shithub: libdraw-zig

Download patch

ref: 17366380199a38840167696cb8473287f9678408
author: Jacob G-W <[email protected]>
date: Sun Jul 16 13:13:26 EDT 2023

add files

--- /dev/null
+++ b/.gitignore
@@ -1,0 +1,1 @@
+test
--- /dev/null
+++ b/fbuild.sh
@@ -1,0 +1,2 @@
+#!/usr/bin/env bash
+ ~/dev/zig/build/debug/bin/zig build-exe test.zig -target x86_64-plan9-none -fsingle-threaded --zig-lib-dir ~/dev/zig/lib $@
--- /dev/null
+++ b/test.zig
@@ -1,0 +1,648 @@
+const std = @import("std");
+var display: *Display = undefined;
+var _screen: ?*Screen = undefined;
+var screen: ?*Image = undefined;
+pub fn main() !void {
+    const ally = std.heap.page_allocator;
+    try initDraw(ally, null, "bruh");
+    std.debug.print("errstr: {s}\n", .{std.os.plan9.errstr()});
+}
+
+pub fn parseIntSkipPreceedingSpaces(comptime T: type, buf: []const u8) !T {
+    var i: u32 = 0;
+    while (buf[i] == ' ') i += 1;
+    const int = try std.fmt.parseInt(T, buf[i..], 10);
+    return int;
+}
+
+pub const Image = struct {
+    display: *Display, // display holding data
+    id: u32, // id of system-held Image
+    r: Rectangle, // rectangle in data area, local coords
+    clipr: Rectangle, // clipping region
+    depth: u32, // number of bits per pixel
+    chan: Chan,
+    repl: bool, // flag: data replicates to tile clipr
+    screen: ?*Screen, // 0 if not a window
+    next: ?*Image, // next in list of windows
+    fn allocScreen(image: *Image, fill: *Image, public: bool) !*Screen {
+        const d = image.display;
+        if (d != fill.display)
+            return error.ImageAndFillOnDifferentDisplays;
+        var s = try d.ally.create(Screen);
+        errdefer d.ally.destroy(s);
+        if (screenid == 0) {
+            screenid = std.os.plan9.getpid();
+        }
+        var id: u32 = 0;
+        var trys: usize = 0;
+        while (trys < 25) : (trys += 1) {
+            var bs = try d.bufImage(1 + 4 + 4 + 4 + 1);
+            var a = bs.writer();
+            screenid += 1;
+            id = screenid & 0xffff; // old devdraw bug
+            a.writeByte('A') catch unreachable;
+            a.writeIntLittle(u32, id) catch unreachable;
+            a.writeIntLittle(u32, image.id) catch unreachable;
+            a.writeIntLittle(u32, fill.id) catch unreachable;
+            a.writeByte(@intFromBool(public)) catch unreachable;
+            try d.flushImage(false);
+        }
+        s.display = d;
+        s.id = id;
+        s.image = image;
+        s.fill = fill;
+        return s;
+    }
+};
+var screenid: u32 = 0;
+pub const Rectangle = struct {
+    min: Point,
+    max: Point,
+    pub fn init(min_x: i32, min_y: i32, max_x: i32, max_y: i32) Rectangle {
+        return .{
+            .min = .{
+                .x = min_x,
+                .y = min_y,
+            },
+            .max = .{
+                .x = max_x,
+                .y = max_y,
+            },
+        };
+    }
+    pub fn isBad(self: Rectangle) bool {
+        const x = self.dX();
+        const y = self.dY();
+        if (x > 0 and y > 0) {
+            const z = x * y;
+            if (@divFloor(z, x) == y and z < 0x10000000) return false;
+        }
+        return true;
+    }
+    pub fn dX(self: Rectangle) i64 {
+        return self.max.x - self.min.x;
+    }
+    pub fn dY(self: Rectangle) i64 {
+        return self.max.y - self.min.y;
+    }
+    pub fn inset(self: Rectangle, n: i32) Rectangle {
+        var r = self;
+        r.min.x += n;
+        r.min.y += n;
+        r.max.x -= n;
+        r.max.y -= n;
+        return r;
+    }
+};
+pub const Screen = struct {
+    display: *Display, // display holding data
+    id: u32, // id of system-held Screen
+    image: *Image, // unused; for reference only
+    fill: *Image, // color to paint behind windows
+};
+pub const Point = struct { x: i32, y: i32 };
+pub const Display = struct {
+    ally: std.mem.Allocator,
+    qlock: void, // some sort of mutex???
+    locking: bool, // program is using lockdisplay
+    dirno: u32, // the window id
+    fd: std.fs.File,
+    reffd: std.fs.File,
+    ctlfd: std.fs.File,
+    imageid: u32 = 0,
+    local: u32,
+    @"error": void, //  void		(*error)(Display*, char*);
+    devdir: []const u8 = "/dev",
+    windir: []const u8 = "/dev",
+    oldlabel: [64]u8,
+    dataqid: u64,
+    white: *Image,
+    black: *Image,
+    @"opaque": *Image,
+    transparent: *Image,
+    image: ?*Image,
+    buf: []u8,
+    bufsize: u32,
+    bufp: [*]u8,
+    defaultfont: void, // TODO deal with this
+    subfont: void, // TODO deal with this
+    windows: ?*Image,
+    screenimage: ?*Image,
+    _isnewdisplay: bool,
+    pub fn init(ally: std.mem.Allocator, options: struct { devdir: []const u8 = "/dev", windir: []const u8 = "/dev" }) !*Display {
+        const NINFO = 12 * 12;
+        var info: [NINFO + 1]u8 = undefined;
+        var buf: [512]u8 = undefined;
+        var image: ?*Image = null;
+        const ctlfd = try std.fs.openFileAbsolute(try std.fmt.bufPrint(&buf, "{s}/draw/new", .{options.devdir}), .{ .mode = .read_write });
+        errdefer ctlfd.close();
+        var n = try ctlfd.read(&info);
+        if (n < 12) {
+            return error.InvalidReadFromDrawCtl;
+        }
+        if (n == NINFO + 1) n = NINFO;
+        info[n] = 0;
+        const infoslice = info[0..n];
+        var isnew: bool = false;
+        if (n < NINFO) isnew = true;
+        const winnum = try parseIntSkipPreceedingSpaces(u32, infoslice[0 .. 1 * 12 - 1]);
+        const datafd = try std.fs.openFileAbsolute(try std.fmt.bufPrint(&buf, "{s}/draw/{d}/data", .{ options.devdir, winnum }), .{ .mode = .read_write });
+        errdefer datafd.close();
+        const reffd = try std.fs.openFileAbsolute(try std.fmt.bufPrint(&buf, "{s}/draw/{d}/refresh", .{ options.devdir, winnum }), .{});
+        errdefer reffd.close();
+        const disp = try ally.create(Display);
+        disp.ally = ally;
+        if (n >= NINFO) {
+            image = try ally.create(Image);
+            errdefer ally.destroy(image.?);
+
+            const chan = Chan.fromString(infoslice[2 * 12 .. 3 * 12 - 1]);
+            image.?.* = .{
+                .display = disp,
+                .id = 0,
+                .chan = chan,
+                .depth = chan.getDepth(),
+                .repl = try parseIntSkipPreceedingSpaces(u32, infoslice[3 * 12 .. 4 * 12 - 1]) != 0,
+                .r = .{
+                    .min = .{
+                        .x = try parseIntSkipPreceedingSpaces(i32, infoslice[4 * 12 .. 5 * 12 - 1]),
+                        .y = try parseIntSkipPreceedingSpaces(i32, infoslice[5 * 12 .. 6 * 12 - 1]),
+                    },
+                    .max = .{
+                        .x = try parseIntSkipPreceedingSpaces(i32, infoslice[6 * 12 .. 7 * 12 - 1]),
+                        .y = try parseIntSkipPreceedingSpaces(i32, infoslice[7 * 12 .. 8 * 12 - 1]),
+                    },
+                },
+                .clipr = .{
+                    .min = .{
+                        .x = try parseIntSkipPreceedingSpaces(i32, infoslice[8 * 12 .. 9 * 12 - 1]),
+                        .y = try parseIntSkipPreceedingSpaces(i32, infoslice[9 * 12 .. 10 * 12 - 1]),
+                    },
+                    .max = .{
+                        .x = try parseIntSkipPreceedingSpaces(i32, infoslice[10 * 12 .. 11 * 12 - 1]),
+                        .y = try parseIntSkipPreceedingSpaces(i32, infoslice[11 * 12 .. 12 * 12 - 1]),
+                    },
+                },
+                .screen = null,
+                .next = null,
+            };
+        }
+        // TODO refactor this into a disp.* = .{ ... } expression
+        const bufsize_iounit = iounit(datafd);
+        const bufsz = if (bufsize_iounit == 0) 8000 else if (disp.bufsize < 512) return error.IounitTooSmall else bufsize_iounit;
+        disp.* = .{
+            .ally = ally,
+            .dirno = winnum,
+            .fd = datafd,
+            .reffd = reffd,
+            .ctlfd = ctlfd,
+            .imageid = 0,
+            .local = 0,
+            .devdir = options.devdir,
+            .windir = options.windir,
+            .oldlabel = .{0} ** 64,
+            .dataqid = 0,
+            .white = undefined, // filled in later
+            .black = undefined, // filled in later
+            .@"opaque" = undefined, // filled in later
+            .transparent = undefined, // filled in later
+            .buf = undefined, // filled in later
+            .bufsize = bufsz,
+            .bufp = undefined, // filled in later
+            .windows = null,
+            .screenimage = null,
+            ._isnewdisplay = isnew,
+            .qlock = {}, // TODO make this an actual lock
+            .locking = false,
+            .@"error" = {}, // TODO audit if we need this
+            .image = image,
+            .defaultfont = {},
+            .subfont = {},
+        };
+        errdefer ally.free(disp.buf);
+        disp.white = try disp.allocImage(Rectangle.init(0, 0, 1, 1), Chan.GREY1, true, DColor.White);
+        disp.black = try disp.allocImage(Rectangle.init(0, 0, 1, 1), Chan.GREY1, true, DColor.Black);
+        disp.buf = try ally.alloc(u8, bufsz + 5); // +5 for flush message;
+        disp.bufp = disp.buf.ptr;
+        // disp.error = error;
+        disp.windir = try ally.dupe(u8, options.windir);
+        errdefer ally.free(disp.windir);
+        disp.devdir = try ally.dupe(u8, options.devdir);
+        errdefer ally.free(disp.devdir);
+        // qlock(&disp.qlock)
+        disp.@"opaque" = disp.white;
+        disp.transparent = disp.black;
+        return disp;
+    }
+    pub fn allocImage(self: *Display, r: Rectangle, chan: Chan, repl: bool, col: u32) !*Image {
+        return self._allocImage(null, r, chan, repl, col, 0, .backup);
+    }
+    fn _allocImage(self: *Display, ai: ?*Image, r: Rectangle, chan: Chan, repl: bool, col: u32, _screenid: u32, refresh: Refresh) !*Image {
+        if (r.isBad()) {
+            return error.BadRect;
+        }
+        if (@intFromEnum(chan) == 0) {
+            return error.BadChanDesc;
+        }
+        const depth = chan.getDepth();
+        if (depth == 0) {
+            return error.BadChanDesc;
+        }
+        var bs = try self.bufImage(1 + 4 + 4 + 1 + 4 + 1 + 4 * 4 + 4 * 4 + 4);
+        var a = bs.writer();
+        self.imageid += 1;
+        const id = self.imageid;
+        // start writing the protocol
+        // everything is little endian
+        a.writeByte('b') catch unreachable;
+        a.writeIntLittle(u32, id) catch unreachable;
+        a.writeIntLittle(u32, _screenid) catch unreachable;
+        a.writeByte(@intFromEnum(refresh)) catch unreachable;
+        a.writeIntLittle(u32, @intFromEnum(chan)) catch unreachable;
+        a.writeByte(@intFromBool(repl)) catch unreachable;
+        a.writeIntLittle(i32, r.min.x) catch unreachable;
+        a.writeIntLittle(i32, r.min.y) catch unreachable;
+        a.writeIntLittle(i32, r.max.x) catch unreachable;
+        a.writeIntLittle(i32, r.max.y) catch unreachable;
+        const clipr = if (!repl)
+            Rectangle.init(-0x3FFFFFFF, -0x3FFFFFFF, 0x3FFFFFFF, 0x3FFFFFFF)
+        else
+            r;
+        a.writeIntLittle(i32, clipr.min.x) catch unreachable;
+        a.writeIntLittle(i32, clipr.min.y) catch unreachable;
+        a.writeIntLittle(i32, clipr.max.x) catch unreachable;
+        a.writeIntLittle(i32, clipr.max.y) catch unreachable;
+        a.writeIntLittle(u32, col) catch unreachable;
+        var i: *Image = undefined;
+        if (ai) |image| {
+            i = image;
+        } else {
+            i = self.ally.create(Image) catch {
+                try self.freeRemote(id, .image);
+                return error.OutOfMemory;
+            };
+            errdefer self.ally.destroy(i);
+        }
+        i.* = .{ .display = self, .id = id, .depth = depth, .chan = chan, .r = r, .clipr = clipr, .repl = repl, .screen = null, .next = null };
+        return i;
+    }
+    pub fn namedImage(self: *Display, name: []const u8) !*Image {
+        if (name.len > 256) {
+            return error.ImageNameTooLong;
+        }
+        self.flushImage(false) catch {};
+        var bs = try self.bufImage(1 + 4 + 1 + name.len);
+        var a = bs.writer();
+        self.imageid += 1;
+        const id = self.imageid;
+        a.writeByte('n') catch unreachable;
+        a.writeIntLittle(u32, id) catch unreachable;
+        a.writeByte(@intCast(name.len)) catch unreachable;
+        a.writeAll(name) catch unreachable;
+        try self.flushImage(false);
+        var buf: [12 * 12 + 1]u8 = undefined;
+        if (try self.ctlfd.pread(&buf, 0) < 12 * 12) {
+            return error.CtlReadTooShort;
+        }
+        buf[12 * 12] = 0;
+        var i = self.ally.create(Image) catch {
+            try self.freeRemote(id, .image);
+            try self.flushImage(false);
+            return error.OutOfMemory;
+        };
+        errdefer self.ally.destroy(i);
+        const chan = Chan.fromString(buf[2 * 12 .. 3 * 12 - 1]);
+        i.* = .{
+            .display = self,
+            .id = id,
+            .chan = chan,
+            .depth = chan.getDepth(),
+            .repl = try parseIntSkipPreceedingSpaces(u32, buf[3 * 12 .. 4 * 12 - 1]) != 0,
+            .r = .{
+                .min = .{
+                    .x = try parseIntSkipPreceedingSpaces(i32, buf[4 * 12 .. 5 * 12 - 1]),
+                    .y = try parseIntSkipPreceedingSpaces(i32, buf[5 * 12 .. 6 * 12 - 1]),
+                },
+                .max = .{
+                    .x = try parseIntSkipPreceedingSpaces(i32, buf[6 * 12 .. 7 * 12 - 1]),
+                    .y = try parseIntSkipPreceedingSpaces(i32, buf[7 * 12 .. 8 * 12 - 1]),
+                },
+            },
+            .clipr = .{
+                .min = .{
+                    .x = try parseIntSkipPreceedingSpaces(i32, buf[8 * 12 .. 9 * 12 - 1]),
+                    .y = try parseIntSkipPreceedingSpaces(i32, buf[9 * 12 .. 10 * 12 - 1]),
+                },
+                .max = .{
+                    .x = try parseIntSkipPreceedingSpaces(i32, buf[10 * 12 .. 11 * 12 - 1]),
+                    .y = try parseIntSkipPreceedingSpaces(i32, buf[11 * 12 .. 12 * 12 - 1]),
+                },
+            },
+            .screen = null,
+            .next = null,
+        };
+        return i;
+    }
+    fn _allocWindow(self: *Display, i: *Image, s: *Screen, r: Rectangle, ref: Refresh, col: u32) !*Image {
+        var im = try self._allocImage(i, r, self.screenimage.?.chan, false, col, s.id, ref);
+        im.screen = s;
+        im.next = self.windows;
+        self.windows = im;
+        return im;
+    }
+    fn freeRemote(self: *Display, id: u32, t: enum { image, screen }) !void {
+        var bs = try self.bufImage(1 + 4);
+        const a = bs.writer();
+        const c: u8 = if (t == .image) 'f' else 'F';
+        a.writeByte(c) catch unreachable;
+        a.writeIntLittle(u32, id) catch unreachable;
+    }
+    fn freeImage1(i: ?*Image) !void {
+        if (i == null) {
+            return;
+        }
+        const image = i.?;
+        const d = image.display;
+        if (image.screen != null) {
+            var w: ?*Image = d.windows;
+            if (w.? == i) {
+                d.windows = image.next;
+            } else {
+                while (w != null) {
+                    if (w.?.next == i) {
+                        w.?.next = i.?.next;
+                        break;
+                    }
+                    w = w.?.next;
+                }
+            }
+        }
+        try d.freeRemote(image.id, .image);
+    }
+    fn freeImage(i: ?*Image) !void {
+        _ = i;
+        // try freeImage1(i);
+        // if (i != null) i.?.display.ally.destroy(i.?);
+    }
+    pub fn bufImage(self: *Display, n: usize) !std.io.FixedBufferStream([]u8) {
+        if (n > self.bufsize) {
+            return error.BadCountBufSize;
+        }
+        if (@intFromPtr(self.bufp + n) > @intFromPtr(self.buf.ptr + self.bufsize)) {
+            try self.flush();
+        }
+        const p = self.bufp;
+        self.bufp += n;
+        return std.io.fixedBufferStream(p[0..n]);
+    }
+    pub fn flush(self: *Display) !void {
+        const n: i64 = @intCast(@intFromPtr(self.bufp) - @intFromPtr(self.buf.ptr));
+        if (n <= 0) return error.UnableToFlushInvalidN;
+        std.debug.print("about to flush: {}\n{s}\n", .{ std.fmt.fmtSliceHexLower(self.buf[0..@intCast(n)]), self.buf[0..@intCast(n)] });
+        if ((self.fd.write(self.buf[0..@intCast(n)]) catch return error.UnableToFlushWrite) != n) {
+            self.bufp = self.buf.ptr; // might as well; chance of continuing
+            return error.UnableToFlushN;
+        }
+        self.bufp = self.buf.ptr;
+    }
+    pub fn flushImage(self: *Display, visible: bool) !void {
+        if (visible) {
+            self.bufp[0] = 'v';
+            self.bufp += 1;
+            if (self._isnewdisplay) {
+                std.mem.writeIntLittle(u32, self.bufp[0..4], self.screenimage.?.id);
+            }
+        }
+        return self.flush();
+    }
+    pub fn genGetWindow(self: *Display, winname: []const u8, winp: *?*Image, scrp: *?*Screen, ref: Refresh) !void {
+        var buf: [64 + 1]u8 = undefined;
+        var obuf: [64 + 1]u8 = undefined;
+        var image: ?*Image = null;
+        obuf[0] = 0;
+        while (true) {
+            const fd = std.fs.openFileAbsolute(winname, .{}) catch {
+                std.mem.copyForwards(u8, &buf, "noborder");
+                image = self.image;
+                break;
+            };
+            var n: ?usize = fd.read(buf[0..64]) catch null;
+            if (n == 0) n = null; // TODO do I need this?
+            if (n == null) {
+                fd.close();
+                std.mem.copyForwards(u8, &buf, "noborder");
+                image = self.image;
+                break;
+            }
+            // we correctly read in to buf
+            fd.close();
+            image = self.namedImage(buf[0..n.?]) catch |err| {
+                std.debug.print("namedImage: {}\n", .{err});
+                if (!std.mem.eql(u8, buf[0..n.?], obuf[0..n.?])) {
+                    std.debug.print("trying to fix the race\n", .{});
+                    std.mem.copyForwards(u8, obuf[0..n.?], buf[0..n.?]);
+                    continue;
+                }
+                break;
+            };
+            break;
+        }
+        if (winp.*) |i| {
+            _ = i;
+            // try freeImage1(i);
+            // if (scrp.*.?.image != self.image)
+            // try freeImage(scrp.*.?.image);
+            // self.freeScreen(scrp.*.?);
+            scrp.* = null;
+        }
+        if (image == null) {
+            winp.* = null;
+            self.screenimage = null;
+            return error.CouldNotGetImage; // TODO audit this error
+        }
+        self.screenimage = image.?;
+        scrp.* = image.?.allocScreen(self.white, false) catch |err| {
+            winp.* = null;
+            self.screenimage = null;
+            if (image != self.image) {
+                try freeImage(image);
+            }
+            return err;
+        };
+        const i = image.?;
+        var r = i.r;
+        if (!std.mem.eql(u8, buf[0..8], "noborder")) {
+            r = r.inset(Borderwidth);
+        }
+        std.debug.print("about to call _allocWindow", .{});
+        winp.* = self._allocWindow(winp.*.?, scrp.*.?, r, ref, DColor.White) catch |err| {
+            std.debug.print("could not alloc window {}\n", .{err});
+            // self.freeScreen(scrp.*.?);
+            scrp.* = null;
+            self.screenimage = null;
+            if (image != self.image)
+                try freeImage(image);
+            return err;
+        };
+        self.screenimage = winp.*;
+    }
+};
+fn iounit(file: std.fs.File) u32 {
+    var buf: [128]u8 = undefined;
+    const f = std.fmt.bufPrint(&buf, "/fd/{d}ctl", .{file.handle}) catch unreachable;
+    const cfd = std.fs.openFileAbsolute(f, .{}) catch return 0;
+    defer cfd.close();
+    const i = cfd.read(&buf) catch 0;
+    if (i == 0)
+        return 0;
+    const str = buf[0..i];
+    var toks = std.mem.tokenizeSequence(u8, str, " ");
+    var j: usize = 0;
+    // skip the first 7
+    while (j < 7) : (j += 1) _ = toks.next() orelse return 0;
+    const iounit_str = toks.next() orelse return 0;
+    return std.fmt.parseInt(u32, iounit_str, 10) catch return 0;
+}
+pub const Chan = enum(u32) {
+    pub const Color = struct {
+        const Red = 0;
+        const Green = 1;
+        const Blue = 2;
+        const Grey = 3;
+        const Alpha = 4;
+        const Map = 5;
+        const Ignore = 6;
+    };
+    pub const NChan = 7;
+    GREY1 = chan1(Color.Grey, 1),
+    GREY2 = chan1(Color.Grey, 2),
+    GREY4 = chan1(Color.Grey, 4),
+    GREY8 = chan1(Color.Grey, 8),
+    CMAP8 = chan1(Color.Map, 8),
+    RGB15 = chan4(Color.Ignore, 1, Color.Red, 5, Color.Green, 5, Color.Blue, 5),
+    RGB16 = chan3(Color.Red, 5, Color.Green, 6, Color.Blue, 5),
+    RGB24 = chan3(Color.Red, 8, Color.Green, 8, Color.Blue, 8),
+    RGBA32 = chan4(Color.Red, 8, Color.Green, 8, Color.Blue, 8, Color.Alpha, 8),
+    ARGB32 = chan4(Color.Alpha, 8, Color.Red, 8, Color.Green, 8, Color.Blue, 8),
+    XRGB32 = chan4(Color.Ignore, 8, Color.Red, 8, Color.Green, 8, Color.Blue, 8),
+    BGR24 = chan3(Color.Blue, 8, Color.Green, 8, Color.Red, 8),
+    ABGR32 = chan4(Color.Alpha, 8, Color.Blue, 8, Color.Green, 8, Color.Red, 8),
+    XBGR32 = chan4(Color.Ignore, 8, Color.Blue, 8, Color.Green, 8, Color.Red, 8),
+    _,
+    const channames: []const u8 = "rgbkamx";
+    pub fn fromString(str: []const u8) Chan {
+        // strip str
+        const spaces: []const u8 = &.{ ' ', '\t', '\r', '\n' };
+        const pos = std.mem.indexOfNone(u8, str, spaces).?;
+        const s = str[pos..];
+
+        var depth: u32 = 0;
+        var chan: u32 = 0;
+        var i: usize = 0;
+        const chan_ = blk: {
+            while (i < s.len) : (i += 2) {
+                if (std.ascii.isWhitespace(s[i])) break;
+                if (std.mem.indexOfScalar(u8, channames, s[0])) |ty| {
+                    const n = std.fmt.parseInt(u8, s[i + 1 .. i + 2], 10) catch break :blk 0;
+                    depth += n;
+                    chan <<= 8;
+                    chan |= dc(@intCast(ty), @intCast(n));
+                } else break :blk 0;
+            }
+            if (depth == 0 or (depth > 8 and depth % 8 != 0) or (depth < 8 and 8 % depth != 0)) break :blk 0;
+            break :blk chan;
+        };
+
+        return @enumFromInt(chan_);
+    }
+    pub fn getDepth(self: Chan) u32 {
+        var depth: u32 = 0;
+        var c: u32 = @intFromEnum(self);
+        while (c != 0) : (c >>= 8) {
+            depth += cdepth(c);
+        }
+        if (depth == 0 or (depth > 8 and depth % 8 != 0) or (depth < 8 and 8 % depth != 0)) return 0;
+        return depth;
+    }
+    fn dc(ty: u32, nbit: u32) u32 {
+        return ((ty & 15) << 4) | (nbit & 15);
+    }
+    fn cdepth(c: u32) u32 {
+        return c & 0xf;
+    }
+    pub fn chan1(a: u32, b: u32) u32 {
+        return dc(a, b);
+    }
+    pub fn chan2(a: u32, b: u32, c: u32, d: u32) u32 {
+        return chan1(a, b) << 8 | dc(c, d);
+    }
+    pub fn chan3(a: u32, b: u32, c: u32, d: u32, e: u32, f: u32) u32 {
+        return chan2(a, b, c, d) << 8 | dc(e, f);
+    }
+    pub fn chan4(a: u32, b: u32, c: u32, d: u32, e: u32, f: u32, g: u32, h: u32) u32 {
+        return chan3(a, b, c, d, e, f) << 8 | dc(g, h);
+    }
+};
+pub const DColor = struct {
+    pub const Opaque = 0xFFFFFFFF;
+    pub const Transparent = 0x00000000; // only useful for allocimage, memfillcolor
+    pub const Black = 0x000000FF;
+    pub const White = 0xFFFFFFFF;
+    pub const Red = 0xFF0000FF;
+    pub const Green = 0x00FF00FF;
+    pub const Blue = 0x0000FFFF;
+    pub const Cyan = 0x00FFFFFF;
+    pub const Magenta = 0xFF00FFFF;
+    pub const Yellow = 0xFFFF00FF;
+    pub const Paleyellow = 0xFFFFAAFF;
+    pub const Darkyellow = 0xEEEE9EFF;
+    pub const Darkgreen = 0x448844FF;
+    pub const Palegreen = 0xAAFFAAFF;
+    pub const Medgreen = 0x88CC88FF;
+    pub const Darkblue = 0x000055FF;
+    pub const Palebluegreen = 0xAAFFFFFF;
+    pub const Paleblue = 0x0000BBFF;
+    pub const Bluegreen = 0x008888FF;
+    pub const Greygreen = 0x55AAAAFF;
+    pub const Palegreygreen = 0x9EEEEEFF;
+    pub const Yellowgreen = 0x99994CFF;
+    pub const Medblue = 0x000099FF;
+    pub const Greyblue = 0x005DBBFF;
+    pub const Palegreyblue = 0x4993DDFF;
+    pub const Purpleblue = 0x8888CCFF;
+
+    pub const Notacolor = 0xFFFFFF00;
+    pub const Nofill = Notacolor;
+};
+pub const Borderwidth = 4;
+/// Refresh methods
+pub const Refresh = enum(u8) {
+    backup = 0,
+    none = 1,
+    mesg = 2,
+};
+pub fn initDraw(ally: std.mem.Allocator, fontname: ?[]const u8, label: ?[]const u8) !void { // TODO we are skipping the error function. I think this is okay since we do errors different in zig
+    return genInitDraw(
+        ally,
+        "/dev",
+        fontname,
+        label,
+        "/dev",
+        .none,
+    );
+}
+pub fn genInitDraw(ally: std.mem.Allocator, devdir: []const u8, fontname: ?[]const u8, label: ?[]const u8, windir: []const u8, ref: Refresh) !void {
+    var buf: [128]u8 = undefined;
+    display = try Display.init(ally, .{ .devdir = devdir, .windir = windir });
+    // TODO deal with fonts
+    _ = fontname;
+    if (label) |l| blk: {
+        const labelfds = std.fmt.bufPrint(&buf, "{s}/label", .{display.windir}) catch break :blk;
+        const labelfd = std.fs.openFileAbsolute(labelfds, .{ .mode = .read_write }) catch break :blk;
+        defer labelfd.close();
+        _ = try labelfd.write(l);
+    }
+    const winnamefds = std.fmt.bufPrint(&buf, "{s}/winname", .{display.windir}) catch unreachable;
+    try display.genGetWindow(winnamefds, &screen, &_screen, ref);
+}