TScan y2 )
+{
+ TScan ex1, ex2, fx1, fx2, delta;
+ long p, first, dx;
+ int incr, lift, mod, rem;
+
+ dx = x2-x1;
+
+ ex1 = TRUNC(x1); /* if (ex1 >= ras.max_ex) ex1 = ras.max_ex-1; */
+ ex2 = TRUNC(x2); /* if (ex2 >= ras.max_ex) ex2 = ras.max_ex-1; */
+ fx1 = x1 - SUBPIXELS(ex1);
+ fx2 = x2 - SUBPIXELS(ex2);
+
+ /* trivial case. Happens often */
+ if (y1 == y2)
+ return set_cell( RAS_VAR_ ex2, ey );
+
+
+ /* everything is located in a single cell, that is easy ! */
+ /* */
+ if ( ex1 == ex2 )
+ {
+ delta = y2-y1;
+ ras.area += (fx1+fx2)*delta;
+ ras.cover += delta;
+ return 0;
+ }
+
+ /* ok, we'll have to render a run of adjacent cells on the same */
+ /* scanline.. */
+ /* */
+ p = (ONE_PIXEL-fx1)*(y2-y1);
+ first = ONE_PIXEL;
+ incr = 1;
+ if ( dx < 0 )
+ {
+ p = fx1*(y2-y1);
+ first = 0;
+ incr = -1;
+ dx = -dx;
+ }
+
+ delta = p / dx;
+ mod = p % dx;
+ if (mod < 0)
+ {
+ delta--;
+ mod += dx;
+ }
+
+ ras.area += (fx1+first)*delta;
+ ras.cover += delta;
+
+ ex1 += incr;
+ if (set_cell( RAS_VAR_ ex1, ey )) goto Error;
+ y1 += delta;
+
+ if (ex1 != ex2)
+ {
+ p = ONE_PIXEL*(y2-y1);
+ lift = p / dx;
+ rem = p % dx;
+ if (rem < 0)
+ {
+ lift--;
+ rem += dx;
+ }
+
+ mod -= dx;
+
+ while (ex1 != ex2)
+ {
+ delta = lift;
+ mod += rem;
+ if (mod >= 0)
+ {
+ mod -= dx;
+ delta++;
+ }
+ ras.area += ONE_PIXEL*delta;
+ ras.cover += delta;
+ y1 += delta;
+ ex1 += incr;
+ if (set_cell( RAS_VAR_ ex1, ey )) goto Error;
+ }
+ }
+
+ delta = y2-y1;
+ ras.area += (fx2+ONE_PIXEL-first)*delta;
+ ras.cover += delta;
+
+ return 0;
+Error:
+ return 1;
+}
+
+/****************************************************************************/
+/* */
+/* RENDER A GIVEN LINE AS A SERIES OF SCANLINES */
+/* */
+static
+int render_line( RAS_ARG_ TPos to_x, TPos to_y )
+{
+ TScan ey1, ey2, fy1, fy2;
+ TPos dx, dy, x, x2;
+ int p, rem, mod, lift, delta, first, incr;
+
+ ey1 = TRUNC(ras.last_ey);
+ ey2 = TRUNC(to_y); /* if (ey2 >= ras.max_ey) ey2 = ras.max_ey-1; */
+ fy1 = ras.y - ras.last_ey;
+ fy2 = to_y - SUBPIXELS(ey2);
+
+ dx = to_x - ras.x;
+ dy = to_y - ras.y;
+
+ /* we should do something about the trivial case where dx == 0, */
+ /* as it happens very often !! ... XXXXX */
+
+ /* perform vertical clipping */
+ {
+ TScan min, max;
+ min = ey1;
+ max = ey2;
+ if (ey1 > ey2)
+ {
+ min = ey2;
+ max = ey1;
+ }
+ if (min >= ras.max_ey || max < ras.min_ey)
+ goto Fin;
+ }
+
+ /* everything is on a single scanline */
+ if ( ey1 == ey2 )
+ {
+ if (render_scanline( RAS_VAR_ ey1, ras.x, fy1, to_x, fy2 )) goto Error;
+ goto Fin;
+ }
+
+ /* ok, we'll have to render several scanlines */
+ p = (ONE_PIXEL-fy1)*dx;
+ first = ONE_PIXEL;
+ incr = 1;
+ if ( dy < 0 )
+ {
+ p = fy1*dx;
+ first = 0;
+ incr = -1;
+ dy = -dy;
+ }
+
+ delta = p / dy;
+ mod = p % dy;
+ if (mod < 0)
+ {
+ delta--;
+ mod += dy;
+ }
+
+ x = ras.x + delta;
+ if (render_scanline( RAS_VAR_ ey1, ras.x, fy1, x, first )) goto Error;
+
+ ey1 += incr;
+ if (set_cell( RAS_VAR_ TRUNC(x), ey1 )) goto Error;
+
+ if (ey1 != ey2)
+ {
+ p = ONE_PIXEL*dx;
+ lift = p / dy;
+ rem = p % dy;
+ if (rem < 0)
+ {
+ lift--;
+ rem += dy;
+ }
+ mod -= dy;
+
+ while (ey1 != ey2)
+ {
+ delta = lift;
+ mod += rem;
+ if (mod >= 0)
+ {
+ mod -= dy;
+ delta++;
+ }
+ x2 = x + delta;
+ if (render_scanline( RAS_VAR_ ey1, x, ONE_PIXEL-first, x2, first )) goto Error;
+ x = x2;
+ ey1 += incr;
+ if (set_cell( RAS_VAR_ TRUNC(x), ey1 )) goto Error;
+ }
+ }
+
+ if (render_scanline( RAS_VAR_ ey1, x, ONE_PIXEL-first, to_x, fy2 )) goto Error;
+
+Fin:
+ ras.x = to_x;
+ ras.y = to_y;
+ ras.last_ey = SUBPIXELS(ey2);
+ return 0;
+Error:
+ return 1;
+}
+
+
+static
+void split_conic( FT_Vector* base )
+{
+ TPos a, b;
+
+ base[4].x = base[2].x;
+ b = base[1].x;
+ a = base[3].x = ( base[2].x + b )/2;
+ b = base[1].x = ( base[0].x + b )/2;
+ base[2].x = ( a + b ) / 2;
+
+ base[4].y = base[2].y;
+ b = base[1].y;
+ a = base[3].y = ( base[2].y + b )/2;
+ b = base[1].y = ( base[0].y + b )/2;
+ base[2].y = ( a + b ) / 2;
+}
+
+
+static
+int render_conic( RAS_ARG_ FT_Vector* control, FT_Vector* to )
+{
+ TPos dx, dy;
+ int top, level;
+ int* levels;
+ FT_Vector* arc;
+
+ dx = DOWNSCALE(ras.x) + to->x - (control->x << 1); if (dx < 0) dx = -dx;
+ dy = DOWNSCALE(ras.y) + to->y - (control->y << 1); if (dy < 0) dy = -dy;
+ if (dx < dy) dx = dy;
+
+ level = 1;
+ dx = dx/ras.conic_level;
+ while ( dx > 0 )
+ {
+ dx >>= 1;
+ level++;
+ }
+
+ /* a shortcut to speed things up */
+ if (level <= 1)
+ {
+ /* we compute the mid-point directly in order to avoid */
+ /* calling split_conic().. */
+ TPos to_x, to_y, mid_x, mid_y;
+
+ to_x = UPSCALE(to->x);
+ to_y = UPSCALE(to->y);
+ mid_x = (ras.x + to_x + 2*UPSCALE(control->x))/4;
+ mid_y = (ras.y + to_y + 2*UPSCALE(control->y))/4;
+
+ return render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y );
+ }
+
+ arc = ras.bez_stack;
+ levels = ras.lev_stack;
+ top = 0;
+ levels[0] = level;
+
+ arc[0].x = UPSCALE(to->x);
+ arc[0].y = UPSCALE(to->y);
+ arc[1].x = UPSCALE(control->x);
+ arc[1].y = UPSCALE(control->y);
+ arc[2].x = ras.x;
+ arc[2].y = ras.y;
+
+ while (top >= 0)
+ {
+ level = levels[top];
+ if (level > 1)
+ {
+ /* check that the arc crosses the current band */
+ TPos min, max, y;
+ min = max = arc[0].y;
+ y = arc[1].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ y = arc[2].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ if ( TRUNC(min) >= ras.max_ey || TRUNC(max) < 0 )
+ goto Draw;
+
+ split_conic(arc);
+ arc += 2;
+ top ++;
+ levels[top] = levels[top-1] = level-1;
+ continue;
+ }
+ Draw:
+ {
+ TPos to_x, to_y, mid_x, mid_y;
+
+ to_x = arc[0].x;
+ to_y = arc[0].y;
+ mid_x = (ras.x + to_x + 2*arc[1].x)/4;
+ mid_y = (ras.y + to_y + 2*arc[1].y)/4;
+
+ if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y ) ) return 1;
+ top--;
+ arc -= 2;
+ }
+ }
+ return 0;
+}
+
+
+static
+void split_cubic( FT_Vector* base )
+{
+ TPos a, b, c, d;
+
+ base[6].x = base[3].x;
+ c = base[1].x;
+ d = base[2].x;
+ base[1].x = a = ( base[0].x + c ) / 2;
+ base[5].x = b = ( base[3].x + d ) / 2;
+ c = ( c + d ) / 2;
+ base[2].x = a = ( a + c ) / 2;
+ base[4].x = b = ( b + c ) / 2;
+ base[3].x = ( a + b ) / 2;
+
+ base[6].y = base[3].y;
+ c = base[1].y;
+ d = base[2].y;
+ base[1].y = a = ( base[0].y + c ) / 2;
+ base[5].y = b = ( base[3].y + d ) / 2;
+ c = ( c + d ) / 2;
+ base[2].y = a = ( a + c ) / 2;
+ base[4].y = b = ( b + c ) / 2;
+ base[3].y = ( a + b ) / 2;
+}
+
+
+static
+int render_cubic( RAS_ARG_ FT_Vector* control1,
+ FT_Vector* control2,
+ FT_Vector* to )
+{
+ TPos dx, dy, da, db;
+ int top, level;
+ int* levels;
+ FT_Vector* arc;
+
+ dx = DOWNSCALE(ras.x) + to->x - (control1->x << 1); if (dx < 0) dx = -dx;
+ dy = DOWNSCALE(ras.y) + to->y - (control1->y << 1); if (dy < 0) dy = -dy;
+ if (dx < dy) dx = dy;
+ da = dx;
+
+ dx = DOWNSCALE(ras.x) + to->x - 3*(control1->x + control2->x); if (dx < 0) dx = -dx;
+ dy = DOWNSCALE(ras.y) + to->y - 3*(control1->x + control2->y); if (dy < 0) dy = -dy;
+ if (dx < dy) dx = dy;
+ db = dx;
+
+ level = 1;
+ da = da/ras.cubic_level;
+ db = db/ras.conic_level;
+ while ( da > 0 || db > 0 )
+ {
+ da >>= 1;
+ db >>= 2;
+ level++;
+ }
+
+ if (level <= 1)
+ {
+ TPos to_x, to_y, mid_x, mid_y;
+
+ to_x = UPSCALE(to->x);
+ to_y = UPSCALE(to->y);
+ mid_x = (ras.x + to_x + 3*UPSCALE(control1->x+control2->x))/8;
+ mid_y = (ras.y + to_y + 3*UPSCALE(control1->y+control2->y))/8;
+
+ return render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y );
+ }
+
+ arc = ras.bez_stack;
+ arc[0].x = UPSCALE(to->x);
+ arc[0].y = UPSCALE(to->y);
+ arc[1].x = UPSCALE(control2->x);
+ arc[1].y = UPSCALE(control2->y);
+ arc[2].x = UPSCALE(control1->x);
+ arc[2].y = UPSCALE(control1->y);
+ arc[3].x = ras.x;
+ arc[3].y = ras.y;
+
+ levels = ras.lev_stack;
+ top = 0;
+ levels[0] = level;
+
+ while (top >= 0)
+ {
+ level = levels[top];
+ if (level > 1)
+ {
+ /* check that the arc crosses the current band */
+ TPos min, max, y;
+ min = max = arc[0].y;
+ y = arc[1].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ y = arc[2].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ y = arc[3].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ if ( TRUNC(min) >= ras.max_ey || TRUNC(max) < 0 )
+ goto Draw;
+ split_cubic(arc);
+ arc += 3;
+ top ++;
+ levels[top] = levels[top-1] = level-1;
+ continue;
+ }
+ Draw:
+ {
+ TPos to_x, to_y, mid_x, mid_y;
+
+ to_x = arc[0].x;
+ to_y = arc[0].y;
+ mid_x = (ras.x + to_x + 3*(arc[1].x+arc[2].x))/8;
+ mid_y = (ras.y + to_y + 3*(arc[1].y+arc[2].y))/8;
+
+ if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y ) ) return 1;
+ top --;
+ arc -= 3;
+ }
+ }
+ return 0;
+}
+
+
+/* a macro comparing two cell pointers. returns true if a <= b */
+#if 1
+#define PACK(a) ( ((long)(a)->y << 16) | (a)->x )
+#define LESS_THAN(a,b) ( PACK(a) < PACK(b) )
+#else
+#define LESS_THAN(a,b) ( (a)->y<(b)->y || ((a)->y==(b)->y && (a)->x < (b)->x) )
+#endif
+
+#define SWAP_CELLS(a,b,temp) { temp = *(a); *(a) = *(b); *(b) = temp; }
+#define DEBUG_SORT
+#define QUICK_SORT
+
+#ifdef SHELL_SORT
+/* A simple shell sort algorithm that works directly on our */
+/* cells table.. */
+static
+void shell_sort ( PCell cells,
+ int count )
+{
+ PCell i, j, limit = cells + count;
+ TCell temp;
+ int gap;
+
+ /* compute initial gap */
+ for (gap = 0; ++gap < count; gap *=3 );
+ while ( gap /= 3 )
+ {
+ for ( i = cells+gap; i < limit; i++ )
+ {
+ for ( j = i-gap; ; j -= gap )
+ {
+ PCell k = j+gap;
+
+ if ( LESS_THAN(j,k) )
+ break;
+
+ SWAP_CELLS(j,k,temp);
+
+ if ( j < cells+gap )
+ break;
+ }
+ }
+ }
+
+}
+#endif
+
+#ifdef QUICK_SORT
+/* this is a non-recursive quicksort that directly process our cells array */
+/* it should be faster than calling the stdlib qsort(), and we can even */
+/* tailor our insertion threshold... */
+
+#define QSORT_THRESHOLD 9 /* below this size, a sub-array will be sorted */
+ /* through a normal insertion sort.. */
+
+static
+void quick_sort( PCell cells,
+ int count )
+{
+ PCell stack[40]; /* should be enough ;-) */
+ PCell* top; /* top of stack */
+ PCell base, limit;
+ TCell temp;
+
+ limit = cells + count;
+ base = cells;
+ top = stack;
+ for (;;)
+ {
+ int len = limit-base;
+ PCell i, j, pivot;
+
+ if ( len > QSORT_THRESHOLD)
+ {
+ /* we use base+len/2 as the pivot */
+ pivot = base + len/2;
+ SWAP_CELLS( base, pivot, temp );
+
+ i = base + 1;
+ j = limit-1;
+
+ /* now ensure that *i <= *base <= *j */
+ if (LESS_THAN(j,i))
+ SWAP_CELLS( i, j, temp );
+
+ if (LESS_THAN(base,i))
+ SWAP_CELLS( base, i, temp );
+
+ if (LESS_THAN(j,base))
+ SWAP_CELLS( base, j, temp );
+
+ for (;;)
+ {
+ do i++; while (LESS_THAN(i,base));
+ do j--; while (LESS_THAN(base,j));
+ if (i > j)
+ break;
+
+ SWAP_CELLS( i,j, temp );
+ }
+
+ SWAP_CELLS( base, j, temp );
+
+ /* now, push the largest sub-array */
+ if ( j - base > limit -i )
+ {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ }
+ else
+ {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ }
+ else
+ {
+ /* the sub-array is small, perform insertion sort */
+ j = base;
+ i = j+1;
+ for ( ; i < limit; j = i, i++ )
+ {
+ for ( ; LESS_THAN(j+1,j); j-- )
+ {
+ SWAP_CELLS( j+1, j, temp );
+ if (j == base)
+ break;
+ }
+ }
+ if (top > stack)
+ {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ }
+ else
+ break;
+ }
+ }
+}
+#endif
+
+
+#ifdef DEBUG_GRAYS
+#ifdef DEBUG_SORT
+static
+int check_sort( PCell cells, int count )
+{
+ PCell p, q;
+
+ for ( p = cells + count-2; p >= cells; p-- )
+ {
+ q = p+1;
+ if (!LESS_THAN(p,q))
+ return 0;
+ }
+ return 1;
+}
+#endif
+#endif
+
+
+ static
+ int Move_To( FT_Vector* to,
+ FT_Raster raster )
+ {
+ TPos x, y;
+
+ /* record current cell, if any */
+ record_cell( (PRaster)raster );
+
+ /* start to a new position */
+ x = UPSCALE(to->x);
+ y = UPSCALE(to->y);
+ start_cell( (PRaster)raster, TRUNC(x), TRUNC(y) );
+ ((PRaster)raster)->x = x;
+ ((PRaster)raster)->y = y;
+ return 0;
+ }
+
+
+ static
+ int Line_To( FT_Vector* to,
+ FT_Raster raster )
+ {
+ return render_line( (PRaster)raster, UPSCALE(to->x), UPSCALE(to->y) );
+ }
+
+
+ static
+ int Conic_To( FT_Vector* control,
+ FT_Vector* to,
+ FT_Raster raster )
+ {
+ return render_conic( (PRaster)raster, control, to );
+ }
+
+
+ static
+ int Cubic_To( FT_Vector* control1,
+ FT_Vector* control2,
+ FT_Vector* to,
+ FT_Raster raster )
+ {
+ return render_cubic( (PRaster)raster, control1, control2, to );
+ }
+
+
+ static
+ void grays_render_span( int y, int count, FT_Span* spans, PRaster raster )
+ {
+ unsigned char *p;
+ FT_Bitmap* map = &raster->target;
+ /* first of all, compute the scanline offset */
+ p = (unsigned char*)map->buffer - y*map->pitch;
+ if (map->pitch >= 0)
+ p += (map->rows-1)*map->pitch;
+
+ for ( ; count > 0; count--, spans++ )
+ {
+ if (spans->coverage)
+#if 1
+ memset( p + spans->x, (spans->coverage+1) >> 1, spans->len );
+#else
+ {
+ q = p + spans->x;
+ limit = q + spans->len;
+ for ( ; q < limit; q++ )
+ q[0] = (spans->coverage+1) >> 1;
+ }
+#endif
+ }
+ }
+
+#ifdef DEBUG_GRAYS
+#include <stdio.h>
+
+ static
+ void dump_cells( RAS_ARG )
+ {
+ PCell cell, limit;
+ int y = -1;
+
+ cell = ras.cells;
+ limit = cell + ras.num_cells;
+ for ( ; cell < limit; cell++ )
+ {
+ if ( cell->y != y )
+ {
+ fprintf( stderr, "\n%2d: ", cell->y );
+ y = cell->y;
+ }
+ fprintf( stderr, "[%d %d %d]",
+ cell->x, cell->area, cell->cover );
+ }
+ fprintf(stderr, "\n" );
+ }
+#endif
+
+ static
+ void grays_hline( RAS_ARG_ TScan x, TScan y, TPos area, int acount )
+ {
+ FT_Span* span;
+ int count;
+ int coverage;
+
+ /* compute the coverage line's coverage, depending on the */
+ /* outline fill rule.. */
+ /* */
+ /* The coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */
+ /* */
+
+ coverage = area >> (PIXEL_BITS*2+1-8); /* use range 0..256 */
+ if ( ras.outline.flags & ft_outline_even_odd_fill )
+ {
+ if (coverage < 0)
+ coverage = -coverage;
+
+ while (coverage >= 512)
+ coverage -= 512;
+
+ if (coverage > 256)
+ coverage = 0;
+ else if (coverage == 256)
+ coverage = 255;
+ }
+ else
+ {
+ /* normal non-zero winding rule */
+ if (coverage < 0)
+ coverage = -coverage;
+
+ if (coverage >= 256)
+ coverage = 255;
+ }
+
+ y += ras.min_ey;
+
+ if (coverage)
+ {
+ /* see if we can add this span to the current list */
+ count = ras.num_gray_spans;
+ span = ras.gray_spans + count-1;
+ if (count > 0 && ras.span_y == y && (int)span->x + span->len == (int)x &&
+ span->coverage == coverage)
+ {
+ span->len += acount;
+ return;
+ }
+
+ if ( ras.span_y != y || count >= FT_MAX_GRAY_SPANS)
+ {
+ if (ras.render_span)
+ ras.render_span( ras.span_y, count, ras.gray_spans,
+ ras.render_span_data );
+ /* ras.render_span( span->y, ras.gray_spans, count ); */
+
+#ifdef DEBUG_GRAYS
+ if (ras.span_y >= 0)
+ {
+ int n;
+ fprintf( stderr, "y=%3d ", ras.span_y );
+ span = ras.gray_spans;
+ for (n = 0; n < count; n++, span++)
+ fprintf( stderr, "[%d..%d]:%02x ",
+ span->x, span->x + span->len-1, span->coverage );
+ fprintf( stderr, "\n" );
+ }
+#endif
+
+ ras.num_gray_spans = 0;
+ ras.span_y = y;
+
+ count = 0;
+ span = ras.gray_spans;
+ }
+ else
+ span++;
+
+ /* add a gray span to the current list */
+ span->x = (short)x;
+ span->len = (unsigned short)acount;
+ span->coverage = (unsigned char)coverage;
+ ras.num_gray_spans++;
+ }
+ }
+
+
+ static
+ void grays_sweep( RAS_ARG_ FT_Bitmap* target )
+ {
+ TScan x, y, cover, area;
+ PCell start, cur, limit;
+
+ cur = ras.cells;
+ limit = cur + ras.num_cells;
+
+ cover = 0;
+ ras.span_y = -1;
+ ras.num_gray_spans = 0;
+
+ for (;;)
+ {
+ start = cur;
+ y = start->y;
+ x = start->x;
+
+ area = start->area;
+ cover += start->cover;
+
+ /* accumulate all start cells */
+ for (;;)
+ {
+ ++cur;
+ if (cur >= limit || cur->y != start->y || cur->x != start->x)
+ break;
+
+ area += cur->area;
+ cover += cur->cover;
+ }
+
+ /* if the start cell has a non-null area, we must draw an */
+ /* individual gray pixel there.. */
+ if (area && x >= 0)
+ {
+ grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2)-area, 1 );
+ x++;
+ }
+
+ if (x < 0)
+ x = 0;
+
+ if (cur < limit && start->y == cur->y)
+ {
+ /* draw a gray span between the start cell and the current one */
+ if (cur->x > x)
+ grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2), cur->x - x );
+ }
+ else
+ {
+ /* draw a gray span until the end of the clipping region */
+ if (cover && x < ras.max_ex)
+ grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2), ras.max_ex - x );
+ cover = 0;
+ }
+
+ if (cur >= limit)
+ break;
+ }
+
+ if (ras.render_span && ras.num_gray_spans > 0)
+ ras.render_span( ras.span_y, ras.num_gray_spans,
+ ras.gray_spans, ras.render_span_data );
+#ifdef DEBUG_GRAYS
+ {
+ int n;
+ FT_Span* span;
+
+ fprintf( stderr, "y=%3d ", ras.span_y );
+ span = ras.gray_spans;
+ for (n = 0; n < ras.num_gray_spans; n++, span++)
+ fprintf( stderr, "[%d..%d]:%02x ", span->x, span->x+span->len-1,span->coverage );
+ fprintf( stderr, "\n" );
+ }
+#endif
+ }
+
+ typedef struct TBand_
+ {
+ FT_Pos min, max;
+
+ } TBand;
+
+ static
+ int grays_convert_glyph( RAS_ARG_ FT_Outline* outline )
+ {
+ static
+ FT_Outline_Funcs interface =
+ {
+ (FT_Outline_MoveTo_Func)Move_To,
+ (FT_Outline_LineTo_Func)Line_To,
+ (FT_Outline_ConicTo_Func)Conic_To,
+ (FT_Outline_CubicTo_Func)Cubic_To
+ };
+
+ TBand bands[40], *band;
+ int n, num_bands;
+ TPos min, max, max_y;
+
+ /* Set up state in the raster object */
+ compute_cbox( RAS_VAR_ outline );
+
+ /* clip to target bitmap, exit if nothing to do */
+ if ( ras.max_ex <= 0 || ras.min_ex >= ras.target.width ||
+ ras.max_ey <= 0 || ras.min_ey >= ras.target.rows )
+ return 0;
+
+ if (ras.min_ex < 0) ras.min_ex = 0;
+ if (ras.min_ey < 0) ras.min_ey = 0;
+
+ if (ras.max_ex > ras.target.width) ras.max_ex = ras.target.width;
+ if (ras.max_ey > ras.target.rows) ras.max_ey = ras.target.rows;
+
+ /* simple heuristic used to speed-up the bezier decomposition */
+ /* see the code in render_conic and render_cubic for more details */
+ ras.conic_level = 32;
+ ras.cubic_level = 16;
+ {
+ int level = 0;
+ if (ras.max_ex > 24 || ras.max_ey > 24)
+ level++;
+ if (ras.max_ex > 120 || ras.max_ey > 120)
+ level+=2;
+
+ ras.conic_level <<= level;
+ ras.cubic_level <<= level;
+ }
+
+ /* setup vertical bands */
+ num_bands = (ras.max_ey - ras.min_ey)/ras.band_size;
+ if (num_bands == 0) num_bands = 1;
+ if (num_bands >= 39) num_bands = 39;
+
+ ras.band_shoot = 0;
+
+ min = ras.min_ey;
+ max_y = ras.max_ey;
+ for ( n = 0; n < num_bands; n++, min = max )
+ {
+ max = min + ras.band_size;
+ if (n == num_bands-1 || max > max_y)
+ max = max_y;
+
+ bands[0].min = min;
+ bands[0].max = max;
+ band = bands;
+
+ while (band >= bands)
+ {
+ FT_Pos bottom, top, middle;
+ int error;
+
+ ras.num_cells = 0;
+ ras.invalid = 1;
+ ras.min_ey = band->min;
+ ras.max_ey = band->max;
+
+ error = FT_Outline_Decompose( outline, &interface, &ras ) ||
+ record_cell( RAS_VAR );
+
+ if (!error)
+ {
+ #ifdef SHELL_SORT
+ shell_sort( ras.cells, ras.num_cells );
+ #else
+ quick_sort( ras.cells, ras.num_cells );
+ #endif
+
+ #ifdef DEBUG_GRAYS
+ check_sort( ras.cells, ras.num_cells );
+ dump_cells( RAS_VAR );
+ #endif
+
+ grays_sweep( RAS_VAR_ &ras.target );
+ band--;
+ continue;
+ }
+
+ /* render pool overflow, we will reduce the render band by half */
+ bottom = band->min;
+ top = band->max;
+ middle = bottom + ((top-bottom) >> 1);
+
+ /* waoow !! this is too complex for a single scanline, something */
+ /* must be really rotten here !! */
+ if (middle == bottom)
+ {
+ #ifdef DEBUG_GRAYS
+ fprintf( stderr, "Rotten glyph !!\n" );
+ #endif
+ return 1;
+ }
+
+ if (bottom-top >= ras.band_size)
+ ras.band_shoot++;
+
+ band[1].min = bottom;
+ band[1].max = middle;
+ band[0].min = middle;
+ band[0].max = top;
+ band++;
+ }
+ }
+
+ if (ras.band_shoot > 8 && ras.band_size > 16)
+ ras.band_size = ras.band_size/2;
+
+ return 0;
+ }
+
+
+ extern
+ int grays_raster_render( PRaster raster,
+ FT_Raster_Params* params )
+ {
+ FT_Outline* outline = (FT_Outline*)params->source;
+ FT_Bitmap* target_map = params->target;
+
+ if ( !raster || !raster->cells || !raster->max_cells )
+ return -1;
+
+ /* return immediately if the outline is empty */
+ if ( outline->n_points == 0 || outline->n_contours <= 0 )
+ return 0;
+
+ if ( !outline || !outline->contours || !outline->points )
+ return -1;
+
+ if ( outline->n_points != outline->contours[outline->n_contours - 1] + 1 )
+ return -1;
+
+ if ( !target_map || !target_map->buffer )
+ return -1;
+
+ /* XXXX: this version does not support monochrome rendering yet ! */
+ if ( !(params->flags & ft_raster_flag_aa) )
+ return -1;
+
+ ras.outline = *outline;
+ ras.target = *target_map;
+ ras.num_cells = 0;
+ ras.invalid = 1;
+
+ ras.render_span = (FT_Raster_Span_Func)grays_render_span;
+ ras.render_span_data = &ras;
+ if ( params->flags & ft_raster_flag_direct )
+ {
+ ras.render_span = (FT_Raster_Span_Func)params->gray_spans;
+ ras.render_span_data = params->user;
+ }
+
+ return grays_convert_glyph( (PRaster)raster, outline );
+ }
+
+
+ /**** RASTER OBJECT CREATION : in standalone mode, we simply use *****/
+ /**** a static object .. *****/
+#ifdef _STANDALONE_
+
+ static
+ int grays_raster_new( void* memory, FT_Raster *araster )
+ {
+ static FT_RasterRec_ the_raster;
+ *araster = &the_raster;
+ memset( &the_raster, sizeof(the_raster), 0 );
+ return 0;
+ }
+
+ static
+ void grays_raster_done( FT_Raster raster )
+ {
+ /* nothing */
+ (void)raster;
+ }
+
+#else
+
+#include "ftobjs.h"
+
+ static
+ int grays_raster_new( FT_Memory memory, FT_Raster* araster )
+ {
+ FT_Error error;
+ PRaster raster;
+
+ *araster = 0;
+ if ( !ALLOC( raster, sizeof(TRaster) ))
+ {
+ raster->memory = memory;
+ *araster = (FT_Raster)raster;
+ }
+
+ return error;
+ }
+
+ static
+ void grays_raster_done( FT_Raster raster )
+ {
+ FT_Memory memory = (FT_Memory)((PRaster)raster)->memory;
+ FREE( raster );
+ }
+
+#endif
+
+
+
+
+ static
+ void grays_raster_reset( FT_Raster raster,
+ const char* pool_base,
+ long pool_size )
+ {
+ PRaster rast = (PRaster)raster;
+
+ if (raster && pool_base && pool_size >= 4096)
+ init_cells( rast, (char*)pool_base, pool_size );
+
+ rast->band_size = (pool_size / sizeof(TCell))/8;
+ }
+
+
+ FT_Raster_Funcs ft_grays_raster =
+ {
+ ft_glyph_format_outline,
+
+ (FT_Raster_New_Func) grays_raster_new,
+ (FT_Raster_Reset_Func) grays_raster_reset,
+ (FT_Raster_Set_Mode_Func) 0,
+ (FT_Raster_Render_Func) grays_raster_render,
+ (FT_Raster_Done_Func) grays_raster_done
+ };
+
--- a/src/base/rules.mk
+++ b/src/base/rules.mk
@@ -55,7 +55,8 @@
# symbols is used by the application.
#
BASE_EXT_SRC := $(BASE_)ftraster.c \
- $(BASE_)ftglyph.c
+ $(BASE_)ftglyph.c \
+ $(BASE_)ftgrays.c
# Base layer extensions headers
#