ref: 33b390a63b99936c084a26eb789bd3bd6851fa83
parent: 3ef59e59e0d59030b1a8949a7776e14b5ae91cc6
author: Alexei Podtelezhnikov <[email protected]>
date: Fri Sep 8 17:34:47 EDT 2017
Warping documentation updates.
--- a/docs/CHANGES
+++ b/docs/CHANGES
@@ -58,6 +58,8 @@
Previously, they failed with an assertion error if there was an
empty bitmap between non-empty ones.
+ - Warping now works in `normal' hinting, replacing it.
+
======================================================================
--- a/include/freetype/ftautoh.h
+++ b/include/freetype/ftautoh.h
@@ -404,12 +404,12 @@
* activate the warp hinting code in the auto-hinter, this property
* switches warping on and off.
*
- * Warping only works in `light' auto-hinting mode. The idea of the
- * code is to slightly scale and shift a glyph along the non-hinted
- * dimension (which is usually the horizontal axis) so that as much of
- * its segments are aligned (more or less) to the grid. To find out a
- * glyph's optimal scaling and shifting value, various parameter
- * combinations are tried and scored.
+ * Warping only works in `normal' auto-hinting mode replacing it.
+ * The idea of the code is to slightly scale and shift a glyph along
+ * the non-hinted dimension (which is usually the horizontal axis) so
+ * that as much of its segments are aligned (more or less) to the grid.
+ * To find out a glyph's optimal scaling and shifting value, various
+ * parameter combinations are tried and scored.
*
* By default, warping is off. The example below shows how to switch on
* warping (omitting the error handling).
@@ -437,7 +437,7 @@
*
* Since warping is a global property of the auto-hinter it is best to
* change its value before rendering any face. Otherwise, you should
- * reload all faces that get auto-hinted in `light' hinting mode.
+ * reload all faces that get auto-hinted in `normal' hinting mode.
*
*/