ref: 0c8cde2e05561fd02b729f11c11a3589babfed54
parent: f13e6333f9724bf254754c843597c686f347fbf9
author: Werner Lemberg <[email protected]>
date: Tue May 30 16:10:06 EDT 2000
ftgrays.c: Formatting. It seems to me that _STANDALONE_ doesn't work yet... Will it ever work? If not, the unused code should be removed. ftconfig.h, ftobjs.h: Fix my last fix of the UNUSED() macro.
--- a/include/freetype/config/ftconfig.h
+++ b/include/freetype/config/ftconfig.h
@@ -98,7 +98,7 @@
/* UNUSED is a macro used to indicate that a given parameter is not used */
/* this is only used to get rid of unpleasant compiler warnings.. */
#ifndef UNUSED
-#define UNUSED( arg ) ( (void)(arg)=(arg) )
+#define UNUSED( arg ) ( (arg)=(arg) )
#endif
--- a/include/freetype/internal/ftobjs.h
+++ b/include/freetype/internal/ftobjs.h
@@ -45,7 +45,7 @@
#endif
#ifndef UNUSED
-#define UNUSED( arg ) ( (void)(arg)=(arg) )
+#define UNUSED( arg ) ( (arg)=(arg) )
#endif
--- a/src/base/ftgrays.c
+++ b/src/base/ftgrays.c
@@ -1,961 +1,1069 @@
-/*****************************************************************************/
-/* */
-/* ftgrays.c - a new 'perfect' anti-aliasing renderer for FreeType 2 */
-/* */
-/* Copyright 2000 by The FreeType Project */
-/* David Turner, Robert Wilhelm, and Werner Lemberg. */
-/* */
-/* This file is part of the FreeType project, and may only be used */
-/* modified and distributed under the terms of the FreeType project */
-/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
-/* this file you indicate that you have read the license and */
-/* understand and accept it fully. */
-/* */
-/* This is a new anti-aliasing scan-converter for FreeType 2. The */
-/* algorithm used here is _very_ different from the one in the standard */
-/* "ftraster.c". Actually, "ftgrays.c" computes the _exact_ coverage of */
-/* the outline on each pixel cell. */
-/* */
-/* It is based on ideas that I initially found in Raph Levien's excellent */
-/* LibArt graphics library (see www.levien.com/libart for more information, */
-/* though the web pages do not tell anything about the renderer, you'll */
-/* have to dive in the source code to understand how it works..) */
-/* */
-/* Note however that this is a _very_ different implementation from */
-/* Raph's. Coverage information is stored in a very different way, */
-/* and I don't use sorted vector paths. Also, it doesn't use floating */
-/* point values.. */
-/* */
-/* This renderer has the following advantages: */
-/* */
-/* - doesn't need an intermediate bitmap. Instead, one can supply */
-/* a callback fuction that will be called by the renderer to */
-/* draw gray spans on any target surface.. You can thus do direct */
-/* composition on any kind of bitmap, provided that you give the */
-/* renderer the right callback.. */
-/* */
-/* - perfect anti-aliaser, i.e. computes the _exact_ coverage on */
-/* each pixel cell */
-/* */
-/* - performs a single pass on the outline (the 'standard' FT2 */
-/* renderer performs two passes). */
-/* */
-/* - can easily be modified to render to _any_ number of gray levels */
-/* cheaply.. */
-/* */
-/* - faster than the standard renderer for small (< 20) pixel sizes */
-/* */
+/***************************************************************************/
+/* */
+/* ftgrays.c */
+/* */
+/* A new `perfect' anti-aliasing renderer (body). */
+/* */
+/* Copyright 2000 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used */
+/* modified and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* This is a new anti-aliasing scan-converter for FreeType 2. The */
+ /* algorithm used here is _very_ different from the one in the standard */
+ /* `ftraster' module. Actually, `ftgrays' computes the _exact_ */
+ /* coverage of the outline on each pixel cell. */
+ /* */
+ /* It is based on ideas that I initially found in Raph Levien's */
+ /* excellent LibArt graphics library (see http://www.levien.com/libart */
+ /* for more information, though the web pages do not tell anything */
+ /* about the renderer; you'll have to dive into the source code to */
+ /* understand how it works). */
+ /* */
+ /* Note, however, that this is a _very_ different implementation */
+ /* compared Raph's. Coverage information is stored in a very different */
+ /* way, and I don't use sorted vector paths. Also, it doesn't use */
+ /* floating point values. */
+ /* */
+ /* This renderer has the following advantages: */
+ /* */
+ /* - It doesn't need an intermediate bitmap. Instead, one can supply */
+ /* a callback function that will be called by the renderer to draw */
+ /* gray spans on any target surface. You can thus do direct */
+ /* composition on any kind of bitmap, provided that you give the */
+ /* renderer the right callback. */
+ /* */
+ /* - A perfect anti-aliaser, i.e., it computes the _exact_ coverage on */
+ /* each pixel cell */
+ /* */
+ /* - It performs a single pass on the outline (the `standard' FT2 */
+ /* renderer makes two passes). */
+ /* */
+ /* - It can easily be modified to render to _any_ number of gray levels */
+ /* cheaply. */
+ /* */
+ /* - For small (< 20) pixel sizes, it is faster than the standard */
+ /* renderer. */
+ /* */
+ /*************************************************************************/
+
+
#include <freetype/ftgrays.h>
-#include <string.h> /* for memcpy */
+#include <string.h> /* for memcpy() */
#define ErrRaster_Invalid_Outline -1
#ifdef _STANDALONE_
-#error "implementation of FT_Outline_Decompose missing !!!"
+#error "implementation of FT_Outline_Decompose missing!"
#else
-#include <freetype/freetype.h> /* to link to FT_Outline_Decompose */
+#include <freetype/internal/ftobjs.h> /* for UNUSED() */
+#include <freetype/freetype.h> /* to link to FT_Outline_Decompose() */
#endif
-/* define this to dump debugging information */
+ /* define this to dump debugging information */
#define xxxDEBUG_GRAYS
-/* as usual, for the speed hungry :-) */
+ /* as usual, for the speed hungry :-) */
+
#ifndef FT_STATIC_RASTER
- #define RAS_ARG PRaster raster
- #define RAS_ARG_ PRaster raster,
+#define RAS_ARG PRaster raster
+#define RAS_ARG_ PRaster raster,
- #define RAS_VAR raster
- #define RAS_VAR_ raster,
+#define RAS_VAR raster
+#define RAS_VAR_ raster,
- #define ras (*raster)
+#define ras (*raster)
-#else
+#else /* FT_STATIC_RASTER */
- #define RAS_ARG
- #define RAS_ARG_
- #define RAS_VAR
- #define RAS_VAR_
+#define RAS_ARG /* empty */
+#define RAS_ARG_ /* empty */
+#define RAS_VAR /* empty */
+#define RAS_VAR_ /* empty */
static TRaster ras;
-#endif
+#endif /* FT_STATIC_RASTER */
-/* must be at least 6 bits !! */
-#define PIXEL_BITS 8
+ /* must be at least 6 bits! */
+#define PIXEL_BITS 8
-#define ONE_PIXEL (1L << PIXEL_BITS)
-#define PIXEL_MASK (-1L << PIXEL_BITS)
-#define TRUNC(x) ((x) >> PIXEL_BITS)
-#define SUBPIXELS(x) ((x) << PIXEL_BITS)
-#define FLOOR(x) ((x) & -ONE_PIXEL)
-#define CEILING(x) (((x)+ONE_PIXEL-1) & -ONE_PIXEL)
-#define ROUND(x) (((x)+ONE_PIXEL/2) & -ONE_PIXEL)
+#define ONE_PIXEL ( 1L << PIXEL_BITS )
+#define PIXEL_MASK ( -1L << PIXEL_BITS )
+#define TRUNC( x ) ( (x) >> PIXEL_BITS )
+#define SUBPIXELS( x ) ( (x) << PIXEL_BITS )
+#define FLOOR( x ) ( (x) & -ONE_PIXEL )
+#define CEILING( x ) ( ( (x) + ONE_PIXEL - 1 ) & -ONE_PIXEL )
+#define ROUND( x ) ( ( (x) + ONE_PIXEL / 2 ) & -ONE_PIXEL )
#if PIXEL_BITS >= 6
-#define UPSCALE(x) ((x) << (PIXEL_BITS-6))
-#define DOWNSCALE(x) ((x) >> (PIXEL_BITS-6))
+#define UPSCALE( x ) ( (x) << ( PIXEL_BITS - 6 ) )
+#define DOWNSCALE( x ) ( (x) >> ( PIXEL_BITS - 6 ) )
#else
-#define UPSCALE(x) ((x) >> (6-PIXEL_BITS))
-#define DOWNSCALE(x) ((x) << (6-PIXEL_BITS))
+#define UPSCALE( x ) ( (x) >> ( 6 - PIXEL_BITS ) )
+#define DOWNSCALE( x ) ( (x) << ( 6 - PIXEL_BITS ) )
#endif
-/* define if you want to use more compact storage, this increases the number */
-/* of cells available in the render pool but slows down the rendering a bit */
-/* useful when you have a really tiny render pool */
-#define xxxGRAYS_COMPACT
+ /* Define this if you want to use a more compact storage scheme. This */
+ /* increases the number of cells available in the render pool but slows */
+ /* down the rendering a bit. It is useful if you have a really tiny */
+ /* render pool. */
+#define xxxGRAYS_COMPACT
+ /*************************************************************************/
+ /* */
+ /* TYPE DEFINITIONS */
+ /* */
+ typedef int TScan; /* integer scanline/pixel coordinate */
+ typedef long TPos; /* sub-pixel coordinate */
-/****************************************************************************/
-/* */
-/* TYPE DEFINITIONS */
-/* */
-
-typedef int TScan; /* integer scanline/pixel coordinate */
-typedef long TPos; /* sub-pixel coordinate */
-
-/* maximum number of gray spans in a call to the span callback */
+ /* maximal number of gray spans in a call to the span callback */
#define FT_MAX_GRAY_SPANS 32
#ifdef GRAYS_COMPACT
-typedef struct TCell_
-{
- short x : 14;
- short y : 14;
- int cover : PIXEL_BITS+2;
- int area : PIXEL_BITS*2+2;
-} TCell, *PCell;
-#else
-typedef struct TCell_
-{
- TScan x;
- TScan y;
- int cover;
- int area;
+ typedef struct TCell_
+ {
+ short x : 14;
+ short y : 14;
+ int cover : PIXEL_BITS + 2;
+ int area : PIXEL_BITS * 2 + 2;
-} TCell, *PCell;
-#endif
+ } TCell, *PCell;
+#else /* GRAYS_COMPACT */
-typedef struct TRaster_
-{
- PCell cells;
- int max_cells;
- int num_cells;
+ typedef struct TCell_
+ {
+ TScan x;
+ TScan y;
+ int cover;
+ int area;
- TScan min_ex, max_ex;
- TScan min_ey, max_ey;
+ } TCell, *PCell;
- int area;
- int cover;
- int invalid;
+#endif /* GRAYS_COMPACT */
- TScan ex, ey;
- TScan cx, cy;
- TPos x, y;
- TScan last_ey;
+ typedef struct TRaster_
+ {
+ PCell cells;
+ int max_cells;
+ int num_cells;
- FT_Vector bez_stack[32*3];
- int lev_stack[32];
+ TScan min_ex, max_ex;
+ TScan min_ey, max_ey;
- FT_Outline outline;
- FT_Bitmap target;
+ int area;
+ int cover;
+ int invalid;
- FT_Span gray_spans[ FT_MAX_GRAY_SPANS ];
- int num_gray_spans;
+ TScan ex, ey;
+ TScan cx, cy;
+ TPos x, y;
- FT_Raster_Span_Func render_span;
- void* render_span_data;
- int span_y;
+ TScan last_ey;
- int band_size;
- int band_shoot;
- int conic_level;
- int cubic_level;
+ FT_Vector bez_stack[32 * 3];
+ int lev_stack[32];
- void* memory;
+ FT_Outline outline;
+ FT_Bitmap target;
-} TRaster, *PRaster;
+ FT_Span gray_spans[FT_MAX_GRAY_SPANS];
+ int num_gray_spans;
+ FT_Raster_Span_Func render_span;
+ void* render_span_data;
+ int span_y;
+ int band_size;
+ int band_shoot;
+ int conic_level;
+ int cubic_level;
+ void* memory;
-/****************************************************************************/
-/* */
-/* INITIALIZE THE CELLS TABLE */
-/* */
-static
-void init_cells( RAS_ARG_ void* buffer, long byte_size )
-{
- ras.cells = (PCell)buffer;
- ras.max_cells = byte_size / sizeof(TCell);
- ras.num_cells = 0;
- ras.area = 0;
- ras.cover = 0;
- ras.invalid = 1;
-}
+ } TRaster, *PRaster;
-/****************************************************************************/
-/* */
-/* COMPUTE THE OUTLINE BOUNDING BOX */
-/* */
-static
-void compute_cbox( RAS_ARG_ FT_Outline* outline )
-{
- FT_Vector* vec = outline->points;
- FT_Vector* limit = vec + outline->n_points;
-
- if ( outline->n_points <= 0 )
+ /*************************************************************************/
+ /* */
+ /* Initialize the cells table. */
+ /* */
+ static
+ void init_cells( RAS_ARG_ void* buffer,
+ long byte_size )
{
- ras.min_ex = ras.max_ex = 0;
- ras.min_ey = ras.max_ey = 0;
- return;
+ ras.cells = (PCell)buffer;
+ ras.max_cells = byte_size / sizeof ( TCell );
+ ras.num_cells = 0;
+ ras.area = 0;
+ ras.cover = 0;
+ ras.invalid = 1;
}
- ras.min_ex = ras.max_ex = vec->x;
- ras.min_ey = ras.max_ey = vec->y;
- vec++;
- for ( ; vec < limit; vec++ )
+ /*************************************************************************/
+ /* */
+ /* Compute the outline bounding box. */
+ /* */
+ static
+ void compute_cbox( RAS_ARG_ FT_Outline* outline )
{
- TPos x = vec->x;
- TPos y = vec->y;
+ FT_Vector* vec = outline->points;
+ FT_Vector* limit = vec + outline->n_points;
- if ( x < ras.min_ex ) ras.min_ex = x;
- if ( x > ras.max_ex ) ras.max_ex = x;
- if ( y < ras.min_ey ) ras.min_ey = y;
- if ( y > ras.max_ey ) ras.max_ey = y;
- }
- /* truncate the bounding box to integer pixels */
- ras.min_ex = ras.min_ex >> 6;
- ras.min_ey = ras.min_ey >> 6;
- ras.max_ex = ( ras.max_ex+63 ) >> 6;
- ras.max_ey = ( ras.max_ey+63 ) >> 6;
-}
+ if ( outline->n_points <= 0 )
+ {
+ ras.min_ex = ras.max_ex = 0;
+ ras.min_ey = ras.max_ey = 0;
+ return;
+ }
+ ras.min_ex = ras.max_ex = vec->x;
+ ras.min_ey = ras.max_ey = vec->y;
-/****************************************************************************/
-/* */
-/* RECORD THE CURRENT CELL IN THE TABLE */
-/* */
-static
-int record_cell( RAS_ARG )
-{
- PCell cell;
+ vec++;
- if (!ras.invalid && (ras.area | ras.cover))
- {
- if ( ras.num_cells >= ras.max_cells )
- return 1;
+ for ( ; vec < limit; vec++ )
+ {
+ TPos x = vec->x;
+ TPos y = vec->y;
- cell = ras.cells + ras.num_cells++;
- cell->x = (ras.ex - ras.min_ex);
- cell->y = (ras.ey - ras.min_ey);
- cell->area = ras.area;
- cell->cover = ras.cover;
- }
- return 0;
-}
+ if ( x < ras.min_ex ) ras.min_ex = x;
+ if ( x > ras.max_ex ) ras.max_ex = x;
+ if ( y < ras.min_ey ) ras.min_ey = y;
+ if ( y > ras.max_ey ) ras.max_ey = y;
+ }
-/****************************************************************************/
-/* */
-/* SET THE CURRENT CELL TO A NEW POSITION */
-/* */
-static
-int set_cell( RAS_ARG_ TScan ex, TScan ey )
-{
- int invalid, record, clean;
-
- /* move the cell pointer to a new position. We set the "invalid" */
- /* flag to indicate that the cell isn't part of those we're interested */
- /* in during the render phase.. This means that: */
- /* */
- /* the new vertical position must be within min_ey..max_ey-1. */
- /* the new horizontal position must be strictly less than max_ey */
- /* */
- /* Note that we a cell is to the left of the clipping region, it is */
- /* actually set to the (min_ex-1) horizontal position */
- /* */
- record = 0;
- clean = 1;
- invalid = ( ey < ras.min_ey || ey >= ras.max_ey || ex >= ras.max_ex );
- if (!invalid)
- {
- /* all cells that are on the left of the clipping region go to the */
- /* min_ex-1 horizontal position.. */
- if (ex < ras.min_ex)
- ex = ras.min_ex-1;
-
- /* if our position is new, then record the previous cell */
- if (ex != ras.ex || ey != ras.ey)
- record = 1;
- else
- clean = ras.invalid; /* do not clean if we didn't move from */
- /* a valid cell.. */
+ /* truncate the bounding box to integer pixels */
+ ras.min_ex = ras.min_ex >> 6;
+ ras.min_ey = ras.min_ey >> 6;
+ ras.max_ex = ( ras.max_ex + 63 ) >> 6;
+ ras.max_ey = ( ras.max_ey + 63 ) >> 6;
}
- /* record the previous cell if needed (i.e. if we changed the cell */
- /* position, of changed the 'invalid' flag..) */
- if ( (ras.invalid != invalid || record) && record_cell( RAS_VAR ) )
- return 1;
- if (clean)
+ /*************************************************************************/
+ /* */
+ /* Record the current cell in the table. */
+ /* */
+ static
+ int record_cell( RAS_ARG )
{
- ras.area = 0;
- ras.cover = 0;
- }
+ PCell cell;
- ras.invalid = invalid;
- ras.ex = ex;
- ras.ey = ey;
- return 0;
-}
+ if ( !ras.invalid && ( ras.area | ras.cover ) )
+ {
+ if ( ras.num_cells >= ras.max_cells )
+ return 1;
+ cell = ras.cells + ras.num_cells++;
+ cell->x = ras.ex - ras.min_ex;
+ cell->y = ras.ey - ras.min_ey;
+ cell->area = ras.area;
+ cell->cover = ras.cover;
+ }
-/****************************************************************************/
-/* */
-/* START A NEW CONTOUR AT A GIVEN CELL */
-/* */
-static
-void start_cell( RAS_ARG_ TScan ex, TScan ey )
-{
- if (ex < ras.min_ex)
- ex = ras.min_ex-1;
+ return 0;
+ }
- ras.area = 0;
- ras.cover = 0;
- ras.ex = ex;
- ras.ey = ey;
- ras.last_ey = SUBPIXELS(ey);
- ras.invalid = 0;
- (void)set_cell( RAS_VAR_ ex, ey );
-}
+ /*************************************************************************/
+ /* */
+ /* Set the current cell to a new position. */
+ /* */
+ static
+ int set_cell( RAS_ARG_ TScan ex,
+ TScan ey )
+ {
+ int invalid, record, clean;
-/****************************************************************************/
-/* */
-/* RENDER A SCANLINE AS ONE OR MORE CELLS */
-/* */
-static
-int render_scanline( RAS_ARG_ TScan ey, TPos x1, TScan y1,
- TPos x2, TScan y2 )
-{
- TScan ex1, ex2, fx1, fx2, delta;
- long p, first, dx;
- int incr, lift, mod, rem;
+ /* Move the cell pointer to a new position. We set the `invalid' */
+ /* flag to indicate that the cell isn't part of those we're interested */
+ /* in during the render phase. This means that: */
+ /* */
+ /* . the new vertical position must be within min_ey..max_ey - 1. */
+ /* . the new horizontal position must be strictly less than max_ey */
+ /* */
+ /* Note that if a cell is to the left of the clipping region, it is */
+ /* actually set to the (min_ex-1) horizontal position. */
- dx = x2-x1;
+ record = 0;
+ clean = 1;
- ex1 = TRUNC(x1); /* if (ex1 >= ras.max_ex) ex1 = ras.max_ex-1; */
- ex2 = TRUNC(x2); /* if (ex2 >= ras.max_ex) ex2 = ras.max_ex-1; */
- fx1 = x1 - SUBPIXELS(ex1);
- fx2 = x2 - SUBPIXELS(ex2);
+ invalid = ( ey < ras.min_ey || ey >= ras.max_ey || ex >= ras.max_ex );
+ if ( !invalid )
+ {
+ /* All cells that are on the left of the clipping region go to the */
+ /* min_ex - 1 horizontal position. */
+ if ( ex < ras.min_ex )
+ ex = ras.min_ex - 1;
- /* trivial case. Happens often */
- if (y1 == y2)
- return set_cell( RAS_VAR_ ex2, ey );
+ /* if our position is new, then record the previous cell */
+ if ( ex != ras.ex || ey != ras.ey )
+ record = 1;
+ else
+ clean = ras.invalid; /* do not clean if we didn't move from */
+ /* a valid cell */
+ }
+ /* record the previous cell if needed (i.e., if we changed the cell */
+ /* position, of changed the `invalid' flag) */
+ if ( ( ras.invalid != invalid || record ) && record_cell( RAS_VAR ) )
+ return 1;
- /* everything is located in a single cell, that is easy ! */
- /* */
- if ( ex1 == ex2 )
- {
- delta = y2-y1;
- ras.area += (fx1+fx2)*delta;
- ras.cover += delta;
+ if ( clean )
+ {
+ ras.area = 0;
+ ras.cover = 0;
+ }
+
+ ras.invalid = invalid;
+ ras.ex = ex;
+ ras.ey = ey;
return 0;
}
- /* ok, we'll have to render a run of adjacent cells on the same */
- /* scanline.. */
- /* */
- p = (ONE_PIXEL-fx1)*(y2-y1);
- first = ONE_PIXEL;
- incr = 1;
- if ( dx < 0 )
+
+ /*************************************************************************/
+ /* */
+ /* Start a new contour at a given cell. */
+ /* */
+ static
+ void start_cell( RAS_ARG_ TScan ex,
+ TScan ey )
{
- p = fx1*(y2-y1);
- first = 0;
- incr = -1;
- dx = -dx;
+ if ( ex < ras.min_ex )
+ ex = ras.min_ex - 1;
+
+ ras.area = 0;
+ ras.cover = 0;
+ ras.ex = ex;
+ ras.ey = ey;
+ ras.last_ey = SUBPIXELS( ey );
+ ras.invalid = 0;
+
+ (void)set_cell( RAS_VAR_ ex, ey );
}
- delta = p / dx;
- mod = p % dx;
- if (mod < 0)
+
+ /*************************************************************************/
+ /* */
+ /* Render a scanline as one or more cells. */
+ /* */
+ static
+ int render_scanline( RAS_ARG_ TScan ey,
+ TPos x1,
+ TScan y1,
+ TPos x2,
+ TScan y2 )
{
- delta--;
- mod += dx;
- }
+ TScan ex1, ex2, fx1, fx2, delta;
+ long p, first, dx;
+ int incr, lift, mod, rem;
- ras.area += (fx1+first)*delta;
- ras.cover += delta;
- ex1 += incr;
- if (set_cell( RAS_VAR_ ex1, ey )) goto Error;
- y1 += delta;
+ dx = x2 - x1;
- if (ex1 != ex2)
- {
- p = ONE_PIXEL*(y2-y1);
- lift = p / dx;
- rem = p % dx;
- if (rem < 0)
+ ex1 = TRUNC( x1 ); /* if (ex1 >= ras.max_ex) ex1 = ras.max_ex-1; */
+ ex2 = TRUNC( x2 ); /* if (ex2 >= ras.max_ex) ex2 = ras.max_ex-1; */
+ fx1 = x1 - SUBPIXELS( ex1 );
+ fx2 = x2 - SUBPIXELS( ex2 );
+
+ /* trivial case. Happens often */
+ if ( y1 == y2 )
+ return set_cell( RAS_VAR_ ex2, ey );
+
+ /* everything is located in a single cell. That is easy! */
+ /* */
+ if ( ex1 == ex2 )
{
- lift--;
- rem += dx;
+ delta = y2 - y1;
+ ras.area += ( fx1 + fx2 ) * delta;
+ ras.cover += delta;
+ return 0;
}
- mod -= dx;
+ /* ok, we'll have to render a run of adjacent cells on the same */
+ /* scanline... */
+ /* */
+ p = ( ONE_PIXEL - fx1 ) * ( y2 - y1 );
+ first = ONE_PIXEL;
+ incr = 1;
- while (ex1 != ex2)
+ if ( dx < 0 )
{
- delta = lift;
- mod += rem;
- if (mod >= 0)
- {
- mod -= dx;
- delta++;
- }
- ras.area += ONE_PIXEL*delta;
- ras.cover += delta;
- y1 += delta;
- ex1 += incr;
- if (set_cell( RAS_VAR_ ex1, ey )) goto Error;
+ p = fx1 * ( y2 - y1 );
+ first = 0;
+ incr = -1;
+ dx = -dx;
}
- }
- delta = y2-y1;
- ras.area += (fx2+ONE_PIXEL-first)*delta;
- ras.cover += delta;
+ delta = p / dx;
+ mod = p % dx;
+ if ( mod < 0 )
+ {
+ delta--;
+ mod += dx;
+ }
- return 0;
-Error:
- return 1;
-}
+ ras.area += ( fx1 + first ) * delta;
+ ras.cover += delta;
-/****************************************************************************/
-/* */
-/* RENDER A GIVEN LINE AS A SERIES OF SCANLINES */
-/* */
-static
-int render_line( RAS_ARG_ TPos to_x, TPos to_y )
-{
- TScan ey1, ey2, fy1, fy2;
- TPos dx, dy, x, x2;
- int p, rem, mod, lift, delta, first, incr;
+ ex1 += incr;
+ if ( set_cell( RAS_VAR_ ex1, ey ) )
+ goto Error;
+ y1 += delta;
- ey1 = TRUNC(ras.last_ey);
- ey2 = TRUNC(to_y); /* if (ey2 >= ras.max_ey) ey2 = ras.max_ey-1; */
- fy1 = ras.y - ras.last_ey;
- fy2 = to_y - SUBPIXELS(ey2);
+ if ( ex1 != ex2 )
+ {
+ p = ONE_PIXEL * ( y2 - y1 );
+ lift = p / dx;
+ rem = p % dx;
+ if ( rem < 0 )
+ {
+ lift--;
+ rem += dx;
+ }
- dx = to_x - ras.x;
- dy = to_y - ras.y;
+ mod -= dx;
- /* we should do something about the trivial case where dx == 0, */
- /* as it happens very often !! ... XXXXX */
+ while ( ex1 != ex2 )
+ {
+ delta = lift;
+ mod += rem;
+ if ( mod >= 0 )
+ {
+ mod -= dx;
+ delta++;
+ }
- /* perform vertical clipping */
- {
- TScan min, max;
- min = ey1;
- max = ey2;
- if (ey1 > ey2)
- {
- min = ey2;
- max = ey1;
+ ras.area += ONE_PIXEL * delta;
+ ras.cover += delta;
+ y1 += delta;
+ ex1 += incr;
+ if ( set_cell( RAS_VAR_ ex1, ey ) )
+ goto Error;
+ }
}
- if (min >= ras.max_ey || max < ras.min_ey)
- goto Fin;
- }
- /* everything is on a single scanline */
- if ( ey1 == ey2 )
- {
- if (render_scanline( RAS_VAR_ ey1, ras.x, fy1, to_x, fy2 )) goto Error;
- goto Fin;
- }
+ delta = y2 - y1;
+ ras.area += ( fx2 + ONE_PIXEL - first ) * delta;
+ ras.cover += delta;
- /* ok, we'll have to render several scanlines */
- p = (ONE_PIXEL-fy1)*dx;
- first = ONE_PIXEL;
- incr = 1;
- if ( dy < 0 )
- {
- p = fy1*dx;
- first = 0;
- incr = -1;
- dy = -dy;
+ return 0;
+
+ Error:
+ return 1;
}
- delta = p / dy;
- mod = p % dy;
- if (mod < 0)
+
+ /*************************************************************************/
+ /* */
+ /* Render a given line as a series of scanlines. */
+ /* */
+ static
+ int render_line( RAS_ARG_ TPos to_x,
+ TPos to_y )
{
- delta--;
- mod += dy;
- }
+ TScan ey1, ey2, fy1, fy2;
+ TPos dx, dy, x, x2;
+ int p, rem, mod, lift, delta, first, incr;
- x = ras.x + delta;
- if (render_scanline( RAS_VAR_ ey1, ras.x, fy1, x, first )) goto Error;
- ey1 += incr;
- if (set_cell( RAS_VAR_ TRUNC(x), ey1 )) goto Error;
+ ey1 = TRUNC( ras.last_ey );
+ ey2 = TRUNC( to_y ); /* if (ey2 >= ras.max_ey) ey2 = ras.max_ey-1; */
+ fy1 = ras.y - ras.last_ey;
+ fy2 = to_y - SUBPIXELS( ey2 );
- if (ey1 != ey2)
- {
- p = ONE_PIXEL*dx;
- lift = p / dy;
- rem = p % dy;
- if (rem < 0)
- {
- lift--;
- rem += dy;
- }
- mod -= dy;
+ dx = to_x - ras.x;
+ dy = to_y - ras.y;
- while (ey1 != ey2)
+ /* we should do something about the trivial case where dx == 0, */
+ /* as it happens very often! XXXXX */
+
+ /* perform vertical clipping */
{
- delta = lift;
- mod += rem;
- if (mod >= 0)
+ TScan min, max;
+
+
+ min = ey1;
+ max = ey2;
+ if ( ey1 > ey2 )
{
- mod -= dy;
- delta++;
+ min = ey2;
+ max = ey1;
}
- x2 = x + delta;
- if (render_scanline( RAS_VAR_ ey1, x, ONE_PIXEL-first, x2, first )) goto Error;
- x = x2;
- ey1 += incr;
- if (set_cell( RAS_VAR_ TRUNC(x), ey1 )) goto Error;
+ if ( min >= ras.max_ey || max < ras.min_ey )
+ goto End;
}
- }
- if (render_scanline( RAS_VAR_ ey1, x, ONE_PIXEL-first, to_x, fy2 )) goto Error;
+ /* everything is on a single scanline */
+ if ( ey1 == ey2 )
+ {
+ if ( render_scanline( RAS_VAR_ ey1, ras.x, fy1, to_x, fy2 ) )
+ goto Error;
+ goto End;
+ }
-Fin:
- ras.x = to_x;
- ras.y = to_y;
- ras.last_ey = SUBPIXELS(ey2);
- return 0;
-Error:
- return 1;
-}
+ /* ok, we'll have to render several scanlines */
+ p = ( ONE_PIXEL - fy1 ) * dx;
+ first = ONE_PIXEL;
+ incr = 1;
+ if ( dy < 0 )
+ {
+ p = fy1 * dx;
+ first = 0;
+ incr = -1;
+ dy = -dy;
+ }
-static
-void split_conic( FT_Vector* base )
-{
- TPos a, b;
+ delta = p / dy;
+ mod = p % dy;
+ if ( mod < 0 )
+ {
+ delta--;
+ mod += dy;
+ }
- base[4].x = base[2].x;
- b = base[1].x;
- a = base[3].x = ( base[2].x + b )/2;
- b = base[1].x = ( base[0].x + b )/2;
- base[2].x = ( a + b ) / 2;
+ x = ras.x + delta;
+ if ( render_scanline( RAS_VAR_ ey1, ras.x, fy1, x, first ) )
+ goto Error;
- base[4].y = base[2].y;
- b = base[1].y;
- a = base[3].y = ( base[2].y + b )/2;
- b = base[1].y = ( base[0].y + b )/2;
- base[2].y = ( a + b ) / 2;
-}
+ ey1 += incr;
+ if ( set_cell( RAS_VAR_ TRUNC( x ), ey1 ) )
+ goto Error;
+ if ( ey1 != ey2 )
+ {
+ p = ONE_PIXEL * dx;
+ lift = p / dy;
+ rem = p % dy;
+ if ( rem < 0 )
+ {
+ lift--;
+ rem += dy;
+ }
+ mod -= dy;
-static
-int render_conic( RAS_ARG_ FT_Vector* control, FT_Vector* to )
-{
- TPos dx, dy;
- int top, level;
- int* levels;
- FT_Vector* arc;
+ while ( ey1 != ey2 )
+ {
+ delta = lift;
+ mod += rem;
+ if ( mod >= 0 )
+ {
+ mod -= dy;
+ delta++;
+ }
- dx = DOWNSCALE(ras.x) + to->x - (control->x << 1); if (dx < 0) dx = -dx;
- dy = DOWNSCALE(ras.y) + to->y - (control->y << 1); if (dy < 0) dy = -dy;
- if (dx < dy) dx = dy;
+ x2 = x + delta;
+ if ( render_scanline( RAS_VAR_ ey1,
+ x, ONE_PIXEL - first, x2, first ) )
+ goto Error;
+ x = x2;
+ ey1 += incr;
+ if ( set_cell( RAS_VAR_ TRUNC( x ), ey1 ) )
+ goto Error;
+ }
+ }
- level = 1;
- dx = dx/ras.conic_level;
- while ( dx > 0 )
- {
- dx >>= 1;
- level++;
+ if ( render_scanline( RAS_VAR_ ey1,
+ x, ONE_PIXEL - first, to_x, fy2 ) )
+ goto Error;
+
+ End:
+ ras.x = to_x;
+ ras.y = to_y;
+ ras.last_ey = SUBPIXELS( ey2 );
+
+ return 0;
+
+ Error:
+ return 1;
}
- /* a shortcut to speed things up */
- if (level <= 1)
+
+ static
+ void split_conic( FT_Vector* base )
{
- /* we compute the mid-point directly in order to avoid */
- /* calling split_conic().. */
- TPos to_x, to_y, mid_x, mid_y;
+ TPos a, b;
- to_x = UPSCALE(to->x);
- to_y = UPSCALE(to->y);
- mid_x = (ras.x + to_x + 2*UPSCALE(control->x))/4;
- mid_y = (ras.y + to_y + 2*UPSCALE(control->y))/4;
- return render_line( RAS_VAR_ mid_x, mid_y ) ||
- render_line( RAS_VAR_ to_x, to_y );
+ base[4].x = base[2].x;
+ b = base[1].x;
+ a = base[3].x = ( base[2].x + b ) / 2;
+ b = base[1].x = ( base[0].x + b ) / 2;
+ base[2].x = ( a + b ) / 2;
+
+ base[4].y = base[2].y;
+ b = base[1].y;
+ a = base[3].y = ( base[2].y + b ) / 2;
+ b = base[1].y = ( base[0].y + b ) / 2;
+ base[2].y = ( a + b ) / 2;
}
- arc = ras.bez_stack;
- levels = ras.lev_stack;
- top = 0;
- levels[0] = level;
- arc[0].x = UPSCALE(to->x);
- arc[0].y = UPSCALE(to->y);
- arc[1].x = UPSCALE(control->x);
- arc[1].y = UPSCALE(control->y);
- arc[2].x = ras.x;
- arc[2].y = ras.y;
-
- while (top >= 0)
+ static
+ int render_conic( RAS_ARG_ FT_Vector* control,
+ FT_Vector* to )
{
- level = levels[top];
- if (level > 1)
- {
- /* check that the arc crosses the current band */
- TPos min, max, y;
- min = max = arc[0].y;
- y = arc[1].y;
- if ( y < min ) min = y;
- if ( y > max ) max = y;
- y = arc[2].y;
- if ( y < min ) min = y;
- if ( y > max ) max = y;
- if ( TRUNC(min) >= ras.max_ey || TRUNC(max) < 0 )
- goto Draw;
+ TPos dx, dy;
+ int top, level;
+ int* levels;
+ FT_Vector* arc;
- split_conic(arc);
- arc += 2;
- top ++;
- levels[top] = levels[top-1] = level-1;
- continue;
+
+ dx = DOWNSCALE( ras.x ) + to->x - ( control->x << 1 );
+ if ( dx < 0 )
+ dx = -dx;
+ dy = DOWNSCALE( ras.y ) + to->y - ( control->y << 1 );
+ if ( dy < 0 )
+ dy = -dy;
+ if ( dx < dy )
+ dx = dy;
+
+ level = 1;
+ dx = dx / ras.conic_level;
+ while ( dx > 0 )
+ {
+ dx >>= 1;
+ level++;
}
- Draw:
+
+ /* a shortcut to speed things up */
+ if ( level <= 1 )
{
+ /* we compute the mid-point directly in order to avoid */
+ /* calling split_conic() */
TPos to_x, to_y, mid_x, mid_y;
- to_x = arc[0].x;
- to_y = arc[0].y;
- mid_x = (ras.x + to_x + 2*arc[1].x)/4;
- mid_y = (ras.y + to_y + 2*arc[1].y)/4;
- if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
- render_line( RAS_VAR_ to_x, to_y ) ) return 1;
- top--;
- arc -= 2;
+ to_x = UPSCALE( to->x );
+ to_y = UPSCALE( to->y );
+ mid_x = ( ras.x + to_x + 2 * UPSCALE( control->x ) ) / 4;
+ mid_y = ( ras.y + to_y + 2 * UPSCALE( control->y ) ) / 4;
+
+ return render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y );
}
- }
- return 0;
-}
+ arc = ras.bez_stack;
+ levels = ras.lev_stack;
+ top = 0;
+ levels[0] = level;
-static
-void split_cubic( FT_Vector* base )
-{
- TPos a, b, c, d;
+ arc[0].x = UPSCALE( to->x );
+ arc[0].y = UPSCALE( to->y );
+ arc[1].x = UPSCALE( control->x );
+ arc[1].y = UPSCALE( control->y );
+ arc[2].x = ras.x;
+ arc[2].y = ras.y;
- base[6].x = base[3].x;
- c = base[1].x;
- d = base[2].x;
- base[1].x = a = ( base[0].x + c ) / 2;
- base[5].x = b = ( base[3].x + d ) / 2;
- c = ( c + d ) / 2;
- base[2].x = a = ( a + c ) / 2;
- base[4].x = b = ( b + c ) / 2;
- base[3].x = ( a + b ) / 2;
+ while ( top >= 0 )
+ {
+ level = levels[top];
+ if ( level > 1 )
+ {
+ /* check that the arc crosses the current band */
+ TPos min, max, y;
- base[6].y = base[3].y;
- c = base[1].y;
- d = base[2].y;
- base[1].y = a = ( base[0].y + c ) / 2;
- base[5].y = b = ( base[3].y + d ) / 2;
- c = ( c + d ) / 2;
- base[2].y = a = ( a + c ) / 2;
- base[4].y = b = ( b + c ) / 2;
- base[3].y = ( a + b ) / 2;
-}
+ min = max = arc[0].y;
-static
-int render_cubic( RAS_ARG_ FT_Vector* control1,
- FT_Vector* control2,
- FT_Vector* to )
-{
- TPos dx, dy, da, db;
- int top, level;
- int* levels;
- FT_Vector* arc;
+ y = arc[1].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
- dx = DOWNSCALE(ras.x) + to->x - (control1->x << 1); if (dx < 0) dx = -dx;
- dy = DOWNSCALE(ras.y) + to->y - (control1->y << 1); if (dy < 0) dy = -dy;
- if (dx < dy) dx = dy;
- da = dx;
+ y = arc[2].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
- dx = DOWNSCALE(ras.x) + to->x - 3*(control1->x + control2->x); if (dx < 0) dx = -dx;
- dy = DOWNSCALE(ras.y) + to->y - 3*(control1->x + control2->y); if (dy < 0) dy = -dy;
- if (dx < dy) dx = dy;
- db = dx;
+ if ( TRUNC( min ) >= ras.max_ey || TRUNC( max ) < 0 )
+ goto Draw;
- level = 1;
- da = da/ras.cubic_level;
- db = db/ras.conic_level;
- while ( da > 0 || db > 0 )
- {
- da >>= 1;
- db >>= 2;
- level++;
+ split_conic( arc );
+ arc += 2;
+ top++;
+ levels[top] = levels[top - 1] = level - 1;
+ continue;
+ }
+
+ Draw:
+ {
+ TPos to_x, to_y, mid_x, mid_y;
+
+
+ to_x = arc[0].x;
+ to_y = arc[0].y;
+ mid_x = ( ras.x + to_x + 2 * arc[1].x ) / 4;
+ mid_y = ( ras.y + to_y + 2 * arc[1].y ) / 4;
+
+ if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y ) )
+ return 1;
+
+ top--;
+ arc -= 2;
+ }
+ }
+ return 0;
}
- if (level <= 1)
+
+ static
+ void split_cubic( FT_Vector* base )
{
- TPos to_x, to_y, mid_x, mid_y;
+ TPos a, b, c, d;
- to_x = UPSCALE(to->x);
- to_y = UPSCALE(to->y);
- mid_x = (ras.x + to_x + 3*UPSCALE(control1->x+control2->x))/8;
- mid_y = (ras.y + to_y + 3*UPSCALE(control1->y+control2->y))/8;
- return render_line( RAS_VAR_ mid_x, mid_y ) ||
- render_line( RAS_VAR_ to_x, to_y );
+ base[6].x = base[3].x;
+ c = base[1].x;
+ d = base[2].x;
+ base[1].x = a = ( base[0].x + c ) / 2;
+ base[5].x = b = ( base[3].x + d ) / 2;
+ c = ( c + d ) / 2;
+ base[2].x = a = ( a + c ) / 2;
+ base[4].x = b = ( b + c ) / 2;
+ base[3].x = ( a + b ) / 2;
+
+ base[6].y = base[3].y;
+ c = base[1].y;
+ d = base[2].y;
+ base[1].y = a = ( base[0].y + c ) / 2;
+ base[5].y = b = ( base[3].y + d ) / 2;
+ c = ( c + d ) / 2;
+ base[2].y = a = ( a + c ) / 2;
+ base[4].y = b = ( b + c ) / 2;
+ base[3].y = ( a + b ) / 2;
}
- arc = ras.bez_stack;
- arc[0].x = UPSCALE(to->x);
- arc[0].y = UPSCALE(to->y);
- arc[1].x = UPSCALE(control2->x);
- arc[1].y = UPSCALE(control2->y);
- arc[2].x = UPSCALE(control1->x);
- arc[2].y = UPSCALE(control1->y);
- arc[3].x = ras.x;
- arc[3].y = ras.y;
- levels = ras.lev_stack;
- top = 0;
- levels[0] = level;
-
- while (top >= 0)
+ static
+ int render_cubic( RAS_ARG_ FT_Vector* control1,
+ FT_Vector* control2,
+ FT_Vector* to )
{
- level = levels[top];
- if (level > 1)
+ TPos dx, dy, da, db;
+ int top, level;
+ int* levels;
+ FT_Vector* arc;
+
+
+ dx = DOWNSCALE( ras.x ) + to->x - ( control1->x << 1 );
+ if ( dx < 0 )
+ dx = -dx;
+ dy = DOWNSCALE( ras.y ) + to->y - ( control1->y << 1 );
+ if ( dy < 0 )
+ dy = -dy;
+ if ( dx < dy )
+ dx = dy;
+ da = dx;
+
+ dx = DOWNSCALE( ras.x ) + to->x - 3 * ( control1->x + control2->x );
+ if ( dx < 0 )
+ dx = -dx;
+ dy = DOWNSCALE( ras.y ) + to->y - 3 * ( control1->x + control2->y );
+ if ( dy < 0 )
+ dy = -dy;
+ if ( dx < dy )
+ dx = dy;
+ db = dx;
+
+ level = 1;
+ da = da / ras.cubic_level;
+ db = db / ras.conic_level;
+ while ( da > 0 || db > 0 )
{
- /* check that the arc crosses the current band */
- TPos min, max, y;
- min = max = arc[0].y;
- y = arc[1].y;
- if ( y < min ) min = y;
- if ( y > max ) max = y;
- y = arc[2].y;
- if ( y < min ) min = y;
- if ( y > max ) max = y;
- y = arc[3].y;
- if ( y < min ) min = y;
- if ( y > max ) max = y;
- if ( TRUNC(min) >= ras.max_ey || TRUNC(max) < 0 )
- goto Draw;
- split_cubic(arc);
- arc += 3;
- top ++;
- levels[top] = levels[top-1] = level-1;
- continue;
+ da >>= 1;
+ db >>= 2;
+ level++;
}
- Draw:
+
+ if ( level <= 1 )
{
TPos to_x, to_y, mid_x, mid_y;
- to_x = arc[0].x;
- to_y = arc[0].y;
- mid_x = (ras.x + to_x + 3*(arc[1].x+arc[2].x))/8;
- mid_y = (ras.y + to_y + 3*(arc[1].y+arc[2].y))/8;
- if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
- render_line( RAS_VAR_ to_x, to_y ) ) return 1;
- top --;
- arc -= 3;
+ to_x = UPSCALE( to->x );
+ to_y = UPSCALE( to->y );
+ mid_x = ( ras.x + to_x +
+ 3 * UPSCALE( control1->x + control2->x ) ) / 8;
+ mid_y = ( ras.y + to_y +
+ 3 * UPSCALE( control1->y + control2->y ) ) / 8;
+
+ return render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y );
}
+
+ arc = ras.bez_stack;
+ arc[0].x = UPSCALE( to->x );
+ arc[0].y = UPSCALE( to->y );
+ arc[1].x = UPSCALE( control2->x );
+ arc[1].y = UPSCALE( control2->y );
+ arc[2].x = UPSCALE( control1->x );
+ arc[2].y = UPSCALE( control1->y );
+ arc[3].x = ras.x;
+ arc[3].y = ras.y;
+
+ levels = ras.lev_stack;
+ top = 0;
+ levels[0] = level;
+
+ while ( top >= 0 )
+ {
+ level = levels[top];
+ if ( level > 1 )
+ {
+ /* check that the arc crosses the current band */
+ TPos min, max, y;
+
+
+ min = max = arc[0].y;
+ y = arc[1].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ y = arc[2].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ y = arc[3].y;
+ if ( y < min ) min = y;
+ if ( y > max ) max = y;
+ if ( TRUNC( min ) >= ras.max_ey || TRUNC( max ) < 0 )
+ goto Draw;
+ split_cubic( arc );
+ arc += 3;
+ top ++;
+ levels[top] = levels[top - 1] = level - 1;
+ continue;
+ }
+
+ Draw:
+ {
+ TPos to_x, to_y, mid_x, mid_y;
+
+
+ to_x = arc[0].x;
+ to_y = arc[0].y;
+ mid_x = ( ras.x + to_x + 3 * ( arc[1].x + arc[2].x ) ) / 8;
+ mid_y = ( ras.y + to_y + 3 * ( arc[1].y + arc[2].y ) ) / 8;
+
+ if ( render_line( RAS_VAR_ mid_x, mid_y ) ||
+ render_line( RAS_VAR_ to_x, to_y ) )
+ return 1;
+ top --;
+ arc -= 3;
+ }
+ }
+ return 0;
}
- return 0;
-}
-/* a macro comparing two cell pointers. returns true if a <= b */
+ /* a macro comparing two cell pointers. Returns true if a <= b. */
#if 1
-#define PACK(a) ( ((long)(a)->y << 16) | (a)->x )
-#define LESS_THAN(a,b) ( PACK(a) < PACK(b) )
-#else
-#define LESS_THAN(a,b) ( (a)->y<(b)->y || ((a)->y==(b)->y && (a)->x < (b)->x) )
-#endif
+#define PACK( a ) ( ( (long)(a)->y << 16 ) | (a)->x )
+#define LESS_THAN( a, b ) ( PACK(a) < PACK(b) )
+#else /* 1 */
+#define LESS_THAN( a, b ) ( (a)->y < (b)->y || \
+ ( (a)->y == (b)->y && (a)->x < (b)->x ) )
+#endif /* 1 */
-#define SWAP_CELLS(a,b,temp) { temp = *(a); *(a) = *(b); *(b) = temp; }
+#define SWAP_CELLS( a, b, temp ) do \
+ { \
+ temp = *(a); \
+ *(a) = *(b); \
+ *(b) = temp; \
+ } while ( 0 )
#define DEBUG_SORT
#define QUICK_SORT
#ifdef SHELL_SORT
-/* A simple shell sort algorithm that works directly on our */
-/* cells table.. */
-static
-void shell_sort ( PCell cells,
- int count )
-{
- PCell i, j, limit = cells + count;
- TCell temp;
- int gap;
- /* compute initial gap */
- for (gap = 0; ++gap < count; gap *=3 );
- while ( gap /= 3 )
+ /* A simple shell sort algorithm that works directly on our */
+ /* cells table.. */
+ static
+ void shell_sort ( PCell cells,
+ int count )
{
- for ( i = cells+gap; i < limit; i++ )
+ PCell i, j, limit = cells + count;
+ TCell temp;
+ int gap;
+
+
+ /* compute initial gap */
+ for ( gap = 0; ++gap < count; gap *= 3 )
+ ;
+
+ while ( gap /= 3 )
{
- for ( j = i-gap; ; j -= gap )
+ for ( i = cells + gap; i < limit; i++ )
{
- PCell k = j+gap;
+ for ( j = i - gap; ; j -= gap )
+ {
+ PCell k = j + gap;
- if ( LESS_THAN(j,k) )
- break;
- SWAP_CELLS(j,k,temp);
+ if ( LESS_THAN( j, k ) )
+ break;
- if ( j < cells+gap )
- break;
+ SWAP_CELLS( j, k, temp );
+
+ if ( j < cells + gap )
+ break;
+ }
}
}
}
-}
-#endif
+#endif /* SHELL_SORT */
+
#ifdef QUICK_SORT
-/* this is a non-recursive quicksort that directly process our cells array */
-/* it should be faster than calling the stdlib qsort(), and we can even */
-/* tailor our insertion threshold... */
-#define QSORT_THRESHOLD 9 /* below this size, a sub-array will be sorted */
- /* through a normal insertion sort.. */
+ /* This is a non-recursive quicksort that directly process our cells */
+ /* array. It should be faster than calling the stdlib qsort(), and we */
+ /* can even tailor our insertion threshold... */
-static
-void quick_sort( PCell cells,
- int count )
-{
- PCell stack[40]; /* should be enough ;-) */
- PCell* top; /* top of stack */
- PCell base, limit;
- TCell temp;
+#define QSORT_THRESHOLD 9 /* below this size, a sub-array will be sorted */
+ /* through a normal insertion sort.. */
- limit = cells + count;
- base = cells;
- top = stack;
- for (;;)
+ static
+ void quick_sort( PCell cells,
+ int count )
{
- int len = limit-base;
- PCell i, j, pivot;
+ PCell stack[40]; /* should be enough ;-) */
+ PCell* top; /* top of stack */
+ PCell base, limit;
+ TCell temp;
- if ( len > QSORT_THRESHOLD)
+
+ limit = cells + count;
+ base = cells;
+ top = stack;
+
+ for (;;)
{
- /* we use base+len/2 as the pivot */
- pivot = base + len/2;
- SWAP_CELLS( base, pivot, temp );
+ int len = limit - base;
+ PCell i, j, pivot;
- i = base + 1;
- j = limit-1;
- /* now ensure that *i <= *base <= *j */
- if (LESS_THAN(j,i))
- SWAP_CELLS( i, j, temp );
+ if ( len > QSORT_THRESHOLD )
+ {
+ /* we use base + len/2 as the pivot */
+ pivot = base + len / 2;
+ SWAP_CELLS( base, pivot, temp );
- if (LESS_THAN(base,i))
- SWAP_CELLS( base, i, temp );
+ i = base + 1;
+ j = limit - 1;
- if (LESS_THAN(j,base))
- SWAP_CELLS( base, j, temp );
+ /* now ensure that *i <= *base <= *j */
+ if ( LESS_THAN( j, i ) )
+ SWAP_CELLS( i, j, temp );
- for (;;)
- {
- do i++; while (LESS_THAN(i,base));
- do j--; while (LESS_THAN(base,j));
- if (i > j)
- break;
+ if ( LESS_THAN( base, i ) )
+ SWAP_CELLS( base, i, temp );
- SWAP_CELLS( i,j, temp );
- }
+ if ( LESS_THAN( j, base ) )
+ SWAP_CELLS( base, j, temp );
- SWAP_CELLS( base, j, temp );
+ for (;;)
+ {
+ do i++; while ( LESS_THAN( i, base ) );
+ do j--; while ( LESS_THAN( base, j ) );
- /* now, push the largest sub-array */
- if ( j - base > limit -i )
- {
- top[0] = base;
- top[1] = j;
- base = i;
+ if ( i > j )
+ break;
+
+ SWAP_CELLS( i, j, temp );
+ }
+
+ SWAP_CELLS( base, j, temp );
+
+ /* now, push the largest sub-array */
+ if ( j - base > limit - i )
+ {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ }
+ else
+ {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
}
else
{
- top[0] = i;
- top[1] = limit;
- limit = j;
- }
- top += 2;
- }
- else
- {
- /* the sub-array is small, perform insertion sort */
- j = base;
- i = j+1;
- for ( ; i < limit; j = i, i++ )
- {
- for ( ; LESS_THAN(j+1,j); j-- )
+ /* the sub-array is small, perform insertion sort */
+ j = base;
+ i = j + 1;
+
+ for ( ; i < limit; j = i, i++ )
{
- SWAP_CELLS( j+1, j, temp );
- if (j == base)
- break;
+ for ( ; LESS_THAN( j + 1, j ); j-- )
+ {
+ SWAP_CELLS( j + 1, j, temp );
+ if ( j == base )
+ break;
+ }
}
+ if ( top > stack )
+ {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ }
+ else
+ break;
}
- if (top > stack)
- {
- top -= 2;
- base = top[0];
- limit = top[1];
- }
- else
- break;
}
}
-}
-#endif
+#endif /* QUICK_SORT */
+
#ifdef DEBUG_GRAYS
#ifdef DEBUG_SORT
-static
-int check_sort( PCell cells, int count )
-{
- PCell p, q;
- for ( p = cells + count-2; p >= cells; p-- )
+ static
+ int check_sort( PCell cells,
+ int count )
{
- q = p+1;
- if (!LESS_THAN(p,q))
- return 0;
+ PCell p, q;
+
+
+ for ( p = cells + count - 2; p >= cells; p-- )
+ {
+ q = p + 1;
+ if ( !LESS_THAN( p, q ) )
+ return 0;
+ }
+ return 1;
}
- return 1;
-}
-#endif
-#endif
+#endif /* DEBUG_SORT */
+#endif /* DEBUG_GRAYS */
+
static
int Move_To( FT_Vector* to,
FT_Raster raster )
@@ -962,13 +1070,14 @@
{
TPos x, y;
+
/* record current cell, if any */
record_cell( (PRaster)raster );
/* start to a new position */
- x = UPSCALE(to->x);
- y = UPSCALE(to->y);
- start_cell( (PRaster)raster, TRUNC(x), TRUNC(y) );
+ x = UPSCALE( to->x );
+ y = UPSCALE( to->y );
+ start_cell( (PRaster)raster, TRUNC( x ), TRUNC( y ) );
((PRaster)raster)->x = x;
((PRaster)raster)->y = y;
return 0;
@@ -979,7 +1088,8 @@
int Line_To( FT_Vector* to,
FT_Raster raster )
{
- return render_line( (PRaster)raster, UPSCALE(to->x), UPSCALE(to->y) );
+ return render_line( (PRaster)raster,
+ UPSCALE( to->x ), UPSCALE( to->y ) );
}
@@ -1003,21 +1113,26 @@
static
- void grays_render_span( int y, int count, FT_Span* spans, PRaster raster )
+ void grays_render_span( int y,
+ int count,
+ FT_Span* spans,
+ PRaster raster )
{
- unsigned char *p;
- FT_Bitmap* map = &raster->target;
+ unsigned char* p;
+ FT_Bitmap* map = &raster->target;
+
+
/* first of all, compute the scanline offset */
- p = (unsigned char*)map->buffer - y*map->pitch;
- if (map->pitch >= 0)
- p += (map->rows-1)*map->pitch;
+ p = (unsigned char*)map->buffer - y * map->pitch;
+ if ( map->pitch >= 0 )
+ p += ( map->rows - 1 ) * map->pitch;
for ( ; count > 0; count--, spans++ )
{
- if (spans->coverage)
+ if ( spans->coverage )
#if 1
memset( p + spans->x, (unsigned char)spans->coverage, spans->len );
-#else
+#else /* 1 */
{
q = p + spans->x;
limit = q + spans->len;
@@ -1024,11 +1139,13 @@
for ( ; q < limit; q++ )
q[0] = (unsigned char)spans->coverage;
}
-#endif
+#endif /* 1 */
}
}
+
#ifdef DEBUG_GRAYS
+
#include <stdio.h>
static
@@ -1037,8 +1154,10 @@
PCell cell, limit;
int y = -1;
- cell = ras.cells;
+
+ cell = ras.cells;
limit = cell + ras.num_cells;
+
for ( ; cell < limit; cell++ )
{
if ( cell->y != y )
@@ -1051,79 +1170,91 @@
}
fprintf(stderr, "\n" );
}
-#endif
+#endif /* DEBUG_GRAYS */
+
+
static
- void grays_hline( RAS_ARG_ TScan x, TScan y, TPos area, int acount )
+ void grays_hline( RAS_ARG_ TScan x,
+ TScan y,
+ TPos area,
+ int acount )
{
FT_Span* span;
int count;
int coverage;
+
/* compute the coverage line's coverage, depending on the */
- /* outline fill rule.. */
+ /* outline fill rule */
/* */
- /* The coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */
+ /* the coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */
/* */
+ coverage = area >> ( PIXEL_BITS * 2 + 1 - 8); /* use range 0..256 */
- coverage = area >> (PIXEL_BITS*2+1-8); /* use range 0..256 */
if ( ras.outline.flags & ft_outline_even_odd_fill )
{
- if (coverage < 0)
+ if ( coverage < 0 )
coverage = -coverage;
- while (coverage >= 512)
+ while ( coverage >= 512 )
coverage -= 512;
- if (coverage > 256)
+ if ( coverage > 256 )
coverage = 0;
- else if (coverage == 256)
+ else if ( coverage == 256 )
coverage = 255;
}
else
{
/* normal non-zero winding rule */
- if (coverage < 0)
+ if ( coverage < 0 )
coverage = -coverage;
- if (coverage >= 256)
+ if ( coverage >= 256 )
coverage = 255;
}
y += ras.min_ey;
- if (coverage)
+ if ( coverage )
{
/* see if we can add this span to the current list */
count = ras.num_gray_spans;
- span = ras.gray_spans + count-1;
- if (count > 0 && ras.span_y == y && (int)span->x + span->len == (int)x &&
- span->coverage == coverage)
+ span = ras.gray_spans + count - 1;
+ if ( count > 0 &&
+ ras.span_y == y &&
+ (int)span->x + span->len == (int)x &&
+ span->coverage == coverage )
{
span->len += acount;
return;
}
- if ( ras.span_y != y || count >= FT_MAX_GRAY_SPANS)
+ if ( ras.span_y != y || count >= FT_MAX_GRAY_SPANS )
{
- if (ras.render_span)
+ if ( ras.render_span )
ras.render_span( ras.span_y, count, ras.gray_spans,
ras.render_span_data );
/* ras.render_span( span->y, ras.gray_spans, count ); */
#ifdef DEBUG_GRAYS
- if (ras.span_y >= 0)
+
+ if ( ras.span_y >= 0 )
{
- int n;
- fprintf( stderr, "y=%3d ", ras.span_y );
- span = ras.gray_spans;
- for (n = 0; n < count; n++, span++)
- fprintf( stderr, "[%d..%d]:%02x ",
- span->x, span->x + span->len-1, span->coverage );
- fprintf( stderr, "\n" );
+ int n;
+
+
+ fprintf( stderr, "y=%3d ", ras.span_y );
+ span = ras.gray_spans;
+ for ( n = 0; n < count; n++, span++ )
+ fprintf( stderr, "[%d..%d]:%02x ",
+ span->x, span->x + span->len - 1, span->coverage );
+ fprintf( stderr, "\n" );
}
-#endif
+#endif /* DEBUG_GRAYS */
+
ras.num_gray_spans = 0;
ras.span_y = y;
@@ -1143,18 +1274,19 @@
static
- void grays_sweep( RAS_ARG_ FT_Bitmap* target )
+ void grays_sweep( RAS_ARG_ FT_Bitmap* target )
{
TScan x, y, cover, area;
PCell start, cur, limit;
- target=target;
+ UNUSED( target );
+
cur = ras.cells;
limit = cur + ras.num_cells;
- cover = 0;
- ras.span_y = -1;
+ cover = 0;
+ ras.span_y = -1;
ras.num_gray_spans = 0;
for (;;)
@@ -1170,7 +1302,7 @@
for (;;)
{
++cur;
- if (cur >= limit || cur->y != start->y || cur->x != start->x)
+ if ( cur >= limit || cur->y != start->y || cur->x != start->x )
break;
area += cur->area;
@@ -1178,57 +1310,67 @@
}
/* if the start cell has a non-null area, we must draw an */
- /* individual gray pixel there.. */
- if (area && x >= 0)
+ /* individual gray pixel there */
+ if ( area && x >= 0 )
{
- grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2)-area, 1 );
+ grays_hline( RAS_VAR_ x, y, cover * ( ONE_PIXEL * 2 ) - area, 1 );
x++;
}
- if (x < 0)
+ if ( x < 0 )
x = 0;
- if (cur < limit && start->y == cur->y)
+ if ( cur < limit && start->y == cur->y )
{
/* draw a gray span between the start cell and the current one */
- if (cur->x > x)
- grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2), cur->x - x );
+ if ( cur->x > x )
+ grays_hline( RAS_VAR_ x, y,
+ cover * ( ONE_PIXEL * 2 ), cur->x - x );
}
else
{
/* draw a gray span until the end of the clipping region */
- if (cover && x < ras.max_ex)
- grays_hline( RAS_VAR_ x, y, cover*(ONE_PIXEL*2), ras.max_ex - x );
+ if ( cover && x < ras.max_ex )
+ grays_hline( RAS_VAR_ x, y,
+ cover * ( ONE_PIXEL * 2 ), ras.max_ex - x );
cover = 0;
}
- if (cur >= limit)
+ if ( cur >= limit )
break;
}
- if (ras.render_span && ras.num_gray_spans > 0)
+ if ( ras.render_span && ras.num_gray_spans > 0 )
ras.render_span( ras.span_y, ras.num_gray_spans,
ras.gray_spans, ras.render_span_data );
+
#ifdef DEBUG_GRAYS
+
{
int n;
FT_Span* span;
+
fprintf( stderr, "y=%3d ", ras.span_y );
span = ras.gray_spans;
- for (n = 0; n < ras.num_gray_spans; n++, span++)
- fprintf( stderr, "[%d..%d]:%02x ", span->x, span->x+span->len-1,span->coverage );
+ for ( n = 0; n < ras.num_gray_spans; n++, span++ )
+ fprintf( stderr, "[%d..%d]:%02x ",
+ span->x, span->x + span->len - 1, span->coverage );
fprintf( stderr, "\n" );
}
-#endif
+
+#endif /* DEBUG_GRAYS */
+
}
- typedef struct TBand_
+
+ typedef struct TBand_
{
FT_Pos min, max;
} TBand;
+
static
int grays_convert_glyph( RAS_ARG_ FT_Outline* outline )
{
@@ -1247,6 +1389,7 @@
int n, num_bands;
TPos min, max, max_y;
+
/* Set up state in the raster object */
compute_cbox( RAS_VAR_ outline );
@@ -1255,22 +1398,25 @@
ras.max_ey <= 0 || ras.min_ey >= ras.target.rows )
return 0;
- if (ras.min_ex < 0) ras.min_ex = 0;
- if (ras.min_ey < 0) ras.min_ey = 0;
+ if ( ras.min_ex < 0 ) ras.min_ex = 0;
+ if ( ras.min_ey < 0 ) ras.min_ey = 0;
- if (ras.max_ex > ras.target.width) ras.max_ex = ras.target.width;
- if (ras.max_ey > ras.target.rows) ras.max_ey = ras.target.rows;
+ if ( ras.max_ex > ras.target.width ) ras.max_ex = ras.target.width;
+ if ( ras.max_ey > ras.target.rows ) ras.max_ey = ras.target.rows;
/* simple heuristic used to speed-up the bezier decomposition */
/* see the code in render_conic and render_cubic for more details */
ras.conic_level = 32;
ras.cubic_level = 16;
+
{
int level = 0;
- if (ras.max_ex > 24 || ras.max_ey > 24)
+
+
+ if ( ras.max_ex > 24 || ras.max_ey > 24 )
level++;
- if (ras.max_ex > 120 || ras.max_ey > 120)
- level+=2;
+ if ( ras.max_ex > 120 || ras.max_ey > 120 )
+ level += 2;
ras.conic_level <<= level;
ras.cubic_level <<= level;
@@ -1277,18 +1423,19 @@
}
/* setup vertical bands */
- num_bands = (ras.max_ey - ras.min_ey)/ras.band_size;
- if (num_bands == 0) num_bands = 1;
- if (num_bands >= 39) num_bands = 39;
+ num_bands = ( ras.max_ey - ras.min_ey ) / ras.band_size;
+ if ( num_bands == 0 ) num_bands = 1;
+ if ( num_bands >= 39 ) num_bands = 39;
ras.band_shoot = 0;
min = ras.min_ey;
max_y = ras.max_ey;
+
for ( n = 0; n < num_bands; n++, min = max )
{
max = min + ras.band_size;
- if (n == num_bands-1 || max > max_y)
+ if ( n == num_bands - 1 || max > max_y )
max = max_y;
bands[0].min = min;
@@ -1295,11 +1442,12 @@
bands[0].max = max;
band = bands;
- while (band >= bands)
+ while ( band >= bands )
{
FT_Pos bottom, top, middle;
int error;
+
ras.num_cells = 0;
ras.invalid = 1;
ras.min_ey = band->min;
@@ -1308,18 +1456,18 @@
error = FT_Outline_Decompose( outline, &interface, &ras ) ||
record_cell( RAS_VAR );
- if (!error)
+ if ( !error )
{
- #ifdef SHELL_SORT
+#ifdef SHELL_SORT
shell_sort( ras.cells, ras.num_cells );
- #else
+#else
quick_sort( ras.cells, ras.num_cells );
- #endif
+#endif
- #ifdef DEBUG_GRAYS
+#ifdef DEBUG_GRAYS
check_sort( ras.cells, ras.num_cells );
dump_cells( RAS_VAR );
- #endif
+#endif
grays_sweep( RAS_VAR_ &ras.target );
band--;
@@ -1329,19 +1477,19 @@
/* render pool overflow, we will reduce the render band by half */
bottom = band->min;
top = band->max;
- middle = bottom + ((top-bottom) >> 1);
+ middle = bottom + ( ( top - bottom ) >> 1 );
- /* waoow !! this is too complex for a single scanline, something */
- /* must be really rotten here !! */
- if (middle == bottom)
+ /* waoow! This is too complex for a single scanline, something */
+ /* must be really rotten here! */
+ if ( middle == bottom )
{
- #ifdef DEBUG_GRAYS
- fprintf( stderr, "Rotten glyph !!\n" );
- #endif
+#ifdef DEBUG_GRAYS
+ fprintf( stderr, "Rotten glyph!\n" );
+#endif
return 1;
}
- if (bottom-top >= ras.band_size)
+ if ( bottom-top >= ras.band_size )
ras.band_shoot++;
band[1].min = bottom;
@@ -1352,8 +1500,8 @@
}
}
- if (ras.band_shoot > 8 && ras.band_size > 16)
- ras.band_size = ras.band_size/2;
+ if ( ras.band_shoot > 8 && ras.band_size > 16 )
+ ras.band_size = ras.band_size / 2;
return 0;
}
@@ -1366,6 +1514,7 @@
FT_Outline* outline = (FT_Outline*)params->source;
FT_Bitmap* target_map = params->target;
+
if ( !raster || !raster->cells || !raster->max_cells )
return -1;
@@ -1376,13 +1525,14 @@
if ( !outline || !outline->contours || !outline->points )
return -1;
- if ( outline->n_points != outline->contours[outline->n_contours - 1] + 1 )
+ if ( outline->n_points !=
+ outline->contours[outline->n_contours - 1] + 1 )
return -1;
if ( !target_map || !target_map->buffer )
return -1;
- /* XXXX: this version does not support monochrome rendering yet ! */
+ /* XXXX: this version does not support monochrome rendering yet! */
if ( !(params->flags & ft_raster_flag_aa) )
return -1;
@@ -1393,6 +1543,7 @@
ras.render_span = (FT_Raster_Span_Func)grays_render_span;
ras.render_span_data = &ras;
+
if ( params->flags & ft_raster_flag_direct )
{
ras.render_span = (FT_Raster_Span_Func)params->gray_spans;
@@ -1405,17 +1556,22 @@
/**** RASTER OBJECT CREATION : in standalone mode, we simply use *****/
/**** a static object .. *****/
+
#ifdef _STANDALONE_
static
- int grays_raster_new( void* memory, FT_Raster *araster )
+ int grays_raster_new( void* memory,
+ FT_Raster* araster )
{
static FT_RasterRec_ the_raster;
+
+
*araster = &the_raster;
- memset( &the_raster, sizeof(the_raster), 0 );
+ memset( &the_raster, sizeof ( the_raster ), 0 );
return 0;
}
+
static
void grays_raster_done( FT_Raster raster )
{
@@ -1423,18 +1579,18 @@
(void)raster;
}
-#else
+#else /* _STANDALONE_ */
-#include <freetype/internal/ftobjs.h>
-
static
- int grays_raster_new( FT_Memory memory, FT_Raster* araster )
+ int grays_raster_new( FT_Memory memory,
+ FT_Raster* araster )
{
FT_Error error;
PRaster raster;
+
*araster = 0;
- if ( !ALLOC( raster, sizeof(TRaster) ))
+ if ( !ALLOC( raster, sizeof ( TRaster ) ) )
{
raster->memory = memory;
*araster = (FT_Raster)raster;
@@ -1443,29 +1599,31 @@
return error;
}
+
static
void grays_raster_done( FT_Raster raster )
{
FT_Memory memory = (FT_Memory)((PRaster)raster)->memory;
+
+
FREE( raster );
}
-#endif
+#endif /* _STANDALONE_ */
-
-
static
void grays_raster_reset( FT_Raster raster,
- const char* pool_base,
- long pool_size )
+ const char* pool_base,
+ long pool_size )
{
PRaster rast = (PRaster)raster;
- if (raster && pool_base && pool_size >= 4096)
+
+ if ( raster && pool_base && pool_size >= 4096 )
init_cells( rast, (char*)pool_base, pool_size );
- rast->band_size = (pool_size / sizeof(TCell))/8;
+ rast->band_size = ( pool_size / sizeof ( TCell ) ) / 8;
}
@@ -1473,10 +1631,12 @@
{
ft_glyph_format_outline,
- (FT_Raster_New_Func) grays_raster_new,
- (FT_Raster_Reset_Func) grays_raster_reset,
- (FT_Raster_Set_Mode_Func) 0,
- (FT_Raster_Render_Func) grays_raster_render,
- (FT_Raster_Done_Func) grays_raster_done
+ (FT_Raster_New_Func) grays_raster_new,
+ (FT_Raster_Reset_Func) grays_raster_reset,
+ (FT_Raster_Set_Mode_Func)0,
+ (FT_Raster_Render_Func) grays_raster_render,
+ (FT_Raster_Done_Func) grays_raster_done
};
+
+/* END */