ref: 203bb47cfe3dbdc2e3eabd619a1ef2cb855e7fe1
parent: 32b85e67cbfd1fe2824af80be296a0c263d42455
author: David Turner <[email protected]>
date: Thu Jun 29 18:34:50 EDT 2000
first updates to the tutorial. This is step 1 (fairly basic stuff)
--- /dev/null
+++ b/docs/tutorial/step1.html
@@ -1,0 +1,936 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type"
+ content="text/html; charset=iso-8859-1">
+ <meta name="Author"
+ content="David Turner">
+ <title>FreeType 2 Tutorial</title>
+</head>
+
+<body text="#000000"
+ bgcolor="#FFFFFF"
+ link="#0000EF"
+ vlink="#51188E"
+ alink="#FF0000">
+
+<h1 align=center>
+ FreeType 2.0 Tutorial<br>
+ Step 1 - simple glyph loading
+</h1>
+
+<h3 align=center>
+ © 2000 David Turner
+ (<a href="mailto:[email protected]">[email protected]</a>)<br>
+ © 2000 The FreeType Development Team
+ (<a href="http://www.freetype.org">www.freetype.org</a>)
+</h3>
+
+<center>
+<table width="70%">
+<tr><td>
+
+ <hr>
+
+ <h2>
+ Introduction
+ </h2>
+
+ <p>This is the first section of the FreeType 2 tutorial. It will teach
+ you to do the following:</p>
+
+ <ul>
+ <li>initialise the library</li>
+ <li>open a font file by creating a new face object</li>
+ <li>select a character size in points or in pixels</li>
+ <li>load a single glyph image and convert it to a bitmap</li>
+ <li>render a very simple string of text</li>
+ <li>render a rotated string of text easily</li>
+ </ul>
+
+ <hr>
+
+ <h3>
+ 1. Header files
+ </h3>
+
+ <p>To include the main FreeType header file, simply say</p>
+
+ <font color="blue">
+ <pre>
+ #include <freetype/freetype.h></pre>
+ </font>
+
+ <p>in your application code. Note that other files are available in the
+ FreeType include directory, most of them being included by
+ <tt>"freetype.h"</tt>. They will be described later in this
+ tutorial.</p>
+
+ <hr>
+
+ <h3>
+ 2. Initialize the library
+ </h3>
+
+ <p>Simply create a variable of type <tt>FT_Library</tt> named, for
+ example, <tt>library</tt>, and call the function
+ <tt>FT_Init_FreeType()</tt> as in</p>
+
+ <font color="blue">
+ <pre>
+ #include <freetype/freetype.h>
+
+ FT_Library library;
+
+ ...
+
+ {
+ ...
+ error = FT_Init_FreeType( &library );
+ if ( error )
+ {
+ ... an error occurred during library initialization ...
+ }
+ }</pre>
+ </font>
+
+ <p>This function is in charge of the following:</p>
+
+ <ul>
+ <li>
+ <p>Creating a new instance of the FreeType 2 library, and set
+ the handle <tt>library</tt> to it.</p>
+ </li>
+ <li>
+ <p>Load each modules that FreeType knows about in the library.
+ This means that by default, your new <tt>library</tt> object is able
+ to handle TrueType, Type 1, CID-keyed & OpenType/CFF fonts
+ gracefully.</p>
+ </li>
+ </ul>
+
+ <p>As you can see, the function returns an error code, like most others
+ in the FreeType API. An error code of 0 <em>always</em> means that
+ the operation was successful; otherwise, the value describes the error,
+ and <tt>library</tt> is set to NULL.</p>
+
+ <hr>
+
+ <h3>
+ 3. Load a font face
+ </h3>
+
+ <h4>
+ a. From a font file
+ </h4>
+
+ <p>Create a new <em>face</em> object by calling <tt>FT_New_Face</tt>.
+ A <em>face</em> describes a given typeface and style. For example,
+ "Times New Roman Regular" and "Times New Roman Italic" correspond to
+ two different faces.</p>
+
+ <font color="blue">
+ <pre>
+ FT_Library library; /* handle to library */
+ FT_Face face; /* handle to face object */
+
+ error = FT_Init_FreeType( &library );
+ if ( error ) { ... }
+
+ error = FT_New_Face( library,
+ "/usr/share/fonts/truetype/arial.ttf",
+ 0,
+ &face );
+ if ( error == FT_Err_Unknown_File_Format )
+ {
+ ... the font file could be opened and read, but it appears
+ ... that its font format is unsupported
+ }
+ else if ( error )
+ {
+ ... another error code means that the font file could not
+ ... be opened or read, or simply that it is broken...
+ }</pre>
+ </font>
+
+ <p>As you can certainly imagine, <tt>FT_New_Face</tt> opens a font
+ file, then tries to extract one face from it. Its parameters are</p>
+
+ <table cellpadding=5>
+ <tr valign="top">
+ <td>
+ <tt><b>library</b></tt>
+ </td>
+ <td>
+ <p>handle to the FreeType library instance where the face object
+ is created</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>filepathname</b></tt>
+ </td>
+ <td>
+ <p>the font file pathname (standard C string).</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face_index</b></tt>
+ </td>
+ <td>
+ <p>Certain font formats allow several font faces to be embedded
+ in a single file.</p>
+
+ <p>This index tells which face you want to load. An error will
+ be returned if its value is too large.</p>
+
+ <p>Index 0 always work though.</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face</b></tt>
+ </td>
+ <td>
+ <p>A <em>pointer</em> to the handle that will be set to describe
+ the new face object.</p>
+
+ <p>It is set to NULL in case of error.</p>
+ </td>
+ </tr>
+ </table>
+
+ <p>To know how many faces a given font file contains, simply load its
+ first face (use <tt>face_index</tt>=0), then see the value of
+ <tt>face->num_faces</tt> which indicates how many faces are embedded
+ in the font file.</p>
+
+ <h4>
+ b. From memory
+ </h4>
+
+ <p>In the case where you have already loaded the font file in memory,
+ you can similarly create a new face object for it by calling
+ <tt>FT_New_Memory_Face</tt> as in</p>
+
+ <font color="blue">
+ <pre>
+ FT_Library library; /* handle to library */
+ FT_Face face; /* handle to face object */
+
+ error = FT_Init_FreeType( &library );
+ if ( error ) { ... }
+
+ error = FT_New_Memory_Face( library,
+ buffer, /* first byte in memory */
+ size, /* size in bytes */
+ 0, /* face_index */
+ &face );
+ if ( error ) { ... }</pre>
+ </font>
+
+ <p>As you can see, <tt>FT_New_Memory_Face()</tt> simply takes a
+ pointer to the font file buffer and its size in bytes instead of a
+ file pathname. Other than that, it has exactly the same semantics as
+ <tt>FT_New_Face()</tt>.</p>
+
+ <h4>
+ c. From other sources (compressed files, network, etc.)
+ </h4>
+
+ <p>There are cases where using a file pathname or preloading the file
+ in memory is simply not enough. With FreeType 2, it is possible
+ to provide your own implementation of i/o routines.</p>
+
+ <p>This is done through the <tt>FT_Open_Face()</tt> function, which
+ can be used to open a new font face with a custom input stream, select
+ a specific driver for opening, or even pass extra parameters to the
+ font driver when creating the object. We advise you to refer to the
+ FreeType 2 reference manual in order to learn how to use it.</p>
+
+ <p>Note that providing a custom stream might also be used to access a
+ TrueType font embedded in a Postscript Type 42 wrapper.</p>
+
+ <hr>
+
+ <h3>
+ 4. Accessing face content
+ </h3>
+
+ <p>A <em>face object</em> models all information that globally describes
+ the face. Usually, this data can be accessed directly by dereferencing
+ a handle, like</p>
+
+ <table cellpadding=5>
+ <tr valign="top">
+ <td>
+ <tt><b>face->num_glyphs</b></tt>
+ </td>
+ <td>
+ <p>Gives the number of <em>glyphs</em> available in the font face.
+ A glyph is simply a character image. It doesn't necessarily
+ correspond to a <em>character code</em> though.</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face->flags</b></tt>
+ </td>
+ <td>
+ <p>A 32-bit integer containing bit flags used to describe some
+ face properties. For example, the flag
+ <tt>FT_FACE_FLAG_SCALABLE</tt> is used to indicate that the face's
+ font format is scalable and that glyph images can be rendered for
+ all character pixel sizes. For more information on face flags,
+ please read the <a href="#">FreeType 2 API Reference</a>.</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face->units_per_EM</b></tt>
+ </td>
+ <td>
+ <p>This field is only valid for scalable formats (it is set to 0
+ otherwise). It indicates the number of font units covered by the
+ EM.</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face->num_fixed_sizes</b></tt>
+ </td>
+ <td>
+ <p>This field gives the number of embedded bitmap <em>strikes</em>
+ in the current face. A <em>strike</em> is simply a series of
+ glyph images for a given character pixel size. For example, a
+ font face could include strikes for pixel sizes 10, 12
+ and 14. Note that even scalable font formats can have
+ embedded bitmap strikes!</p>
+ </td>
+ </tr>
+ <tr valign="top">
+ <td>
+ <tt><b>face->fixed_sizes</b></tt>
+ </td>
+ <td>
+ <p>this is a pointer to an array of <tt>FT_Bitmap_Size</tt>
+ elements. Each <tt>FT_Bitmap_Size</tt> indicates the horizontal
+ and vertical <em>pixel sizes</em> for each of the strikes that are
+ present in the face.</p>
+ </td>
+ </tr>
+ </table>
+
+ <p>For a complete listing of all face properties and fields, please read
+ the <a href="#">FreeType 2 API Reference</a>.<p>
+
+ <hr>
+
+ <h3>
+ 5. Setting the current pixel size
+ </h3>
+
+ <p>FreeType 2 uses "<em>size objects</em>" to model all
+ information related to a given character size for a given face.
+ For example, a size object will hold the value of certain metrics
+ like the ascender or text height, expressed in 1/64th of a pixel,
+ for a character size of 12 points.</p>
+
+ <p>When the <tt>FT_New_Face</tt> function is called (or one of its
+ cousins), it <b>automatically</b> creates a new size object for
+ the returned face. This size object is directly accessible as
+ <b><tt>face->size</tt></b>.</p>
+
+ <p><em>NOTA BENE: a single face object can deal with one or more size
+ objects at a time, however, this is something that few programmers
+ really need to do. We have thus have decided to simplify the API for
+ the most common use (i.e. one size per face), while keeping this
+ feature available through additional fuctions.</em></p>
+
+ <p>When a new face object is created, its size object defaults to the
+ character size of 10 pixels (both horizontally and vertically) for
+ scalable formats. For fixed-sizes formats, the size is more or less
+ undefined, which is why you must set it before trying to load a
+ glyph.</p>
+
+ <p>To do that, simply call <tt>FT_Set_Char_Size()</tt>. Here is an
+ example where the character size is set to 16pt for a 300x300 dpi
+ device:</p>
+
+ <font color="blue">
+ <pre>
+ error = FT_Set_Char_Size(
+ face, /* handle to face object */
+ 0, /* char_width in 1/64th of points */
+ 16*64, /* char_height in 1/64th of points */
+ 300, /* horizontal device resolution */
+ 300 ); /* vertical device resolution */</pre>
+ </font>
+
+ <p>You will notice that:</p>
+
+ <ul>
+ <li>
+ <p>The character width and heights are specified in 1/64th of
+ points. A point is a <em>physical</em> distance, equaling 1/72th
+ of an inch, it's not a pixel..<p>
+ </li>
+ <li>
+ <p>The horizontal and vertical device resolutions are expressed in
+ <em>dots-per-inch</em>, or <em>dpi</em>. You can use 72 or
+ 96 dpi for display devices like the screen. The resolution
+ is used to compute the character pixel size from the character
+ point size.</p>
+ </li>
+ <li>
+ <p>A value of 0 for the character width means "<em>same as
+ character height</em>", a value of 0 for the character height
+ means "<em>same as character width</em>". Otherwise, it is possible
+ to specify different char widths and heights.</p>
+ </li>
+ <li>
+ <p>Using a value of 0 for the horizontal or vertical resolution means
+ 72 dpi, which is the default.</p>
+ </li>
+ <li>
+ <p>The first argument is a handle to a face object, not a size
+ object. That's normal, and must be seen as a convenience.</p>
+ </li>
+ </ul>
+
+ <p>This function computes the character pixel size that corresponds to
+ the character width and height and device resolutions. However, if you
+ want to specify the pixel sizes yourself, you can simply call
+ <tt>FT_Set_Pixel_Sizes()</tt>, as in</p>
+
+ <font color="blue">
+ <pre>
+ error = FT_Set_Pixel_Sizes(
+ face, /* handle to face object */
+ 0, /* pixel_width */
+ 16 ); /* pixel_height */</pre>
+ </font>
+
+ <p>This example will set the character pixel sizes to 16x16 pixels.
+ As previously, a value of 0 for one of the dimensions means
+ "<em>same as the other</em>".</p>
+
+ <p>Note that both functions return an error code. Usually, an error
+ occurs with a fixed-size font format (like FNT or PCF) when trying to
+ set the pixel size to a value that is not listed in the
+ <tt><b>face->fixed_sizes</b></tt> array.</p>
+
+ <hr>
+
+ <h3>
+ 6. Loading a glyph image
+ </h3>
+
+ <h4>
+ a. Converting a character code into a glyph index
+ </h4>
+
+ <p>Usually, an application wants to load a glyph image based on its
+ <em>character code</em>, which is a unique value that defines the
+ character for a given <em>encoding</em>. For example, the character
+ code 65 represents the `A' in ASCII encoding.</p>
+
+ <p>A face object contains one or more tables, called
+ <em>charmaps</em>, that are used to convert character codes to glyph
+ indices. For example, most TrueType fonts contain two charmaps. One
+ is used to convert Unicode character codes to glyph indices, the other
+ is used to convert Apple Roman encoding into glyph indices. Such
+ fonts can then be used either on Windows (which uses Unicode) and
+ Macintosh (which uses Apple Roman, bwerk). Note also that a given
+ charmap might not map to all the glyphs present in the font.</p>
+
+ <p>By default, when a new face object is created, it lists all the
+ charmaps contained in the font face and selects the one that supports
+ Unicode character codes if it finds one. Otherwise, it tries to find
+ support for Latin-1, then ASCII.</p>
+
+ <p>We will describe later how to look for specific charmaps in a face.
+ For now, we will assume that the face contains at least a Unicode
+ charmap that was selected during <tt>FT_New_Face()</tt>. To convert a
+ Unicode character code to a font glyph index, we use
+ <tt>FT_Get_Char_Index()</tt> as in</p>
+
+ <font color="blue">
+ <pre>
+ glyph_index = FT_Get_Char_Index( face, charcode );</pre>
+ </font>
+
+ <p>This will look the glyph index corresponding to the given
+ <tt>charcode</tt> in the charmap that is currently selected for the
+ face. If charmap is selected, the function simply returns the
+ charcode.</p>
+
+ <p>Note that this is one of the rare FreeType functions that do not
+ return an error code. However, when a given character code has no
+ glyph image in the face, the value 0 is returned. By convention,
+ it always correspond to a special glyph image called the <b>missing
+ glyph</b>, which usually is represented as a box or a space.</p>
+
+ <h4>
+ b. Loading a glyph from the face
+ </h4>
+
+ <p>Once you have a glyph index, you can load the corresponding glyph
+ image. The latter can be stored in various formats within the font file.
+ For fixed-size formats like FNT or PCF, each image is a bitmap. Scalable
+ formats like TrueType or Type 1 use vectorial shapes, named "outlines"
+ to describe each glyph. Some formats may have even more exotic ways
+ of representing glyph (e.g. MetaFont). Fortunately, FreeType 2 is
+ flexible enough to support any kind of glyph format through
+ a simple API.</p>
+
+ <p>The glyph image is always stored in a special object called a
+ <em>glyph slot</em>. As its name suggests, a glyph slot is simply a
+ container that is able to hold one glyph image at a time, be it a
+ bitmap, an outline, or something else. Each face object has a single
+ glyph slot object that can be accessed as
+ <b><tt>face->glyph</tt></b>.</p>
+
+ <p>Loading a glyph image into the slot is performed by calling
+ <tt>FT_Load_Glyph()</tt> as in</p>
+
+ <font color="blue">
+ <pre>
+ error = FT_Load_Glyph(
+ face, /* handle to face object */
+ glyph_index, /* glyph index */
+ load_flags ); /* load flags, see below */</pre>
+ </font>
+
+ <p>The <tt>load_flags</tt> value is a set of bit flags used to
+ indicate some special operations. The default value
+ <tt>FT_LOAD_DEFAULT</tt> is 0.</p>
+
+ <p>This function will try to load the corresponding glyph image
+ from the face. Basically, this means that:</p>
+
+ <ul>
+ <li>
+ <p>If a bitmap is found for the corresponding glyph and pixel
+ size, it will be loaded into the slot (embedded bitmaps are always
+ favored over native image formats, because we assume that
+ they are higher-quality versions of the same glyph. This
+ can be ignored by using the FT_LOAD_NO_BITMAP flag)</p>
+ </li>
+
+ <li>
+ <p>Otherwise, a native image for the glyph will be loaded.
+ It will also be scaled to the current pixel size, as
+ well as hinted for certain formats like TrueType and
+ Type1.</p>
+ </li>
+ </ul>
+
+ <p>The field <tt><b>glyph->format</b></tt> describe the format
+ used to store the glyph image in the slot. If it is not
+ <tt>ft_glyph_format_bitmap</tt>, one can immediately
+ convert it to a bitmap through <tt>FT_Render_Glyph</tt>,
+ as in:</p>
+
+ <font color="blue">
+ <pre>
+ error = FT_Render_Glyph(
+ face->glyph, /* glyph slot */
+ render_mode ); /* render mode */
+ </pre>
+ </font>
+
+ <p>The parameter <tt>render_mode</tt> is a set of bit flags used
+ to specify how to render the glyph image. Set it to 0 to render
+ a monochrome bitmap, or to <tt>ft_render_mode_antialias</tt> to
+ generate a high-quality (256 gray levels) anti-aliased bitmap
+ from the glyph image.</p>
+
+ <p>Once you have a bitmapped glyph image, you can access it directly
+ through <tt><b>glyph->bitmap</b></tt> (a simple bitmap descriptor),
+ and position it through <tt><b>glyph->bitmap_left</b></tt> and
+ <tt><b>glyph->bitmap_top</b></tt>.</p>
+
+ <p>Note that <tt>bitmap_left</tt> is the horizontal distance from the
+ current pen position to the left-most border of the glyph bitmap,
+ while <tt>bitmap_top</tt> is the vertical distance from the
+ pen position (on the baseline) to the top-most border of the
+ glyph bitmap. <em>It is positive to indicate an upwards
+ distance</em>.</p>
+
+ <p>The next section will detail the content of a glyph slot and
+ how to access specific glyph information (including metrics).</p>
+
+ <h4>
+ c. Using other charmaps
+ </h4>
+
+ <p>As said before, when a new face object is created, it will look for
+ a Unicode, Latin-1, or ASCII charmap and select it. The currently
+ selected charmap is accessed via <b><tt>face->charmap</tt></b>. This
+ field is NULL when no charmap is selected, which typically happens
+ when you create a new <tt>FT_Face</tt> object from a font file that
+ doesn't contain an ASCII, Latin-1, or Unicode charmap (rare
+ stuff).</p>
+
+ <p>There are two ways to select a different charmap with FreeType 2.
+ The easiest is when the encoding you need already has a corresponding
+ enumeration defined in <tt><freetype/freetype.h></tt>, as
+ <tt>ft_encoding_big5</tt>. In this case, you can simply call
+ <tt>FT_Select_CharMap</tt> as in:</p>
+
+ <font color="blue"><pre>
+ error = FT_Select_CharMap(
+ face, /* target face object */
+ ft_encoding_big5 ); /* encoding.. */
+ </pre></font>
+
+ <p>Another way is to manually parse the list of charmaps for the
+ face, this is accessible through the fields
+ <tt><b>num_charmaps</b></tt> and <tt><b>charmaps</b></tt>
+ (notice the 's') of the face object. As you could expect,
+ the first is the number of charmaps in the face, while the
+ second is <em>a table of pointers to the charmaps</em>
+ embedded in the face.</p>
+
+ <p>Each charmap has a few visible fields used to describe it more
+ precisely. Mainly, one will look at
+ <tt><b>charmap->platform_id</b></tt> and
+ <tt><b>charmap->encoding_id</b></tt> that define a pair of
+ values that can be used to describe the charmap in a rather
+ generic way.</p>
+
+ <p>Each value pair corresponds to a given encoding. For example,
+ the pair (3,1) corresponds to Unicode. Their list is
+ defined in the TrueType specification but you can also use the
+ file <tt><freetype/ftnameid.h></tt> which defines several
+ helpful constants to deal with them..</p>
+
+ <p>To look for a specific encoding, you need to find a corresponding
+ value pair in the specification, then look for it in the charmaps
+ list. Don't forget that some encoding correspond to several
+ values pair (yes it's a real mess, but blame Apple and Microsoft
+ on such stupidity..). Here's some code to do it:</p>
+
+ <font color="blue">
+ <pre>
+ FT_CharMap found = 0;
+ FT_CharMap charmap;
+ int n;
+
+ for ( n = 0; n < face->num_charmaps; n++ )
+ {
+ charmap = face->charmaps[n];
+ if ( charmap->platform_id == my_platform_id &&
+ charmap->encoding_id == my_encoding_id )
+ {
+ found = charmap;
+ break;
+ }
+ }
+
+ if ( !found ) { ... }
+
+ /* now, select the charmap for the face object */
+ error = FT_Set_CharMap( face, found );
+ if ( error ) { ... }</pre>
+ </font>
+
+ <p>Once a charmap has been selected, either through
+ <tt>FT_Select_CharMap</tt> or <tt>FT_Set_CharMap</tt>,
+ it is used by all subsequent calls to
+ <tt>FT_Get_Char_Index()</tt>.</p>
+
+
+ <h4>
+ d. Glyph Transforms:
+ </h4>
+
+ <p>It is possible to specify an affine transformation to be applied
+ to glyph images when they're loaded. Of course, this will only
+ work for scalable (vectorial) font formats.</p>
+
+ <p>To do that, simply call <tt>FT_Set_Transform</tt>, as in:</p>
+
+ <font color="blue"><pre>
+ error = FT_Set_Transform(
+ face, /* target face object */
+ &matrix, /* pointer to 2x2 matrix */
+ &delta ); /* pointer to 2d vector */
+ </pre></font>
+
+ <p>This function will set the current transform for a given face
+ object. Its second parameter is a pointer to a simple
+ <tt>FT_Matrix</tt> structure that describes a 2x2 affine matrix.
+ The third parameter is a pointer to a <tt>FT_Vector</tt> structure
+ that describe a simple 2d vector that is used to translate the
+ glyph image <em>after</em> the 2x2 transform.</p>
+
+ <p>Note that the matrix pointer can be set to NULL, (in which case
+ the identity transform will be used). Coefficients of the matrix
+ are otherwise in 16.16 fixed float units.</p>
+
+ <p>The vector pointer can also be set to NULL (in which case a delta
+ of (0,0) will be used). The vector coordinates are expressed in
+ 1/64th of a pixel (also known as 26.6 fixed floats).</p>
+
+ <p><em>NOTA BENE: The transform is applied every glyph that is loaded
+ through <tt>FT_Load_Glyph</tt>. Note that loading a glyph bitmap
+ with a non-trivial transform will produce an error..</em></p>
+
+ <hr>
+
+ <h3>
+ 7. Simple Text Rendering:
+ </h3>
+
+ <p>We will now present you with a very simple example used to render
+ a string of 8-bit Latin-1 text, assuming a face that contains a
+ Unicode charmap</p>
+
+ <p>The idea is to create a loop that will, on each iteration, load one
+ glyph image, convert it to an anti-aliased bitmap, draw it on the
+ target surface, then increment the current pen position</p>
+
+ <h4>a. basic code :</h4>
+
+ <p>The following code performs our simple text rendering with the
+ functions previously described.</p>
+
+ <font color="blue"><pre>
+ FT_GlyphSlot slot = face->glyph; // a small shortcut
+ int pen_x, pen_y, n;
+
+ .. initialise library ..
+ .. create face object ..
+ .. set character size ..
+
+ pen_x = 300;
+ pen_y = 200;
+
+ for ( n = 0; n < num_chars; n++ )
+ {
+ FT_UInt glyph_index;
+
+ // retrieve glyph index from character code
+ glyph_index = FT_Get_Char_Index( face, text[n] );
+
+ // load glyph image into the slot (erase previous one)
+ error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
+ if (error) continue; // ignore errors
+
+ // convert to an anti-aliased bitmap
+ error = FT_Render_Glyph( face->glyph, ft_render_mode_antialias );
+ if (error) continue;
+
+ // now, draw to our target surface
+ my_draw_bitmap( &slot->bitmap,
+ pen_x + slot->bitmap_left,
+ pen_y - slot->bitmap_top );
+
+ // increment pen position
+ pen_x += slot->advance.x >> 6;
+ pen_y += slot->advance.y >> 6; // unuseful for now..
+ }
+ </pre></font>
+
+ <p>This code needs a few explanations:</p>
+ <ul>
+ <li><p>
+ we define a handle named <tt>slot</tt> that points to the
+ face object's glyph slot. (the type <tt>FT_GlyphSlot</tt> is
+ a pointer). That's a convenience to avoid using
+ <tt>face->glyph->XXX</tt> every time.
+ </p></li>
+
+ <li><p>
+ we increment the pen position with the vector <tt>slot->advance</tt>,
+ which correspond to the glyph's <em>advance width</em> (also known
+ as its <em>escapement</em>). The advance vector is expressed in
+ 64/th of pixels, and is truncated to integer pixels on each
+ iteration.</p>
+ </p></li>
+
+ <li><p>
+ The function <tt>my_draw_bitmap</tt> is not part of FreeType, but
+ must be provided by the application to draw the bitmap to the target
+ surface. In this example, it takes a pointer to a FT_Bitmap descriptor
+ and the position of its top-left corner as arguments.
+ </p></li>
+
+ <li><p>
+ The value of <tt>slot->bitmap_top</tt> is positive for an
+ <em>upwards</em> vertical distance. Assuming that the coordinates
+ taken by <tt>my_draw_bitmap</tt> use the opposite convention
+ (increasing Y corresponds to downwards scanlines), we substract
+ it to <tt>pen_y</tt>, instead of adding it..
+ </p></li>
+
+ </ul>
+
+ <h4>b. refined code:</h4>
+
+ <p>The following code is a refined version of the example above. It
+ uses features and functions of FreeType 2 that have not yet been
+ introduced, and they'll be explained below:</p>
+
+ <font color="blue"><pre>
+ FT_GlyphSlot slot = face->glyph; // a small shortcut
+ FT_UInt glyph_index;
+ int pen_x, pen_y, n;
+
+ .. initialise library ..
+ .. create face object ..
+ .. set character size ..
+
+ pen_x = 300;
+ pen_y = 200;
+
+ for ( n = 0; n < num_chars; n++ )
+ {
+ // load glyph image into the slot (erase previous one)
+ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER | FT_LOAD_ANTI_ALIAS );
+ if (error) continue; // ignore errors
+
+ // now, draw to our target surface
+ my_draw_bitmap( &slot->bitmap,
+ pen_x + slot->bitmap_left,
+ pen_y - slot->bitmap_top );
+
+ // increment pen position
+ pen_x += slot->advance.x >> 6;
+ }
+ </pre></font>
+
+ <p>We've reduced the size of our code, but it does exactly the same thing,
+ as:</p>
+
+ <ul>
+ <li><p>
+ We use the function <tt><b>FT_Load_Char</b></tt> instead of
+ <tt>FT_Load_Glyph</tt>. As you probably imagine, it's equivalent
+ to calling <tt>FT_Get_Char_Index</tt> then <tt>FT_Get_Load_Glyph</tt>.
+ </p></li>
+
+ <li><p>
+ We do not use <tt>FT_LOAD_DEFAULT</tt> for the loading mode, but
+ the two bit flags <tt><b>FT_LOAD_RENDER</b></tt> and
+ <tt><b>FT_LOAD_ANTI_ALIAS</b></tt>. The first flag indicates that
+ the glyph image must be immediately converted to a bitmap, and
+ the second that it should be renderer anti-aliased. Of course, this
+ is also a shortcut that avoids calling <tt>FT_Render_Glyph</tt>
+ explicitely but is strictly equivalent..
+ </p></li>
+ </ul>
+
+ <h4>c. more advanced rendering:</h4>
+
+ <p>Let's try to render transformed text now (for example through a
+ rotation). We can do this using <tt>FT_Set_Transform</tt>. Here's
+ how to do it:</p>
+
+ <font color="blue"><pre>
+ FT_GlyphSlot slot = face->glyph; // a small shortcut
+ FT_Matrix matrix; // transformation matrix
+ FT_UInt glyph_index;
+ FT_Vector pen; // untransformed origin
+ int pen_x, pen_y, n;
+
+ .. initialise library ..
+ .. create face object ..
+ .. set character size ..
+
+ // set up matrix
+ matrix.xx = (FT_Fixed)( cos(angle)*0x10000);
+ matrix.xy = (FT_Fixed)(-sin(angle)*0x10000);
+ matrix.yx = (FT_Fixed)( sin(angle)*0x10000);
+ matrix.yy = (FT_Fixed)( cos(angle)*0x10000);
+
+ // the pen position in 26.6 cartesian space coordinates
+ pen.x = 300 * 64;
+ pen.y = ( my_target_height - 200 ) * 64;
+
+ for ( n = 0; n < num_chars; n++ )
+ {
+ // set transform
+ FT_Set_Transform( face, &matrix, &pen );
+
+ // load glyph image into the slot (erase previous one)
+ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER | FT_LOAD_ANTI_ALIAS );
+ if (error) continue; // ignore errors
+
+ // now, draw to our target surface (convert position)
+ my_draw_bitmap( &slot->bitmap,
+ slot->bitmap_left,
+ my_target_height - slot->bitmap_top );
+
+ // increment pen position
+ pen.x += slot->advance.x;
+ pen.y += slot->advance.y;
+ }
+ </pre></font>
+
+ <p>You'll notice that:</p>
+
+ <ul>
+ <li><p>
+ we now use a vector, of type <tt>FT_Vector</tt> to store the pen
+ position, with coordinates expressed as 1/64th of pixels, hence
+ a multiplication. The position is expressed in cartesian space.
+ </p></li>
+
+ <li><p>
+ glyph images are always loaded, transformed and described in the
+ cartesian coordinate system in FreeType (which means that
+ increasing Y corresponds to upper scanlines), unlike the system
+ typically used for bitmaps (where the top-most scanline has
+ coordinate 0). We must thus convert between the two systems
+ when we define the pen position, and when we compute the top-left
+ position of the bitmap.
+ </p></li>
+
+ <li><p>
+ we set the transform on each glyph, to indicate the rotation
+ matrix, as well as a delta that will move the transformed image
+ to the current pen position (in cartesian space, not bitmap space).
+ </p></li>
+
+ <li><p>
+ the advance is always returned transformed, which is why it can
+ be directly added to the current pen position. Note that it is
+ <b>not</b> rounded this time.
+ </p></li>
+
+ </ul>
+
+ <p>It is important to note that, while this example is a bit more
+ complex than the previous one, it is strictly equivalent
+ for the case where the transform is the identity.. Hence it can
+ be used as a replacement (but a more powerful one).</p>
+
+ <hr>
+
+ <h3>
+ Conclusion
+ </h3>
+
+ <p>In this first section, you have learned the basics of FreeType 2,
+ as well as sufficient knowledge to know how to render rotated text.
+ Woww ! Congratulations..</p>
+
+ <p>The next section will dive into more details of the API in order
+ to let you access glyph metrics and images directly, as well as
+ how to deal with scaling, hinting, kerning, etc..</p>
+
+ <p>The third section will discuss issues like modules, caching and a
+ few other advanced topics like how to use multiple size objects
+ with a single face.
+ </p>
+
+</td></tr>
+</table>
+</center>
+
+</body>
+</html>