shithub: freetype+ttf2subf

Download patch

ref: 54306f5a9fa2c99cf1cd867bec2a51a08b9364c7
parent: 2e529bdb95872b9b913d5aa6aaf884da06649165
author: Werner Lemberg <[email protected]>
date: Sat Oct 18 06:42:28 EDT 2014

[cmake] Add iOS build support.

* builds/cmake/iOS.cmake: New file.  Universal binaries are built
with both 32 and 64 bit arm architectures.

* CMakeLists.txt (IOS_PLATFORM): New variable for running the iOS
toolchain.  Possible values are `OS' to build on iOS, or
`SIMULATOR' to build on APPLE.

git/fs: mount .git/fs: mount/attach disallowed
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -26,9 +26,19 @@
 #
 #   cmake CMakeLists.txt -DBUILD_FRAMEWORK:BOOL=true -G Xcode
 #
-# instead.  Please refer to the cmake manual for further options, in
-# particular, how to modify compilation and linking parameters.
+# instead.
 #
+# For an iOS static library, use
+#
+#   cmake CMakeLists.txt -DIOS_PLATFORM=OS -G Xcode
+#
+# or
+#
+#   cmake CMakeLists.txt -DIOS_PLATFORM=SIMULATOR -G Xcode
+#
+# Please refer to the cmake manual for further options, in particular, how
+# to modify compilation and linking parameters.
+#
 # Some notes.
 #
 # . `cmake' will overwrite FreeType's original (top-level) `Makefile' file.
@@ -42,11 +52,46 @@
 
 cmake_minimum_required(VERSION 2.6)
 
+# CMAKE_TOOLCHAIN_FILE must be set before `project' is called, which
+# configures the base build environment and references the toolchain file
+if (APPLE)
+  if (DEFINED IOS_PLATFORM)
+    if (NOT "${IOS_PLATFORM}" STREQUAL "OS"
+        AND NOT "${IOS_PLATFORM}" STREQUAL "SIMULATOR")
+      message(FATAL_ERROR
+        "IOS_PLATFORM must be set to either OS or SIMULATOR")
+    endif ()
+    if (NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
+      message(AUTHOR_WARNING
+        "You should use Xcode generator with IOS_PLATFORM enabled to get Universal builds.")
+    endif ()
+    if (BUILD_SHARED_LIBS)
+      message(FATAL_ERROR
+        "BUILD_SHARED_LIBS can not be on with IOS_PLATFORM enabled")
+    endif ()
+    if (BUILD_FRAMEWORK)
+      message(FATAL_ERROR
+        "BUILD_FRAMEWORK can not be on with IOS_PLATFORM enabled")
+    endif ()
+
+    # iOS only uses static libraries
+    set(BUILD_SHARED_LIBS OFF)
+
+    set(CMAKE_TOOLCHAIN_FILE
+      ${PROJECT_SOURCE_DIR}/builds/cmake/iOS.cmake)
+  endif ()
+else ()
+  if (DEFINED IOS_PLATFORM)
+    message(FATAL_ERROR "IOS_PLATFORM is not supported on this platform")
+  endif ()
+endif ()
+
 project(freetype)
 
 if (BUILD_FRAMEWORK)
   if (NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
-    message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
+    message(FATAL_ERROR
+      "You should use Xcode generator with BUILD_FRAMEWORK enabled")
   endif ()
   set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)")
   set(BUILD_SHARED_LIBS ON)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,14 @@
+2014-10-18  David Wimsey  <[email protected]>
+
+	[cmake] Add iOS build support.
+
+	* builds/cmake/iOS.cmake: New file.  Universal binaries are built
+	with both 32 and 64 bit arm architectures.
+
+	* CMakeLists.txt (IOS_PLATFORM): New variable for running the iOS
+	toolchain.  Possible values are `OS' to build on iOS, or
+	`SIMULATOR' to build on APPLE.
+
 2014-10-16  Behdad Esfahbod  <[email protected]>
 	    Werner Lemberg  <[email protected]>
 
--- /dev/null
+++ b/builds/cmake/iOS.cmake
@@ -1,0 +1,275 @@
+# iOS.cmake
+#
+# Copyright 2014 by
+# David Turner, Robert Wilhelm, and Werner Lemberg.
+#
+# Written by David Wimsey <[email protected]>
+#
+# This file is part of the FreeType project, and may only be used, modified,
+# and distributed under the terms of the FreeType project license,
+# LICENSE.TXT.  By continuing to use, modify, or distribute this file you
+# indicate that you have read the license and understand and accept it
+# fully.
+#
+#
+# This file is derived from the files `Platform/Darwin.cmake' and
+# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4.  It has been
+# altered for iOS development.
+
+
+# Options
+# -------
+#
+#   IOS_PLATFORM = OS | SIMULATOR
+#
+#     This decides whether SDKS are selected from the `iPhoneOS.platform' or
+#     `iPhoneSimulator.platform' folders.
+#
+#     OS - the default, used to build for iPhone and iPad physical devices,
+#       which have an ARM architecture.
+#     SIMULATOR - used to build for the Simulator platforms, which have an
+#       x86 architecture.
+#
+#   CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder
+#
+#     By default, this location is automatically chosen based on the
+#     IOS_PLATFORM value above.  If you manually set this variable, it
+#     overrides the default location and forces the use of a particular
+#     Developer Platform.
+#
+#   CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
+#
+#     By default, this location is automatically chosen based on the
+#     CMAKE_IOS_DEVELOPER_ROOT value.  In this case it is always the most
+#     up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.  If you
+#     manually set this variable, it forces the use of a specific SDK
+#     version.
+#
+#
+# Macros
+# ------
+#
+#   set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
+#
+#     A convenience macro for setting Xcode specific properties on targets.
+#
+#     Example:
+#
+#       set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
+#
+#   find_host_package (PROGRAM ARGS)
+#
+#     A macro to find executable programs on the host system, not within the
+#     iOS environment.  Thanks to the `android-cmake' project for providing
+#     the command.
+
+
+# standard settings
+set(CMAKE_SYSTEM_NAME Darwin)
+set(CMAKE_SYSTEM_VERSION 1)
+set(UNIX True)
+set(APPLE True)
+set(IOS True)
+
+# required as of cmake 2.8.10
+set(CMAKE_OSX_DEPLOYMENT_TARGET ""
+  CACHE STRING "Force unset of the deployment target for iOS" FORCE
+)
+
+# determine the cmake host system version so we know where to find the iOS
+# SDKs
+find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
+if (CMAKE_UNAME)
+  exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
+  string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1"
+    DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
+endif (CMAKE_UNAME)
+
+# force the compilers to gcc for iOS
+include(CMakeForceCompiler)
+CMAKE_FORCE_C_COMPILER(gcc gcc)
+CMAKE_FORCE_CXX_COMPILER(g++ g++)
+
+# skip the platform compiler checks for cross compiling
+set(CMAKE_CXX_COMPILER_WORKS TRUE)
+set(CMAKE_C_COMPILER_WORKS TRUE)
+
+# all iOS/Darwin specific settings - some may be redundant
+set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set(CMAKE_SHARED_MODULE_PREFIX "lib")
+set(CMAKE_SHARED_MODULE_SUFFIX ".so")
+set(CMAKE_MODULE_EXISTS 1)
+set(CMAKE_DL_LIBS "")
+
+set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
+  "-compatibility_version ")
+set(CMAKE_C_OSX_CURRENT_VERSION_FLAG
+  "-current_version ")
+set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
+  "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
+  "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+# hidden visibility is required for cxx on iOS
+set(CMAKE_C_FLAGS_INIT "")
+set(CMAKE_CXX_FLAGS_INIT
+  "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
+
+set(CMAKE_C_LINK_FLAGS
+  "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set(CMAKE_CXX_LINK_FLAGS
+  "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+
+set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
+  "-dynamiclib -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS
+  "-bundle -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_LOADER_C_FLAG
+  "-Wl,-bundle_loader,")
+set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
+  "-Wl,-bundle_loader,")
+set(CMAKE_FIND_LIBRARY_SUFFIXES
+  ".dylib" ".so" ".a")
+
+# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
+#       build tree (where `install_name_tool' was hardcoded), and where
+#       CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't
+#       fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode
+#       CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as
+#       it did before.
+if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+  find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
+endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+
+# set up iOS platform unless specified manually with IOS_PLATFORM
+if (NOT DEFINED IOS_PLATFORM)
+  set(IOS_PLATFORM "OS")
+endif (NOT DEFINED IOS_PLATFORM)
+
+set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
+
+# check the platform selection and setup for developer root
+if (${IOS_PLATFORM} STREQUAL "OS")
+  set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
+
+  # this causes the installers to properly locate the output libraries
+  set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
+
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
+  set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
+
+  # this causes the installers to properly locate the output libraries
+  set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
+
+else (${IOS_PLATFORM} STREQUAL "OS")
+  message(FATAL_ERROR
+    "Unsupported IOS_PLATFORM value selected.  Please choose OS or SIMULATOR.")
+
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+# set up iOS developer location unless specified manually with
+# CMAKE_IOS_DEVELOPER_ROOT --
+# note that Xcode 4.3 changed the installation location; choose the most
+# recent one available
+set(XCODE_POST_43_ROOT
+  "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+set(XCODE_PRE_43_ROOT
+  "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+
+if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+  if (EXISTS ${XCODE_POST_43_ROOT})
+    set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
+  elseif (EXISTS ${XCODE_PRE_43_ROOT})
+    set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
+  endif (EXISTS ${XCODE_POST_43_ROOT})
+endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+
+set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}
+  CACHE PATH "Location of iOS Platform"
+)
+
+# find and use the most recent iOS SDK unless specified manually with
+# CMAKE_IOS_SDK_ROOT
+if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+  file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
+  if (_CMAKE_IOS_SDKS)
+    list(SORT _CMAKE_IOS_SDKS)
+    list(REVERSE _CMAKE_IOS_SDKS)
+    list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
+  else (_CMAKE_IOS_SDKS)
+    message(FATAL_ERROR
+      "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}.  Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
+  endif (_CMAKE_IOS_SDKS)
+
+  message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
+endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+
+set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT}
+  CACHE PATH "Location of the selected iOS SDK"
+)
+
+# set the sysroot default to the most recent SDK
+set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT}
+  CACHE PATH "Sysroot used for iOS support"
+)
+
+# set the architecture for iOS --
+# note that currently both ARCHS_STANDARD_32_BIT and
+# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
+if (${IOS_PLATFORM} STREQUAL "OS")
+  set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT))
+else (${IOS_PLATFORM} STREQUAL "OS")
+  set(IOS_ARCH i386)
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH}
+  CACHE string "Build architecture for iOS"
+)
+
+# set the find root to the iOS developer roots and to user defined paths
+set(CMAKE_FIND_ROOT_PATH
+  ${CMAKE_IOS_DEVELOPER_ROOT}
+  ${CMAKE_IOS_SDK_ROOT}
+  ${CMAKE_PREFIX_PATH}
+  CACHE string  "iOS find search path root"
+)
+
+# default to searching for frameworks first
+set(CMAKE_FIND_FRAMEWORK FIRST)
+
+# set up the default search directories for frameworks
+set(CMAKE_SYSTEM_FRAMEWORK_PATH
+  ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
+  ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
+  ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
+)
+
+# only search the iOS SDKs, not the remainder of the host filesystem
+set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+
+# this little macro lets you set any Xcode specific property
+macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+  set_property(TARGET ${TARGET}
+    PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro(set_xcode_property)
+
+# this macro lets you find executable programs on the host system
+macro(find_host_package)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+  set(IOS FALSE)
+
+  find_package(${ARGN})
+
+  set(IOS TRUE)
+  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro(find_host_package)
+
+# eof