ref: 48df0fa6522f078498d3be92686522b1a512481f
parent: d7bdcb1bb513ac1db99be7461e63f538f9c62293
author: Dominik Röttsches <[email protected]>
date: Fri Jul 23 15:02:51 EDT 2021
[sfnt] PaintRotate/PaintRotateAroundCenter spec updates * src/sfnt/ttcolr.c (read_paint): Implement spec change where PaintRotate and PaintRotateAroundCenter were split for a more compact format definition. Update parsing to read shorter values as changed in the spec. * include/freetype/ftcolor.h (FT_PaintRotate): Update documentation.
--- a/include/freetype/ftcolor.h
+++ b/include/freetype/ftcolor.h
@@ -1173,7 +1173,9 @@
* rotated.
*
* angle ::
- * The rotation angle that is to be applied.
+ * The rotation angle that is to be applied in degrees divided by
+ * 180.0 (as in the spec). Multiply by 180.0f to receive degrees
+ * value.
*
* center_x ::
* The x~coordinate of the pivot point of the rotation (in font
--- a/src/sfnt/ttcolr.c
+++ b/src/sfnt/ttcolr.c
@@ -619,15 +619,32 @@
return 1;
}
- else if ( apaint->format == FT_COLR_PAINTFORMAT_ROTATE )
+ else if ( apaint->format == FT_COLR_PAINTFORMAT_ROTATE ||
+ (FT_PaintFormat_Internal)apaint->format ==
+ FT_COLR_PAINTFORMAT_INTERNAL_ROTATE_CENTER )
{
apaint->u.rotate.paint.p = child_table_p;
apaint->u.rotate.paint.insert_root_transform = 0;
- apaint->u.rotate.angle = FT_NEXT_LONG( p );
+ /* The angle is specified as F2DOT14 and our output type is an FT_Fixed,
+ * shift by 2 positions. */
+ apaint->u.rotate.angle = FT_NEXT_SHORT( p ) << 2;
- apaint->u.rotate.center_x = FT_NEXT_LONG( p );
- apaint->u.rotate.center_y = FT_NEXT_LONG( p );
+ if ( (FT_PaintFormat_Internal)apaint->format ==
+ FT_COLR_PAINTFORMAT_INTERNAL_ROTATE_CENTER )
+ {
+ /* The center is specified as Int16 in font units, shift by 16 bits to
+ * convert to our FT_Fixed output type. */
+ apaint->u.rotate.center_x = FT_NEXT_SHORT( p ) << 16;
+ apaint->u.rotate.center_y = FT_NEXT_SHORT( p ) << 16;
+ }
+ else
+ {
+ apaint->u.rotate.center_x = 0;
+ apaint->u.rotate.center_y = 0;
+ }
+
+ apaint->format = FT_COLR_PAINTFORMAT_ROTATE;
return 1;
}