ref: d8b4514d43c4090d863b320482ccc2385fbdeb69
parent: 38cb5af01f4050b075749c731a4eb18196f84956
author: David Turner <[email protected]>
date: Tue Aug 22 18:53:03 EDT 2000
added preliminary emboldening code.. still _very_ experimental
--- /dev/null
+++ b/include/freetype/ftsynth.h
@@ -1,0 +1,18 @@
+#ifndef FTSYNTH_H
+#define FTSYNTH_H
+
+#include <freetype/freetype.h>
+
+ /* this code is completely experimental - use with care */
+ /* it will probably be completely rewritten in the future */
+ /* or even integrated within the library... */
+ FT_EXPORT_DEF(FT_Error) FT_Embolden_Outline( FT_Face original,
+ FT_Outline* outline,
+ FT_Pos* advance );
+
+ FT_EXPORT_DEF(FT_Error) FT_Oblique_Outline( FT_Face original,
+ FT_Outline* outline,
+ FT_Pos* advance );
+
+
+#endif /* FTEMBOLD_H */
--- /dev/null
+++ b/src/base/ftsynth.c
@@ -1,0 +1,371 @@
+#include <freetype/ftsynth.h>
+
+#define FT_BOLD_THRESHOLD 0x0100
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** EXPERIMENTAL OBLIQUING SUPPORT ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ FT_EXPORT_DEF(FT_Error) FT_Oblique_Outline( FT_GlyphSlot original,
+ FT_Outline* outline,
+ FT_Pos* advance )
+ {
+ FT_Matrix transform;
+
+ FT_UNUSED(original);
+
+ /* For italic, simply apply a shear transform, with an angle */
+ /* of about 12 degrees.. */
+
+ transform.xx = 0x10000;
+ transform.yx = 0x00000;
+
+ transform.xy = 0x06000;
+ transform.yy = 0x10000;
+
+ FT_Transform_Outline( outline, &transform );
+
+ /* we don't touch the advance width */
+ FT_UNUSED(advance);
+
+ return 0;
+ }
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** EXPERIMENTAL EMBOLDENING/OUTLINING SUPPORT ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /* Compute the norm of a vector */
+
+#ifdef FT_CONFIG_OPTION_OLD_CALCS
+
+#include <freetype/internal/ftcalc.h>
+
+ static
+ FT_Pos ft_norm( FT_Vector* vec )
+ {
+ FT_Int64 t1, t2;
+
+
+ MUL_64( vec->x, vec->x, t1 );
+ MUL_64( vec->y, vec->y, t2 );
+ ADD_64( t1, t2, t1 );
+
+ return (FT_Pos)SQRT_64( t1 );
+ }
+
+#else /* FT_CONFIG_OPTION_OLD_CALCS */
+
+ static
+ FT_Pos ft_norm( FT_Vector* vec )
+ {
+ FT_F26Dot6 u, v, d;
+ FT_Int shift;
+ FT_ULong H, L, L2, hi, lo, med;
+
+
+ u = vec->x; if ( u < 0 ) u = -u;
+ v = vec->y; if ( v < 0 ) v = -v;
+
+ if ( u < v )
+ {
+ d = u;
+ u = v;
+ v = d;
+ }
+
+ /* check that we are not trying to normalize zero! */
+ if ( u == 0 )
+ return 0;
+
+ /* compute (u*u + v*v) on 64 bits with two 32-bit registers [H:L] */
+ hi = (FT_ULong)u >> 16;
+ lo = (FT_ULong)u & 0xFFFF;
+ med = hi * lo;
+
+ H = hi * hi + ( med >> 15 );
+ med <<= 17;
+ L = lo * lo + med;
+ if ( L < med )
+ H++;
+
+ hi = (FT_ULong)v >> 16;
+ lo = (FT_ULong)v & 0xFFFF;
+ med = hi * lo;
+
+ H += hi * hi + ( med >> 15 );
+ med <<= 17;
+ L2 = lo * lo + med;
+ if ( L2 < med )
+ H++;
+
+ L += L2;
+ if ( L < L2 )
+ H++;
+
+ /* if the value is smaller than 32 bits */
+ shift = 0;
+ if ( H == 0 )
+ {
+ while ( ( L & 0xC0000000UL ) == 0 )
+ {
+ L <<= 2;
+ shift++;
+ }
+ return ( FT_Sqrt32( L ) >> shift );
+ }
+ else
+ {
+ while ( H )
+ {
+ L = ( L >> 2 ) | ( H << 30 );
+ H >>= 2;
+ shift++;
+ }
+ return ( FT_Sqrt32( L ) << shift );
+ }
+ }
+
+#endif /* FT_CONFIG_OPTION_OLD_CALCS */
+
+
+ static
+ int ft_test_extrema( FT_Outline* outline,
+ int n )
+ {
+ FT_Vector *prev, *cur, *next;
+ FT_Pos product;
+ FT_Int c, first, last;
+
+
+ /* we need to compute the `previous' and `next' point */
+ /* for these extrema. */
+ cur = outline->points + n;
+ prev = cur - 1;
+ next = cur + 1;
+
+ first = 0;
+ for ( c = 0; c < outline->n_contours; c++ )
+ {
+ last = outline->contours[c];
+
+ if ( n == first )
+ prev = outline->points + last;
+
+ if ( n == last )
+ next = outline->points + first;
+
+ first = last + 1;
+ }
+
+ product = FT_MulDiv( cur->x - prev->x, /* in.x */
+ next->y - cur->y, /* out.y */
+ 0x40 )
+ -
+ FT_MulDiv( cur->y - prev->y, /* in.y */
+ next->x - cur->x, /* out.x */
+ 0x40 );
+
+ if ( product )
+ product = product > 0 ? 1 : -1;
+
+ return product;
+ }
+
+
+ /* Compute the orientation of path filling. It differs between TrueType */
+ /* and Type1 formats. We could use the `ft_outline_reverse_fill' flag, */
+ /* but it is better to re-compute it directly (it seems that this flag */
+ /* isn't correctly set for some weird composite glyphs currently). */
+ /* */
+ /* We do this by computing bounding box points, and computing their */
+ /* curvature. */
+ /* */
+ /* The function returns either 1 or -1. */
+ /* */
+ static
+ int ft_get_orientation( FT_Outline* outline )
+ {
+ FT_BBox box;
+ FT_BBox indices;
+ int n, last;
+
+
+ indices.xMin = -1;
+ indices.yMin = -1;
+ indices.xMax = -1;
+ indices.yMax = -1;
+
+ box.xMin = box.yMin = 32767;
+ box.xMax = box.yMax = -32768;
+
+ /* is it empty ? */
+ if ( outline->n_contours < 1 )
+ return 1;
+
+ last = outline->contours[outline->n_contours - 1];
+
+ for ( n = 0; n <= last; n++ )
+ {
+ FT_Pos x, y;
+
+
+ x = outline->points[n].x;
+ if ( x < box.xMin )
+ {
+ box.xMin = x;
+ indices.xMin = n;
+ }
+ if ( x > box.xMax )
+ {
+ box.xMax = x;
+ indices.xMax = n;
+ }
+
+ y = outline->points[n].y;
+ if ( y < box.yMin )
+ {
+ box.yMin = y;
+ indices.yMin = n;
+ }
+ if ( y > box.yMax )
+ {
+ box.yMax = y;
+ indices.yMax = n;
+ }
+ }
+
+ /* test orientation of the xmin */
+ n = ft_test_extrema( outline, indices.xMin );
+ if (n)
+ goto Exit;
+
+ n = ft_test_extrema( outline, indices.yMin );
+ if (n)
+ goto Exit;
+
+ n = ft_test_extrema( outline, indices.xMax );
+ if (n)
+ goto Exit;
+
+ n = ft_test_extrema( outline, indices.yMax );
+ if (!n)
+ n = 1;
+
+ Exit:
+ return n;
+ }
+
+
+ FT_EXPORT_FUNC(FT_Error) FT_Embolden_Outline( FT_GlyphSlot original,
+ FT_Outline* outline,
+ FT_Pos* advance )
+ {
+ FT_Vector u, v;
+ FT_Vector* points;
+ FT_Vector cur, prev, next;
+ FT_Pos distance;
+ FT_Face face = FT_SLOT_FACE(original);
+ int c, n, first, orientation;
+
+ FT_UNUSED( advance );
+
+
+ /* compute control distance */
+ distance = FT_MulFix( face->units_per_EM / 60,
+ face->size->metrics.y_scale );
+
+ orientation = ft_get_orientation( &original->outline );
+
+ points = original->outline.points;
+
+ first = 0;
+ for ( c = 0; c < outline->n_contours; c++ )
+ {
+ int last = outline->contours[c];
+
+
+ prev = points[last];
+
+ for ( n = first; n <= last; n++ )
+ {
+ FT_Pos norm, delta, d;
+ FT_Vector in, out;
+
+
+ cur = points[n];
+ if ( n < last ) next = points[n + 1];
+ else next = points[first];
+
+ /* compute the in and out vectors */
+ in.x = cur.x - prev.x;
+ in.y = cur.y - prev.y;
+
+ out.x = next.x - cur.x;
+ out.y = next.y - cur.y;
+
+ /* compute U and V */
+ norm = ft_norm( &in );
+ u.x = orientation * FT_DivFix( in.y, norm );
+ u.y = orientation * -FT_DivFix( in.x, norm );
+
+ norm = ft_norm( &out );
+ v.x = orientation * FT_DivFix( out.y, norm );
+ v.y = orientation * -FT_DivFix( out.x, norm );
+
+ d = distance;
+
+ if ( ( outline->tags[n] & FT_Curve_Tag_On ) == 0 )
+ d *= 2;
+
+ /* Check discriminant for parallel vectors */
+ delta = FT_MulFix( u.x, v.y ) - FT_MulFix( u.y, v.x );
+ if ( delta > FT_BOLD_THRESHOLD || delta < -FT_BOLD_THRESHOLD )
+ {
+ /* Move point -- compute A and B */
+ FT_Pos x, y, A, B;
+
+
+ A = d + FT_MulFix( cur.x, u.x ) + FT_MulFix( cur.y, u.y );
+ B = d + FT_MulFix( cur.x, v.x ) + FT_MulFix( cur.y, v.y );
+
+ x = FT_MulFix( A, v.y ) - FT_MulFix( B, u.y );
+ y = FT_MulFix( B, u.x ) - FT_MulFix( A, v.x );
+
+ outline->points[n].x = distance + FT_DivFix( x, delta );
+ outline->points[n].y = distance + FT_DivFix( y, delta );
+ }
+ else
+ {
+ /* Vectors are nearly parallel */
+ FT_Pos x, y;
+
+
+ x = distance + cur.x + FT_MulFix( d, u.x + v.x ) / 2;
+ y = distance + cur.y + FT_MulFix( d, u.y + v.y ) / 2;
+
+ outline->points[n].x = x;
+ outline->points[n].y = y;
+ }
+
+ prev = cur;
+ }
+
+ first = last + 1;
+ }
+
+ if ( advance )
+ *advance = ( *advance + distance * 4 ) & -64;
+
+ return 0;
+ }
+
+